From my experience, since the update, many of the strike aircrafts or multirole fighters didn’t get to bomb the bases first then they get passive because they don’t want to just jettison the payload they carried all the way while carrying bombs makes them vulnerable in a fight. So they just lay back and wait for the bases to spawn instead of bomb the bases early on and get into the fight right after. I hope a relatively shorter spawn time or increased number of bases would improve the situation.
It is always good to start a conversation with an insult. Then the readers have a good chance to judge your character.
Now that you have introduced yourself, lets get to the next sentence which is a quote:
Almost predictably, the post you reference does not contain that sentence. The post you reference is about RP mechanics in the game.
But to help you a bit, the statement “Grind is the entire point of the game” was made by PigtailedSlime further up. So you might want to debate the issue with him.
Checking up on this thread every now and again doesnt seem to disappoint.
The dude above probably couldnt put his points up in a “well structured manner” but i mean, as long as you have some braincells you can figure out what he meant. Noone likes to waste time and war thunder is a very grindy game.
Limiting base respawn timers or base amount just limits how much RP people can get out of a match and doesnt do anything else. Since youve not understood this point in nearly a month that this thing has been up im not really gonna try to explain it to you.
Some planes are better at fighting in a furball others are not, since research points for ground vehicle kills in ARB are nowhere near as rewarding as bombing bases the entire idea of “this plane has been historically used for XYZ” goes out of the window.
Not every plane can fight effectively to make the grind less painful and with bases gone by the time the slow planes arrive, those in ineffective planes that dont even get the oportunity to bomb a base can at most kill ground targets for way less of a reward.
I can definitely understand the frustration of the dude above because youre essentially defending a decision that creates toxic game environment and slows down the RP gain for people, prolonging the grind with essentially worthless time waste for the sake of time waste.
Also food for thought, for someone whos so adamant and convinced of his point, you seem to be in a very overwhelming minority on this thing going off of the votes alone, maybe you should rethink if your stance really is true or youre kinda just lying to yourself.
Also also, please for the love of god and all that is holy, stop writing as if this was a scientific dissertation, these are my own opinions so i dont care either way but please my guy, youre on an online forum for a video game, “good chance to judge your character”? “Now that you introduced yourself…”???
“Almost predictably, the post you reference does not contain that sentence. The post you reference is about RP mechanics in the game.” ??? Did you make ChatGPT write this for you?
Increasing the timer was insane.
Why not use the system in place for sim with modules.
not only would i prefer the 30 seconds or faster timers but id also like to see MORE bases and a larger variety of base types take increased damage from a certain weapon type so we add some variety in there
What.
That is already done. Smaller explosives work better per unit TNT.
Why did they change this and make it so bad.
All extending the base time does is make people team kill more or quit the game. It doesn’t stop people from bombing and its definitely not the way to make people want to do something else.
I always hear this “team kill stuff” but I don’t witness it. I also think it is a bad idea to give in to “terrorists”.
Can someone please update me? Are Air RB bases respawning or not? Cause a while ago they didn’t respawn at all.
https://warthunder.com/en/tournament/replay/172234966029701290
For you said a lot of this kind of “I dont see it so it’s not exist”, there’s a replay that show me be teamkill on a Ju 288.
I am sure it happens sometimes. But if it were such a major issue as some people make it sound, I should have witnessed it many times. Perhaps it is a cultural issue and only occurs on the servers I don’t play?
Your conclusion “I don’t see it so it’s not exist” says something about the quality of your thinking, not of mine. I never said that it doesn’t exist.
When there are 4 bases at start, they seem to respawn after some time.
+1 This needs to change from the current timer to 30 seconds. Currently any jet bomber players can end up not bombing anything before being hunted down to oblivion, because phantom players and other aircraft carrying bombs outaccelerate them to bases even if you call them out.
Leaving us Bomber Players in top tier with no bases for 5 ish minutes after the bases where destroyed. And since top tier maps are so small at the moment causing entire teams to annihilate eachother within minutes, the matches never last long enough for us to bomb anything and then land to gain the full 100% sl and rp from bombing.
my biggest gripe is that we use to have smaller teams and 4 bases…now we have 16v16 and still 4 bases…seems like an oversight to me. either give us more targets or make the ones we have respawn faster.
This is the biggest point of this suggestion, and why I very much support returning base respawn timers to their prior state.
We have seen time and time and time again one vehicle addition or BR change lead to the gutting of an entire vehicle class. When the correct solution should be just reducing that offending machine’s RP/SL modifiers instead.
Hey War Thunder enthusiasts, addicts and Gaijin employees,
Sorry for poking an old topic but I think it needs to be revisited.
The artificial scarcity of bases just increases the toxic behaviour and negative experiences of war thunder.
The 30 second respawn rate would make me a lot happier but surely there is some in between ground that would make a bomber, strike fighter or fighter with bombs feel less terrible.
Also, worth noting that the 5 minute respawn was probably more tolerable when the lobbies were less populated… seems like we went from an average lobby size of 6-8 per team to about 2-3 times that and yet we have the same number of bases… so not only do we have 2-3 times the competition we also have 2-3 times the people with the anti-bomber / club the slower plane that cannot maneuver blood lust chasing us around the map.
Maybe the answer is simply removing the destruction bonus and making bases that have 5 times the health? maybe ticket bleed proportional to their TNT load and effective bomb rate… or something like balanced gameplay.
Imho the topic is still active, but imho your stuff would be better posted here:
Continuing the discussion in this thread looks pointless:
- Because it is a clearly described suggestion
- Gaijin has despite the poll result not reacted
I would also like them to add more bases. There are 2 ways to go about this (these ideas are for all BRs and can be used if we ever get modern bombers). The first is to keep the 4 bases in the center add 2 bases to each side of the center bases so that’s 4 bases and 1 in each corner so each team has a total of 10 bases to destroy. The other way is to take out the 4 bases and add a massive base in the center like 5 times the size of a normal base. Give this base a massive health bar and allow for carpet bombing. This will allow bomber formations Also you get rewards on type of ordinance used on the big base and if the big base gets destroyed everyone involved gets a massive bonus. Then a bonus if you win the match. Also i feel like the higher a level you are the more rewards you should get.