Revising the Rate of Fire of the T-64, T-80, Т-72, ZTZ96, ZTZ99 Series and VT4, VT4A1 Tanks

The chance of jamming should be added to all tanks with an autoloader.

When firing a shell, there’s a 1/200 chance of getting stuck and damaging both the autoloader and the cannon breech.

This can happen anywhere and anytime, but the chances for the autoloader to jam is increased if the autoloader and breech has taken damage prior, lowering it from 1/200 to 1/100, and then 1/50 depending on how damaged the breech is.

The duration of the repair includes:
removing the stuck shell
repairing the autoloader
repairing the gun breech
which should in turn take 40 seconds in total.

This should serve as a form of nerf towards all autoloading vehicles (especially the Japanese, Chinese and Russians) and in turn balance out gameplay for those who still rely on a manual loader.

the M1A1 HC and up offer relatively the same protection against common KE as Leopard 2s, as in most common rounds wont go through either way. Once youre past certain treshold it doesnt matter whenever you have 700mm KE equivalent or 1000mm KE equivalent since no soviet round bar point blank obj 292 will pen anyway.

aight

aight

no it is not

issue not unique to the Abrams.

I dont know what is your agenda, but to claim larger ready rack + ammo stowage protected by blowout panels is inferior to Leo 2 ammo layout is …suspicious to say at least.

no proof ofAbrams ready rack not working, but nice try anyway.

Also implying under same conditions Leo2s ready rack wont detonate is outright dumb.

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I dont think its tank related issue if you get outrun by way heavier tank. Check between chair and keyboard.

The US received a 5-second reload time instead of DU armor. This happened after players began asking why the new Abrams tanks didn’t receive DU armor.

@Stona_WT Gaijin, where’s the balance? Now there are hundreds of Russian players queuing up every single moment. Does this game only welcome Russian players now, or did the Russian government pay you again?


5 Likes

Russia has highest wr. Surely the Russian players are better than the Italian, French, and Japanese players

I wouldn’t be, you’re right. Just as I wasn’t hyped about turret baskets, an unrealistic change. So fix it. Because it’s silly to nerf a vehicle spontaneously like that, introduce a buff to other series that makes the nerf arguably unnecessary, and then not undo the nerf to the other vehicles.

Yes, for a couple reasons. One; you need to Ace these tanks to get that advantage (Acing takes several million SL and either Hours of your time or GE). While the T-series tanks you get this buff without having to grind for it.

Second, because they sucked, and it was one of like four advantages over the T-series tanks they had (Survivability, Gun Depression, and Reverse Speeds being the other three). Now, with both the Turret baskets and the reload buffs, the only serious advantages the Abrams has is reverse speed and gun depression, which don’t even matter on stuff like City Maps where you A. Can’t go hull down and B. Don’t have anywhere safe to reverse too. I’ve played both NATO tanks and Russian tanks. The Russian tanks time and time again are easier to use and already good tanks, and this reload buff only makes them easier and better.

Edit; also, the buffs came at a time when the vehicles and nations WR was doing very poorly. This is not currently the case for Russia. The WR is still fine. Making this buff even more unnecessary.

2 Likes

Yes

The same logic would apply to the turret basket and the mechanism used to rotate it on western tanks, so if by the devs own logic if hitting any ware on a western turrets basket stops the entire thing from rotating, this should also apply to the Russian turret baskets as well

2 Likes

Haha, over 60% of players have the highest win rate, so the remaining 40% of lousy players are all concentrated in other tech trees? What is this? Proving the natural superiority of Russians?

Add the game already has a considerable amount of maps with intensive CQB combat, and I’ll take the chance to reivindicate the addition of larger maps. If Gaijin wants to give Russia full powers on CQB, let at least the rest of tank series have a chance at range.

2 Likes

still doesn’t change the fact that auto-loader has nothing to do with baskets and so on

The auto-loader is part of the turret basket my guy, you can literally look at the x-ray in game and see the turret basket labeled as autoloader.

i don’t think the simple thought of CAS appeared in your mind ever, because Russias winrate is only made by CAS

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Having an autoloader shouldn’t be an advantage. It should be a downside.

Dont even dare to check for Sim

It’s not a turret basket? It’s an auto-loader exactly how it says in the game, it’s not turret basket

100%. Again, unrealistic Nerf (Stingers) after Unrealistic Nerf (Turret baskets) after disadvantage (CQC maps) after Nerf (M774 nerf) for the NATO tanks, and what does Gaijin do?

Buff the T-series for ‘realism’.

Make it make sense.

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@SPANISH_AVENGER still waiting.

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Ok so now its time to give em baskets in the autoloaders?

Don’t generalize either us or the timeline. I was for the VT-4 being added to the That subtree. September, October and December were just not the right time to add them. Many (enough to consitute a more rational portion) of us were just arguing for a delayed action due to the concentration of events of the War of Resistance in these months (September being the month commemorating both Japan’s capitulation and the Mukden incident, October being the month of both PRC’s and ROC’s national day, and December being the anniversary of Nanking Massacre. And canceling Thai VT-4 would be a dumb move, since as mentioned the ZTZ’s problems wasn’t fixed with that update, such as the confirmed spall liner on ZTZ99A. Even the autoloader buff came as a sidestep as the Russians were getting buffed.

As for the Arjun, my true condolecences.

1 Like