Point out where I did so, thanks.
Needing it isn’t the point.
The point is that reload rate is suddenly not a balancing thing so they should get it.
Many, many vehicles need to get updated fire rates in order for there not to be double standards and hypocrisy.
The t-55 isn’t going to have a good time at all.
That has always been the case in terms of reload balancing lol.
Only times different tanks from the same family has had different reloads is if the vehicle was slightly different (panther F for example with the different turret).
However if you can give me 5 examples that contradict me I’d gladly admit I’m wrong (the currently bugged T-64B and T-80B reload don’t count).
When the top tier Abrams tanks were underperforming and got their 5 second reload the M1A1 also got it’s reload buffed, the M1A1 absolutely didn’t need it lol.
Let’s make a revolution to abolish the basket for Abrams and the leopard
I dont think you realise how awful the T-64A is
Better turret armor and smaller breach for one then you got turret spall liners too and electronics that are harder to disable.
Balance and realism are not mutually exclusive. In fact, they often go together. What the hell is going on on this thread anymore?
The new rates of fire are both more realistic and more balanced. Just like Leclerc’s change to a 5 second reload, or Ariete’s, or Abrams’.
So what in the actual hell seems to be the problem now?
Are you arguing that VT-4s having a 7.1 second reload was somehow more balanced than them having a 6.7 second one?
How is it not?
then let the AZ drives of the horizontal guidance break down.
What?
I think it’s time to give leopards’ 72km/h max speed back.
Also remake the basket.
make a balance between the forklift and the basket. so that if the machine gun breaks down on Soviet tanks, the horizontal guidance drives are blocked.
I mean for a balancing tool it’s ironic that they are buffing the already stronger T-80s much more than the weaker T-72s/90s lol.
But yeah it’s still a balancing tool even if it’s a bit weird.
No, thats not possible here. We pull some artificial values and weird behaviour for these tanks (ever realized how the t10 and tkx basically come to a full stop doing the slightest turn way worse than any other top tier tank, or how they full stop before starting to turn from full stop? every t80 is more maneuverable than that, combined with 0 armor and somehow absolutely atrocious gun handling especially elevation and elevation angles) Edit: Reminder that somehow, magically, a t80 turn from full stop (360°) without neutral steering somehow is around 2 seconds faster than a t10…
And when theres one leo variant put in the game where you actually have to aim your shots and not just shoot the hull best that happens here is implement a turret basket (and weirdly enough also for the abrams) so any hit to the hull makes you a dead fish in the water while with every other tank the crew, autoloader and everything else is just floating inside the hull.
Oh what we can also do is implement annoying af gun elevation angles so leopards that couldnt aim horizontally over the back now cant even aim horizontally at 90° of the hull, while with tons of other tanks the guns are simply clipping into the engine deck or other hull parts…maybe thats just me but their way of dealing with “my oh my we put a really strong nato tank in game” is really really weird. Like, imagine they introduced a mechanic that makes turning the turret of a t80/t90 after a non fatal hit of the ammo carousel (however thats possible is a whole other can of worms) impossible and not to other tanks?
My eyes burned while reading this.
Because the entire dev blog you’re replying to went into documentation to justify it, whereas reload rate has always been a balancing factor with many bug reports rejected saying just that.
So it’s either a realistic reload rate for everyone, or reload rate is chosen for balance. Can’t have it both ways and maintain any semblance of fairness.
So with this reload rate change to be more ‘realistic’… Are you gonna finally make turret baskets realistic and have them no longer affect turret traverse? Y’know, now that we have to spend Millions in SL and hours of our time just to be on par with the T-series tanks…
They did the exact same thing with the Abrams reload buff.
Chally 3td, leopard 2av, leopard 1 l44, centurion’s, pz4’s
They are the same family with the different reload that i remember from on top of my head
Ah! You mean that elements of the autoloader’s damage model should contribute to the blocking of the horizontal traverse mechanisms, kinda like the turret baskets on the Abrams and Leopards?
Yep, I agree! If they are expanding the traverse mechanisms on all tanks to include turret baskets, Russian and Chinese tanks should not be an exception.