Return the 30 second base respawn time to Air RB

I think you got to the core of the matter: What is the point of flying a bomber or a slower strike air plane, if you send it out to bombing bases in RB? I ask this in all seriousness.

Further above, you suggest other and better uses:

So in your own oppinion, that slow strike aircraft does other things much better in RB than bombing bases.

When I try to answer the question, I find only one honest answer: grind. Because other than that, you do nothing relevant in that match by bombing bases. And it works out in a way that the team with less such bombing planes wins most likely. Maybe I miss something?
If you do this with a fighter plane, one could argue that this is intermediate, that once you get the plane up to snuff, you actually fight to win. But when people do this with spaded planes, the argument no longer applies.

Many Su-25 work as base defenders, as they have all aspect missiles. They don’t all go on bombing missions. And I have not yet observed a teamkill for a base. I have observed entitled rage in chat when people don’t care about a base ping some slow bob made. But that is all.

And as I said before, read my fable above. If your get your wish, you won’t want it anymore.

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Ok lets look at couple things you wrote.
What is the role of a bomber/strike aircraft?
-to bomb positions, be it bases or ground targets, but given that ground targets dont give much RP or SL compared to base, the base takes precedent. If im faced with the necessity to grind out a tech tree to get to a plane i like, the most time efficient method takes precedent. RP gain of bombing a base far outweighs doing ground pounding.
“Further above you suggest…”
-Every single A10 player will prioritise bombing bases first and then ground pounding. After all if there is a juicy steak infront of you why would you go for the salad. The A10 is my most played jet in this game and i can reliably tell you that destroying bases far outweighs killing a convoy in both RP and SL gain.
The general way to play a strike aircraft like the A10 for example is to go to a base, bomb it, then turn to ground pounding, if anyone gets close you have your missiles to try and kill them. You dont try to dogfight fighters unless its necessary or youre bored :P
Majority of WT players dont play a plane purely for fun, but mainly to progress through a tech tree, winning is obviously important but the most important thing is to at the very least get some amount of progression for your time. Which also brings me to:
“Many su25 work as base defenders”
Yea i doubt that, have you seen the ARB? Since im currently grinding out the russian TT with Su25K i get to see it first hand. Base defending does not give you shit in comparison (just compare the reward for killing one jet vs killing one base). And worse thing is that sticking around your own bases just increases your chances of dying and returning back to main menu with no RP or SL gained.

In theory what you wrote isnt incorrect, a frogfoot would be an ok base defender, however in practice there is no point in doing so.
High risk, Low reward.
Youre a massive target for enemy fighters, youre literally in the path of the fighters that bring bombs, and if you die either to a missile or getting outturned, youve just wasted anywhere between 3-10 minutes doing nothing.

Also it isnt very uncommon to see teamkills when multiple people are heading to the same base.
Teamkills or getting called slurs for playing the game with a quicker plane isnt exactly very good game development, and the fix is literally just reversing to what we had pre-Kings of Battle.

If everyone gets piece of the cake, less people will be toxic.

Also your fable… you keep pointing to it as if it were the bible.
Not only does it not apply here and the comparison is faulty, its also somewhat dumb lol
those 40k RP and lots of SL were only possible if you went into the stratosphere where it was literally not efficient timewise to go after you and it was boring, and it only worked because the bombs in AB have a timer.
Going from airfield to base to airfield takes time, going from airfield to base and back is not safe. You cant reach ludicrous amount of RP or SL from essentially not playing the game.
The entire point of the lowered time to base respawning is to make sure that everyone in the match gets their piece of the proverbial cake, instead of just the select few that have the quickest jets, leaving the rest annoyed, angry or hostile.

If i get my wish, the game will be better. (and i know this because it was literally how the game was in last patch)

6 Likes

+1 vote 30 second respawn time , make base great again

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So it is grind. And you won’t get it handed to you as it happened in that accident. Happened before, but didn’t return after they caught it. Enjoy while it lasts. But it is over. If you get it back, your RP/SL expectation value will at best remain the same.

And if you really mean what you say, take your attackers to AB.

That only works if there is a base left to attack once you get near. How likely is that given your air speed? You realize that you kill nearly a full plane per flyout? That surely is part of your income.

That is what I say, this is the bottom line. And have no illusions, they will not quadruple the riches on the map. Worst enemy in this matter is not Gaijin but the players that end open lootboxes without any need because they don’t understand RP rewards. But that is a different story.

It isn’t the bible, it is what happened. If you ask for more bases and succeed in getting them, they will be worth less.

No, it is only the grind, that will be better. The game will be dumbed down.

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+1

I happened to grind the F-105D’s modifications with the “bugged” respawn timer, and it was actually nice. To not have to worry about someone “stealing” my base because I know it will be back quickly made the game far more enjoyable, and the grind more bearable.

After the update, I ground the A-7E’s modifications, and it was much more tedious. I carried my bomb payload and was forced to fly close to the edge of the map until the bases respawned, and between takeoff and base respawns, the match often ended, or my team was gone and I was the target of all remaining enemy aircraft. What a waste of my time!

My grind of the F-111A has been similar. Being shot down, or having the match end early, when attempting to fly the Aardvark with 36x750lb bombs (so that the wings can’t sweep) has happened so many times in comparison to successful trials, that I was forced to carry fewer bombs to allow for sweeping wings. And even then, I couldn’t always get bases before the match was ended!

I believe a decrease in the base respawn timer would be nearly entirely beneficial. I agree that if 30 seconds is too fast, that it should be decreased to 1-2 minutes maximum.

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That’s whole point of this game.

I have yet to witness this.

It’s very common, especially in the 9.0-11.0 range.

That’s kinda the whole point just flying over your head right there. You were so close…

How exactly will it be dumbed down?

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That may be YOUR whole point of this game. But if it is, then the request is simply to make the game way easier.

From your perspective: It will make the grind easier and hence the game will require less planning to get to the RP.

I did grind a whole load of top tier planes in that range after the patch dropped and I didn’t see one such team kill. Not one.

Closer than you it seems. I wrote a second sentence, which you omitted, I looked at the person’s and my A10 stats. I doubt you did.

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YOU not see dont mean it dont exist. AFAIK in Asia or Russian server it happen many times

So you just enjoy playing game like working 24/7 to get a 12.3 plane? Most player must grind RP to get what they want to play.
It is you played the game, not game played you.
Also i take Tu-4 to AB but get into Caputre Base mode battle, and AB get much less RP than RB

When players grinding the game is at least live not dead because all player cant stand work 24/7 to get what they want.

If that is so, then the solution is obvious. Ping doesn’t matter when you PVE really.

If you don’t enjoy the game as such, why play it? You only enjoy the 12.3 plane? If players get the 12.3 plane, they often realize that they don’t want to play it.

If you want to grind RP in AB, you do need to learn too, how to do it. Not every plane will work well in AB, not every map will work well. But that is true for RB too.
And if you compare, you need to look at RP/min, not RP/match. And you should keep crew skill in mind too. That is another income, that some people value.

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Actually incredible that this poll exist…jfc

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I voted no because what would happen to the ticket bleed? We would have MASSIVE ticketbleed if we have fast bombers who just can bomb every 30s, that would kill that Gamemmode even more besides 16v16, missle clusterf*ck and compressed BRs, it just wont help anything.

Although i agree with you on most of your points, imho the game mode is already down as - with or without 30 seconds timer - Air RB has two main problems:

  1. Too many inexperienced players are flooding the game mode due to the combination of comparably high rewards regarding SL/RP gain of bombing respawning bases combined with a rather low skill level to bomb these bases. The SL/RP income is so attractive that they can reasearch whole TTs without the need to gain pilot skills. This adds also the issue that too many players go for the same targets.

  2. Missing alternatives for experienced bomber / strike fighter pilots to bomb or kill other targets than respawning bases as the rewards for killing other targets are simply too low. So those players have to decide between having a real game (ticket) impact and low SL/RP gain or a very small game (ticket) impact by killing respawning bases in exchanges for way higher rewards.

As most players are driven by grind it is somehow comprehensible that they want to reinstall a 30 seconds timer - but i am rather sceptical that gaijin will change their mind.

  • It simply looks like they made from their pov a mistake (shorten the timer), their statistic guys realized this too late and reinstalled the previous timer. Their feedback “not a bug” is a clear indicator that they do not see a problem.

  • Some might remember the 20mm HE bug - allowing you to kill an ai King tiger with a single HE shell - from the front. Either it was a test or they simply messed this up - it took them several months to react and there was not a single piece of official communication (i was aware of) that has dealt with this issue.

So as long as base bombing of respawning bases is more attractive (regarding SL/RP income) than killing other game objectives the downward spiral of Air RB can’t be stopped. Some solutions were mentioned in this thread:

  • Increasing rewards for killing Ground ai, rework of maps regarding the location and number of possible ground targets or more dynamic objectives (like to stop a column / trains by killing bridges or rail yards) would be a nice start.

  • And ofc - the ticket impact of killing a respawning base does not reflect the risk taken by going for base - seeing some other threads it looks like that ai planes are able to kill more tickets (= game impact) with killing “classic” ground targets than players with base bombing (imho 180 to 300 tickets per base)

As long as the game design / mechanics remains unchanged the game play on maps with respawning bases is reduced to a farming / grinding event - players farm SL/RP with bombing respawning bases and other players farm SL/RP by killing players bombing bases…fantastic game play.

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Bases have a negligible impact on ticket bleed. Prior to this update, when the base respawn was at 30 seconds, there was no issue with matches being ended prematurely due to base destruction. Matches almost always ended due to all players on a team being killed, or ground units being killed (AAA, light/medium tanks, pillboxes etc which have far higher ticket impact than base destruction.)

IMHO, the game has a well hidden structural problem, which causes many subsequent and more obvious problems.
The basic problem is the way they compute RP as a product of time and activity. This works very well for a single spawn mode but not well at all for multi spawn modes - unless you live long in one vehicle.

Most of the economy problems here can be traced back to this one issue. The flooding of RB is an indirect conseqence. You get so much more RP in RB for doing nothing.

Whoever voted no is a troll

Also here: fine with me, but this goes imho way too far regarding the topic of this thread.

The problems of Air RB are much more than just the 2 outlined in my post, but they are for this topic the most obvious ones.

Imho most of the guys here are experienced enough to have a sober and neutral view on things - it seems clear that the more players play Air RB just to grind, their own SL/RP income and life span (most important for RP in Air RB) depends just on the total number of grinders (going for the same targets) and pilots (going for planes) in both teams.

In other words: the MM decides the majority of matches…

As soon as the outcome becomes a random event like now, everybody just looks for his own benefit - somehow understandable, but detrimental for the game mode itself.

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And this is a consequence of the core problem (imho).

After almost a month since the major update, I had tried so many times ,but had bad experience in air RB.
Because of extending respawn time of bases, I experienced more often being shot down by teammates or teammates killing each other, just because someone was too slow to get a base or team kill someone who rob the base which was marked . The extending respawn time of bases made the environment become worse, it’s not a good sign.
I would like to report that extending respawn time of bases is not a good decision, before the major update, 30 seconds of respawning bases was the best period that I had enjoyed in WT gameplaying time.
Though 30 seconds of respawning bases is the best choice, it’s used to be 3minutes of respawning bases befoe 30 seconds rolled out, 5 minutes is too long and made the game not enjoyble.
So, if Technical Moderators could have some discussion of turning back to 30 seconds of respawning bases will be nice.

With that mindframe, you are bound to “experience” a lot of aggression. It is asking for trouble.

I don’t see it as a core problem if a single spawn mode benefits contribution and emphasizes life span - at least in theory you can’t win a match if you die early.

It do agree that there is a problem if the majority of players simply don’t live long enough to benefit from the massive RP boost of not dying whilst they have contributed.