A simple “Severe Damage” would be perfect.
Are these threads for getting real feedback or just to pretend? Cause it starts to feel just that.
A simple “Severe Damage” would be perfect.
Are these threads for getting real feedback or just to pretend? Cause it starts to feel just that.
I legit LOL’d when I read this part too.
Or how about, and I’m just spitballing here, “Kill Assit”?
The original message was already specific, and so is the new one… That does not excuse the fact that it is abhorrently long and detrimental to gameplay.
Specific can also be
Severely Damaged Target Hit At [insert game time] On [insert aircraft part] Destroyed By Friendly [insert name] At [insert game time]
But is this good? No?
Overcomplicated and non-sensical.
Solution:
Most damage done = kill
Second most damage done = assist (if applicable)
Remove pilot sniping where the pilot didn’t actually take a direct hit from a projectile.
Once kill message is declared the “dead” pilot loses ALL controls of plane - cannot maneuver or use weapons.
Done.
Easy solution, leave it alone! It should be what it is if the match ends, I can’t think how many times I’ve been marked as killed or had a crit and made it back to base…
Exactly! And that’s without even mentioning how this affects prop gameplay, making the waste of energy/positioning for an “already dead” enemy way more possible, especially by the less experienced pilots.
I honestly can’t grasp how Gaijin came to the conclusion that a separate marker is more troublesome than complete lack of visual identification and/or separation between an “active threat” and a “severely damaged” enemy.
I find it amusing how they prioritize throwing the learning curve for 2 entire game modes (AAB, ARB) out of the window and explain it with short-term confusion by a whole one new marker.
Another one could be just “Aircraft kill confirmed” or “… secured”
oh yes, nothing was solved, only the reward reduced
Its cherry picking. Same as ‘someone was able to fly and land helicopter with its tail gone’ scenario.
More often than not, stories you mention are one time occurrences and prove nothing.
And in a game terms, its just a handful of SL for a plane lost. It is better to keep it nice and easy and reward the attacker.
we agree that the current system is WAY better than the one proposed which is unnecessarily complex. Unfortunately, after all the effort they put to mask this reward reduction system, there’s no way they are going to discard it.
what I fail to see is how counting people that are not dead as dead can even marginally improve the situation. If the game ends and you’re just “severe damaged”, you should not be counted as dead. You’re dead when you’re dead.
The thing is, severely damaged planes in the new system are dead already, they just pretend to still be alive. The devs changed the system, because some players refuse to accept that grey nameplate means still a dangerous plane. They were dying and then complaining that “dead plane just killed me!”. So the devs decided to keep red nameplates for longer.
But in the current system that would create huge confusion with kills, because if they only changed the nameplate color of severely damaged plane from grey to red, then killing red nameplate plane sometimes wouldn’t be counted as a frag.
So they had to redesign this whole system. They had to add 2 frags. And they never give you anything without taking something back, so they decided to silently reduce combined rewards. And because most players never really tried to understand this new system, they think this change is done to “solve kill stealing” problem. But this new system has nothing to do with kill stealing.
The current system already pretty much works this way.
The biggest problem is, most players don’t even try to understand this new mechanics. They just listen to some content creators, who “didn’t have time” to figure out this new system, played 1 or 2 battles at the test server (just to record content) and then made a video about how this new system will completely fix the kill stealing issue. You know why? Because players want to see such videos. And number of views equal money.
I’m not going to mention here any nicks, because this doesn’t really matter. But I watched all content creators videos about severe damage mechanics I could find. There is only one content creator who almost understood this mechanics, and he noticed many problems with it. All other CC’s just praised this new system for being perfect with no downsides.
You know what’s funny? One of these very popular CC’s made a video, where he told his viewers an example situation this new system “will solve”:
He said that sometimes in the current system you can break the wing of the enemy, that enemy will start spinning, your teammate kills this guy and you only get an assist. This new severe damage system “will completely solve this problem” and give you a kill according to his words.
But of course he didn’t test this on the test sever. Because the new system won’t change anything in this situation, it will only create more confusions.
In this new system, when you see a plane without part of the wing, spinning in the air, you just won’t know if it’s already severely damaged or not.
Because severe damage in the new system replace most current kill conditions, the severe damage rules in this situation are:
Nothing is going to change in this area. The new system just creates more confusion for the attacker.
In the old (current) system, this situation is perfectly clear. If he lost more than 50% of the wing, his nameplate will be grey (you can still attack this target to get an assist). If he lost less than 50% of the wing, his nameplate will be red (you can still attack this target to get a kill obviously).
With the new system, his nameplate will be red in both situations. How confusing is this?
And before someone says, this is a hypothetical situation, I actually had this situation on the test server of this new mechanics:
In this situation I actually expected to get a finisher 40%. I received a severe damage and a kill, the person who caused a spin received only an assist, because he only destroyed less than 50% of the wing of that enemy. Critical hits will still give you assists in the new system. And I had no idea this guy isn’t severely damaged. I just can’t recognize if that guy lost more or less than 50% of the wing in the new system.
I heard many people saying that severe damage mechanics will definitely solve kill stealing problem. But that’s not the case, and the situation above proves this. If you cause the enemy plane to spin, by destroying less than half of his wing, this is still not a severe damage condition (only a critical hit condition). So you will still receive only an assist, if someone else decide to attack this target, just like in the current system.
They are not. They may just have a black engine while being perfectly capable of gliding back to the airport, for example.
The engine damage is something I don’t fully understand. From my tests on the test server, the new system was sometimes counting this as a severe damage, and sometimes it didn’t.
For example, check this situation:
https://youtu.be/ogeRqUo-fRY
https://youtu.be/ogeRqUo-fRY
Destroying this plane engine didn’t give me an instant severe damage. I got it later from the fire (I’m sure this fire would cause a destruction in the current system).
But I also had situations, where touching the engine caused a severe damage instantly. I don’t get this, this could be related to this:
I just don’t know.
in Italian it is even worse
you did not destroy the engine. You set it on fire. The fire then destroyed the engine.
Like I said, I don’t understand how engine damage works. In the old system I also saw kills, where I set the enemy engine on fire and the enemy died a few seconds later. But this could be due to a pilot burning or something, I just don’t know.
The Severe Damage mechanic has been implemented
Anyway, we have this new mechanics already implemented, so I encourage you to try playing with propellers, especially with weak guns, and see how long it takes to kill enemies now.
Instead of “Severely damaged aircraft kill counted” message. Say “Kill Confirmed” it’s much shorter and is actually used in combat.
The mechanics is already implemented in the game, so everyone can test it out.
My score results from yesterday (before the new severe damage mechanics was implemented):
My score result from today (with the new severe damage mechanics):
Of course it all makes sense, because the severe damage only “guarantees” you 80% instead of the previous 100% kill rewards and finishing is only 40% now instead of the previous 66.7%. So it is pretty obvious this new system will reduce the score, activity and rewards. In this last battle I finished 1 enemy, because I didn’t know he was severely damaged already. But I still wasted time and ammo shooting him.
Basically, you gain less now by doing the same thing as before. But hey, at least we can get 2 frags from 1 enemy now. Hurray!
NOTE: These battles were played at the BR of 1.3, to ensure comparable results. In the worst case scenario, the BR difference between me and the target will be 1 step, so 0.986 score multiplier.
Comparing scores at higher BRs makes much less sense, because they will hugely depend from the BR difference between planes:
This idea is not realistic, pilots used to get confirmed kills not frags. Keep it in arcade not turn realistic into arcade style mode. Just another gaijin nerf on rewards and i dont believe there was much positive feedback