Revising the Rate of Fire of the T-64, T-80, Т-72, ZTZ96, ZTZ99 Series and VT4, VT4A1 Tanks

video clrealy dont the show the panel, unless you find a other video showing the full 3-4 sec reload.

that said smin said that leo2 will not get a reload buff, he even said that video cant be used as primary source. so at the end, only docs will matter.

… dude do you actually don’t know how to read?

which tank is that?

Yea, and the chance of a tank without thermals, with 300hp missing from faulty powerplant, without LRF, with faulty aiming system, gun and turret drives, broken brakes and no service shells is also ZERO.

Almost like it’s a game with progression and not real life or something.

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Its not much of a game and more like a social experiment run by Gaijin at this point.

Could someone give me the names of tanks that have reset their gun after firing. I am way too lazy to search it up on my own. Thank you :>

  1. It is qual to become a loader lmao. Don’t try different from things I know for a fact.

  2. Good thing WT doesn’t model the blast door opening, or the ammo storage being open & hit mid reload. Maybe they could add that to the game!

  1. Your clip doesn’t show him open the ammo rack, so I’m going to presume it is already wide open, secondly, he also isn’t wearing his Kevlar, or his body armor. They don’t even appear to be moving either

Do I need to disprove you again? The last three times you ran away from the discussion because you couldn’t accept fact

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Ah yes, entry standard lmao. It has nothing to do with becoming an experienced loader that passes.

  1. Good thing WT doesn’t model the blast door opening, or the ammo storage being open & hit mid reload. Maybe they could add that to the game!

Which they do, I died to this many times before lol.

  1. Your clip doesn’t show him open the ammo rack, so I’m going to presume it is already wide open, secondly, he also isn’t wearing his Kevlar, or his body armor. They don’t even appear to be moving either
  1. Look at the screenshot
  2. He said he kept doing it (feel free to try and prove him wrong lol)
  3. It’s not the full clip
  4. How does any of that prove the clip is fake?
  5. German loaders/crew don’t wear kevlar (you don’t have any idea what you’re talking about then, as always, proving my point further)
  6. I literally said myself that the doors were open in the clip I POSTED but that the reload was done in 3 seconds, and the doors themselves will take 1 to 2 seconds to open and close, for a combined reload of 5 in WT
  7. Assumption on whether they’re moving or not (it’s not even important)

Do I need to disprove you again?

You throw a bunch of assumptions and have a huge ego, you didn’t disprove anybody ever :P

The last three times you ran away from the discussion because you couldn’t accept fact

Yeah your ego’s massive, I couldn’t care less to argue with you when I’m at work, the only reason why you’re even getting any of my attention right now is because of holidays, but you could never stomach that, could you? ;)

its not

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image

Edit: he was serious

How come I’ve died to turret ammo explosions pre-HE change then, I’ve even gone and tested it in customs back in the day and assumed Gaijin actually went and modelled that and thought nice, bruh.

With these words, you confirmed that such a mechanic was never announced.

Why you died in certain cases, I have no idea.

At the very least, at some point, blowup panels didn’t work with a 100% chance.

I can’t know the details of your cases and I don’t like speculating about the distant past that cannot be verified.

But such a mechanic does not exist in the game. The developer never said that it exists.

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I never said announced, I’d tested it in customs back in ~mid 2024 with all German Leopard 2s (and Swedish) due to dying to turret stowage explosions a bunch, and in customs they’d always die during loading times.

At the very least, at some point, blowup panels didn’t work with a 100% chance.

I’m pretty sure they always had a “100% chance of working” before changes to how blow-out panels interact with HE rounds.

They always could compete lol (or maybe I was just too good with the T-80B, U, and BVM), did ya’all not realise the change doesn’t even really affect the vehicles with BM-60 for example? Load time changed for the BVM by 0.1 seconds (which is irrelevant) from 6.5s to 6.4s if you use KEP

827222627814604830

Still an improvement
17396144895427291871388766857847

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Even if blastdoors are closed. Seriously dear forum members: How long do you actually need to open a door? To be more precise a slide door? You can practice it at home, when you have a slide door on your van or wardrobe, whatever. It takes me half a second to one second to slide it open. In a tank its even a electric one.

There are now enough vids posted, showing Leopard crews firing in 3-4 seconds. Even from outside, when its is moving. Then loader just grabs the shell and puts into the gun…its one hyper-practiced movement.

3-4 secs are the value we should get ingame, with elite crew training etc.

However, we get 8 sec base and 6 sec with full elite status. Still almost double the RL value. I mean what takes six seconds? Open the door: 1 sec. Grab the shell and put it in? Idk… 2secs? 3 secs?

While those old fashioned rotating ru autoloaders need up to 20 secs to fully rotate, in case of an unfavorable positioning of all involved components. Well ofc, they get 6 seconds as base value??? This can’t be it. Cherry picking at its best.

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I literally just showed you a clip from 2 months ago.

And your response: “nu uh”

And it was shortly after firing, and mid reload. Neither killed me

I started to test things because people like you come up with nonsense lies, and try to play them off as truth

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That’s great.

My all time favorite tank, T-80UK is true to its irl counterpart now.

Guys, this discussion makes no sense.
Fact is: there are certain optimized situations where a well-trained Leopard 2 crew (basically an “ace” crew) can achieve reload times of around 4–5 seconds.
But what we have in-game is more like an average reload speed.

Meanwhile, Gaijin seems to cherry-pick idealized scenarios for Russian tanks to justify faster reloads.
And it’s not framed as a balance decision — it’s presented as “we have secret documents,” so we’re supposed to just accept it.

Let’s take a closer look: as shown above, the T-64 reload time ranges from 7.1 to 19.5 seconds depending on carousel position. The midpoint is about 13.3 seconds.
If we applied the same kind of “average/midpoint” approach that’s often used for the Leopard 2, we’d end up around there.
And if you want to adjust it for balance, fine — but then call it what it is: balance.

That document Stona referenced doesn’t claim a universal “7s reload.” It describes a cyclogram of the full load-and-fire cycle, and it explicitly says the timing improves only in optimized conditions:

  • If the next round is already on the loading line (no VT indexing needed), the full cycle is ~≥ 7 s.
  • If the carousel (VT) has to index by two cassettes, the full cycle is < 8 s.

That’s a best-case technical cycle under specific conditions, not a guaranteed between-shots reload time you can apply as a flat value.

Specific conditions like Blast Door Discussion from Leopard 2

Right here:
[Устройство танка Т-72Б](Устройство танка Т-72Б

we have a PDF published under the Ministry of Education of the Republic of Belarus, from the Belarusian National Technical University, Military-Technical Faculty, Department of “Armored Weapons and Equipment”:
“Design/Configuration of the T-72B Tank.”

This document clearly describes the autoloader (AZ) loading cycle and how the carousel (VT – rotating transporter) is integrated into that sequence.

The described sequence (with exact citations)

1) The cycle starts by pressing “АЗ ВКЛ” (Autoloader ON) → VT starts rotating

Section 8.3.2, page 21/74:

  • Цикл начинается с нажатия кнопки … АЗ ВКЛ … при этом ВТ начинает вращаться.”
    (The cycle begins by pressing AZ ON; the VT starts rotating.)

2) While VT rotates, the gun is brought to the loading angle and locked

Also Section 8.3.2, page 21/74:

  • Одновременно с вращением ВТ пушка приводится к углу заряжания и стопорится электромашинным стопором.”
    (Simultaneously with VT rotation, the gun is brought to the loading angle and locked by an electromechanical stop.)

More detail in Section 8.3.4, same page:

  • … автоматическое приведение пушки к углу заряжания … включается электродвигатель … стопора … пушка ставится на гидростопор …”
    (Automatic positioning of the gun to the loading angle… the stop drive is engaged… the gun is set onto the hydraulic stop…)

3) As the cassette approaches the output window: VT brakes and stops → cassette is lifted → projectile and then propellant are rammed

Still Section 8.3.2, page 21/74:

  • При подходе кассеты … ВТ … тормозится и останавливается.”
    (As the cassette approaches, VT is braked and stopped.)

  • кассета … поднимается на линию досылания … снаряд досылается … затем … заряд досылается …”
    (The cassette is raised to the ramming line… the projectile is rammed… then the propellant charge is rammed…)

For the technical details of how VT braking/stopping is controlled, see Section 8.3.3 (same page).

4) At the end: the gun is brought back in line with the sight line → cycle ends → gun is ready to fire

End of Section 8.3.2, page 21/74:

  • … пушка … приводится в согласованное с линией прицеливания положение. Цикл заряжания окончен, пушка готова к производству выстрела.”
    (The gun is brought to a position aligned with the sight line. The loading cycle is finished; the gun is ready to fire.)

And again as a separate step in Section 8.3.11, page 22/74:

  • … Расстопоривание пушки и согласование с линией прицеливания … Пушка … приводится … в согласованное с линией прицеливания положение. Пушка готова…
    (Unlocking the gun and aligning it with the sight line… the gun is brought into alignment… the gun is ready…)

Based on the documented AZ cycle, the carousel (VT) indexes as part of the loading cycle (AZ ON → VT rotates → gun to loading angle/locked → VT stops → ramming), and the gun is only “ready to fire” after the cycle ends — it’s not “freely pre-indexing” while already loaded.

Any “manual rotation / repositioning” of the carousel outside that sequence is typically a manual/emergency/maintenance function, not the normal combat firing cycle.

So the ~7 s figure is an optimized best-case technical cycle value under specific conditions (and it refers to the full load+fire cycle with no carousel turning). It should not be treated as a guaranteed, flat reload time in normal operation — especially not as a default in-game value.

If yes, Leopard 2 dont need a Blast Door Discussion.

9 Likes

Good for you lol, I was talking from a position of truth cus these happened to me before in both actual matches and in customs, I tested that too, I don’t know when they fixed it so idrc.