Revert heli mechanic

yea, that guys honestly just rage baiting at this point best thing to do is to ignore him entirely and not give what he says the light of day

booho some cas cant spawncamping boohoo poor me

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Nah bro how tf are you dying so much to helis? One would think you’re doing it on purpose.

Passive, camping etc

ofc, It’s always the campers complaining about CAS

Some tanks better used to sit behind cover and snipe, else you would just kill one enemy and die, no point. Like chieftains, why would you bother to drive around with that speed and shitty ass hull? that’s stupid way to play vehicles with this vulnerability bro

then they’re bad vehicles and its not CAS’s fault. camping one spot whole game ensures people know where you are, and know where you will be when they spawn a plane.

lol this change just heavily discourages rocket rushing(which is infinitely easier to deal with)and pushes Helios to keep at range more which doesn’t fix anything lol it just makes them more cancerous

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are you saying that spawncamping is victim’s fault?

it is heli that spawncamping is the issue, who stayed in a same spot in a tank for more than 30 seconds? it is heli that spawncamping from helipad that is the issue and ir sam cant even lock these heli that usually sits at 6km+. ground only choices are either hevt that happens to only carried by 2 ifv ingame and one of them is premium tank or saclos sam that happens to sit at 10.7+. so everything from 10.3 and bellow can only suffer

Did everybody forget about cockpit modeling and “cockpit placeholder” for years? Yeah…

Helis are not “balanced”, this is a low-effort change that further worsened balance. The entire disabling of a helicopter’s systems is entirely RNG.
More often than not, a few 7.62 MG bullets will completely shut your helicopter down, which is entirely unrealistic. One can cite examples of American Apache helicopters in Middle East surviving and being able to work after being riddled with small arms fire, or Russian experiences in Afghan war.
Additionally, this change makes rocket rushing, one of the hardest tactics in the game, even harder. Before, you were already easily disabled by pilot snipes; now, every single bullet passing through any part of the fuselage has a sizeable chance to disable every weapon system on your helicopter entirely. Whereas in the actual meta use of helicopters, hovering at range and firing ATGMs, is relatively unaffected as such helicopters were already one-shotted the vast majority of the time when facing missiles.
And if you have ever played helicopter PvE, you will have the enjoyable experience of flying for 5 minutes to the AI targets, getting hit by a single bullet, having all weapons unusable, and having to fly entire 5 minutes back to base to repair, then flying 5 minutes back to AI only to get a yellow fuselage and completely disabled weapons systems once again.

Anybody who is defending this change is either arguing in bad faith or has never played helicopters before. It’s ridiculous.

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surviving helis are a good example

for this

Survivorship-bias.svg

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There is no bias, You have the total number of helis downed. And that is very little

I think Gajin completely forgot that in most Attack Helis, the bottom turret can be controlled by both crew members.

I don’t think that’s very accurate.

Some may have some limited capacity to fix it forward or fire the gun, but in most of the ones I am aware of

(AH-1, 64, Hind) the back seater has minimal control over the gun.

This is kind of a yes and no situation.

Most attack helicopters, do infact have redundant systems to mitigate the effects of weapons hits on them. However, due to the constraints of the airframe, a lot of times they aren’t all that far apart, and very well can be disabled by one or two bullets.

That damage won’t necessarily bring the aircraft down, but it very well can disable systems.

WT is somewhat constrained in their modeling ability to replicate every system in even a single helicopter much less the dozen or more different helicopter types.

I understand the frustration, especially when I’m flying a helicopter that only has miniguns or FFAR’s which only need a single 12/24v power wire to function and I get a single 7.62 bullet strike that disables “all avionics”

But the flip side of helicopters being able to tank a hit from a APFDS from a tanks main gun is equally broken the other way.

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If you choose to spawncamp enemy team and get bombed, that’s your fault

The new “avionics has been damaged, cannot fire!” will not be reverted. It’s something that balances Helis and evens the fight in terms of damage modules. They can disable my cannon, I can now disable their weapon system. Fair to me. And seems more realistic to do so.

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The change was hilarious and I have no idea how this “balances” anything, rocket rushes were already completely suicidal, maybe sweating like crazy you’ll get a kill every 2 games and survive 1 in 50. Despite ppl bleating about I’ve rarely ever hit a Helicopter with APFSDS and not seen it explode immediately after.

Also lol at the “realism” of controlling roof MGs with the commanders psychic powers and fully repairing any damage to the tank in less than a minute.

Gaijin just pandering to the lowest common denominator and making the game more stale as usual.

5 Likes