I stll doubt they could destroy it before getting shot down or the match ending. Top tier ARB matches simply dont last long enough, you might get one attack away, maybe 2. But youd need more than that
Maybe the entire team all doing it. But then they are just a free kill.
Yeah, that’s the primary limitation. It would take a few runs and even dropping them from ideal ranges, you don’t have enough time for the travel of the weapons.
what figter can oneshot a bomber?
yall making up that bombers take a single 7.7mm to shoot down but if you actually really look at it its often several high caliber guns hitting it in crucial areas, and then you have mouse aim which makes aiming for weakpoints even easier
switch to sim and suddenly a bomber can take a beating
Ive shot the tails or wings off heavy bombers with a half second burst dozens of times.
Exactly, what are you complaining about, aiming for the weakspots on heavy bombs is insanely easy. Maybe they should make fighters in ARB use full controls instead of mouse aim.
That’s because you can’t aim as accurately in sim because you don’t have mouse aim, and because bombers have a 3rd person view which gives them a massive advantage.
That’s only because Gaijin made it that way. I’d love for them to increase complexity and introduce more skill elements to strategic bombing, but instead of doing that they removed it from air RB completely…
Also if you want a fighter that can one shot a bomber with a single round virtually guaranteed: Yak 9T/K, the pulkzerstorer, xa 38 can as well but not a fighter, etc
man, i loved it when the enemy limped back to their airfield allowing our bombers to destroy all targets and then bomb them as the enemies were being repaired
Bombing planes on the airfield is one of the most diabolical things you can do and I love it
Sometimes when I was trying to use the Arado jet bombers I would just wait for the first players to go rearm and then bomb them on their runway in a low flyby
If you have Russia, use the frogfoot with Kh 38s. Cross the map and loiter behind cover near their airfield until they come back to land, then pop up and loose all of the 38s on the souls taking off again. Very effective, very funny, far easier than using a bomber to do it.
As the main airfields have very powerful AA, if a team fails to protect it from being destroyed, they will have to only use the forward airfield that has no AA
It was also hilarious (IMO) when on the receiving side.
I’d be waiting on the repair/reload, checking my phone or on the 2nd monitor, and all of a sudden there’s this ominous whistle noise, and the base AA is firing… and then the realization… “@¤#!”
Yak 9s do not struggle at altitude. No more so than the thing you’re shooting down.
Me 262 Pulkzerstorer was intended to shoot down bombers, it is inaccurately marked in game. It is an interceptor, which is a fighter for means of your position. American aircraft with a 37mm can one shot bombers as well, I just can’t be bothered listing every p39 derivative.
After having re-familiarized myself with Air RB’s current mechanics, I’ll add in my ten cents.
Currently, there are three win conditions in each match:
Kill all enemy players. Do so, and any remaining tickets bleed out within 5 seconds. Any ticket bleed contributions by bombers and attackers become functionally irrelevant when this happens, because this ticket bleed takes things to zero regardless.
Kill all ground units. Do so, and any remaining tickets bleed out over the course of 1 minute. Any ticket bleed contributions by fighters or bombers become functionally irrelevant when this happens, because this ticket bleed takes things to zero regardless.
Destroy all bomb points and runway (only in low rank maps currently). Any ticket bleed contributions by fighters or attackers become functionally irrelevant when this happens, because this ticket bleed takes things to zero regardless.
This mission structure is mutually exclusive and zero-sum. As each objective can win rounds by itself, there is no real incentive for different plane classes to even think about trying to work together, as none of them actually need to do so.
Frankly, in order to even think about improving things, we gotta ask ourselves - how do we make all plane classes actually needed?
I would argue the issue is these continuous, match-ending ticket drains. It’s a big crack in the mode’s foundation which largely stymies efforts to even bother considering better objectives for nonfighters, as fighters (the most popular plane class and approximately half of all planes ingame, if not more) do not need to care about anything but the deathmatch objective they are best at to go home.
Thus, while removing the bomber autowin condition on its own is definitely wrong, if the fighter autowin condition also got Thanos-snapped, then two wrongs would actually make a right here. None of the autowin bleeds are good in my book.
Once the foundation of the game mode is properly rebuilt, then there would be actual reason to add more complex objectives for attackers and bombers. Because then there would still be something required to be done after the last enemy plane is blown out of the sky, forcing interaction with the PvE part. If some maps are horribly unbalanced, they can be changed.
I see the screaming between fighter mains and nonfighter users as unnecessarily petty and pointless - one group benefitting should not and does not have to mean harming the others’ gameplay experience. Axing the fighter deathmatch ticket bleed does not take away from fighter mains’ experience - it only enables others to have their fun even when yours is completed. Axing the attacker autowin bleed or bomber autowin bleed do not harm either of them in principle, either. Of course bombers need a better objective than the all-or-nothing shitshow we currently see the last vestiges of being swept away, that should be without saying. I hope the Deep Strike event’s sort of targets (without the noscope Shilkas or autoloading SAMs) become a new kind of target akin to how ground units gradually bleed tickets in chunks per unit killed.