Revising the Rate of Fire of the T-64, T-80, Т-72, ZTZ96, ZTZ99 Series and VT4, VT4A1 Tanks

this is so strange… cuz i have the full document here on my second screen… and last time someone tried to report something on the VT-4 using this exact manual, they were told to not use this document.

so please gaijin, why cant we use the same sources that you use, hmmmm?

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Yes they are?

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I cant read Russian, but does the cyclogram include the time to elevate the gun to the reload position.

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Why the heck would you buff Leopards? They’re already damn good, and 6 seconds is still a great reload, on par with Soviet and Chinese models.

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Yes but the autoloader does other things whilst the gun does that so the time is roughly correct assuming the autoloader doesn’t have to turn really at all

Not hugely
Some are wrong (Strv 103) bc no one got an actual report in before recent
And most are based on numbers that aren’t it’s sustained fire speed (such as this) and so are slower than their maximum

WZ1001 should share the same technological source as the ZTZ99A, both being the modernized Chinese improved version of the carousel autoloader. It should have a reload time of 6.66 seconds, like the 99A, rather than the 7.0-second reload of the T-72 series.

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cool. when is all the NATO tanks getting their better realistic reloads then?

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But doesn’t the autoloader need to turn to pick up the next shell. So what they are saying is that this is the reload time with the next shell pre-indexed, which should not be happening when you are firing shell after shell

You are saying that WITHOUT A ACE CREW NATO TANK CANNOT COMPARE TO T80s EVEN THEY SPENT 1MILLION MORE SLs

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finally, now time to give the tkx/type its 2s autoloader and the leopards a 4s ace loader, oh wait it’s not how it works in this game

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To bring them in-line with everybody else?

Russian nor Chinese tanks needed better reloads, yet here we are.

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Give every east vehicle reload buff and nerf every Nato vehicle turret basket

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It’s so funny they use Thai VT-4 as sources but they won’t add it lolllll @Deathmisser

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The cycle chart assumes you are turning for 3 spaces each time and it does that as the gun locks and elevates etc

please dont talk about balance when they refuse to actively balance CAS but will selectively nerf brimstones because no counter (which I agree with) yes reload is a balance method but they sure as hell dont balance the game if thats what you think

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Giving japanese tanks 2s reload would make them broken… They dont need it, the 4 sec reload is more than good enough…

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They already have em lol, i mean we could have it be more realistic by having all NATO crews actually hold ammo outside the blowout racks and lap load them thus having an even easier time getting that ammo detonation xD

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good, so when will these bug fixed? T-72B’s roof have no thickness // Gaijin.net // Issues