Results of polling on the new points in the Road Map

Last week we showed you proposed changes and additions in the mechanics of armored vehicles - and invited you to vote for each of them separately. A total of 52,325 players took part in the survey - thank you very much for your interest! After studying the voting results, we made a number of decisions about the further development of War Thunder, and now we will tell you about them.

The overwhelming majority of those surveyed were in favor of introducing new modules and mechanics for healing crews in ground vehicles. Based on this, we will begin implementing these changes. Please note that the crew healing logic is planned to be introduced in the second major update of this year or even earlier, if possible. Adding new modules will be impossible for all vehicles in the game at once and will happen gradually. With each major update, some vehicles will be improved and receive new modules, starting with the most ‘empty’ models. Any new vehicle models will already be added to the game with the additional modules.

As for the introduction of the stun mechanic, more were against introducing this mechanic than were in favor, so we will postpone its development for now. Perhaps we will discuss this further in the future after implementation of the announced changes. It is possible that the implementation of new modules and their effects will make the problem of ineffective hits unimportant.

When voting on new fire sources, both those for and against the introduction of this mechanic were almost equally divided: the difference was about 2%. Based on this, we decided not to add this mechanic in the proposed form, when any penetration in the fighting compartment leads to one fire or another that leaves the ignition source tied to various types of vehicle modules. However, some of the modules planned for addition to equipment can be (and are in reality) real sources of fire - for example, a battery or a hydraulic drive system - so they can cause a fire when hit as currently happens when the engine or fuel tanks are damaged.

We hope you'll enjoy these changes in future updates to the game. And we will continue to move further along the Roadmap, adding new mechanics and, if necessary, conducting similar surveys. See you in War Thunder!

39 Likes

Will need to see how it is implemented, but i try to remain positive and I hope these changes will improve the game. Looking forward to seeing those changes in game!

9 Likes

First question: why doesnt the percentages add up to 100?

But most important:

Really looking forward to the proposed changes.
As for the next round of discussion: perhaps it would be of interest to make a proper demonstration of how the mechanics would work. As in a demonstrative video, or something else that would display the effects?

10 Likes

Sounds like decent changes. Still unsure about the stun mechanic (as in, whether it would have been good or not), so I do hope you discuss it in more detail in the future.

3 Likes

Majority of people seemed to imagine stun implementation to be the exact same as in WoT, might be worth it to repeat the survey for this at another time with more detailed proposition how it would work and look.

9 Likes

Likely just rounding errors. I can’t remember if you were also able to submit without answering every question, that might have caused some of it.

3 Likes

Yeah might. Weird to have rounding errors on a yes/no poll…

Majority of people just do not want it.
Deal with it.

9 Likes

Thank you for listening to the community. It means a lot.

3 Likes

Thanks for all the votes!

8 Likes

Any news on the addition of spall liners to the M1128. @Stona_WT

4 Likes

I expect this occurred because you could submit your response while having only answered some of the questions (I know that because I did). For example on the stun mechanics graph I expect those results mean:

  • 40.99% voted yes
  • 58.29% voted no
  • 0.72% did not answer this question
6 Likes

All this is nice and good, but unless we get improved game modes to play all these vehicles with advanced modules and healing crew on, it’s all meaningless changes. 10 years of playing the same glorified TDM over and over and over and over gets rather stale, to put it mildly.

1 Like

There’s no version of a stun mechanic Gaijin could formulate that I would be in favour of. There would have to be a lot of other changes for me to consider it and there’s no indication whatsoever Gaijin is set to do so or make.

There’s already a stun mechanic for when crew get hit and that is more than sufficient.

1 Like

Yeah probably that then. Thanks!

Almost a million people play the game, according to gaijin, but in the end they didn’t even get 100 thousand votes. Excellent indicator of working with the audience, keep it up gaijin!

5 Likes

Not everyone will read the news.

6 Likes

Voting also took place in the game, there is even a separate banner for this

Not everyone is on the forums. Why do some people just want to cause problems and complain. Like really you have nothing better to do than complain.

4 Likes

Two things.

The average player of War Thunder is very much your casual gamer. They, for all intent and purposes, do not really care about changes like we who actively visit the forums do.

I also suspect War Thunder has a pretty bad bot that artificially fluffs the total player count. Naval is mostly filled with bots, for example. So (at least for me) when I see that 100,000 players online when playing on PC, I don’t think that number is completely and totally accurate.

5 Likes