Responding to the Severe Damage feedback & release time

Another one could be just “Aircraft kill confirmed” or “… secured”

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oh yes, nothing was solved, only the reward reduced

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Its cherry picking. Same as ‘someone was able to fly and land helicopter with its tail gone’ scenario.
More often than not, stories you mention are one time occurrences and prove nothing.

And in a game terms, its just a handful of SL for a plane lost. It is better to keep it nice and easy and reward the attacker.

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we agree that the current system is WAY better than the one proposed which is unnecessarily complex. Unfortunately, after all the effort they put to mask this reward reduction system, there’s no way they are going to discard it.

what I fail to see is how counting people that are not dead as dead can even marginally improve the situation. If the game ends and you’re just “severe damaged”, you should not be counted as dead. You’re dead when you’re dead.

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The thing is, severely damaged planes in the new system are dead already, they just pretend to still be alive. The devs changed the system, because some players refuse to accept that grey nameplate means still a dangerous plane. They were dying and then complaining that “dead plane just killed me!”. So the devs decided to keep red nameplates for longer.
But in the current system that would create huge confusion with kills, because if they only changed the nameplate color of severely damaged plane from grey to red, then killing red nameplate plane sometimes wouldn’t be counted as a frag.
So they had to redesign this whole system. They had to add 2 frags. And they never give you anything without taking something back, so they decided to silently reduce combined rewards. And because most players never really tried to understand this new system, they think this change is done to “solve kill stealing” problem. But this new system has nothing to do with kill stealing.

The current system already pretty much works this way.

The biggest problem is, most players don’t even try to understand this new mechanics. They just listen to some content creators, who “didn’t have time” to figure out this new system, played 1 or 2 battles at the test server (just to record content) and then made a video about how this new system will completely fix the kill stealing issue. You know why? Because players want to see such videos. And number of views equal money.

I’m not going to mention here any nicks, because this doesn’t really matter. But I watched all content creators videos about severe damage mechanics I could find. There is only one content creator who almost understood this mechanics, and he noticed many problems with it. All other CC’s just praised this new system for being perfect with no downsides.

You know what’s funny? One of these very popular CC’s made a video, where he told his viewers an example situation this new system “will solve”:

He said that sometimes in the current system you can break the wing of the enemy, that enemy will start spinning, your teammate kills this guy and you only get an assist. This new severe damage system “will completely solve this problem” and give you a kill according to his words.

But of course he didn’t test this on the test sever. Because the new system won’t change anything in this situation, it will only create more confusions.

In this new system, when you see a plane without part of the wing, spinning in the air, you just won’t know if it’s already severely damaged or not.

Because severe damage in the new system replace most current kill conditions, the severe damage rules in this situation are:

  • if the enemy plane lost less than 50% of the wing, he is “only” critically damaged, and you can still get a frag and 100% rewards from that plane when you attack him (the person who caused the spin will receive an assist).
  • if the enemy plane lost more than 50% of the wing, he is already severely damaged, and you can only finish him for 40% rewards.

Nothing is going to change in this area. The new system just creates more confusion for the attacker.

In the old (current) system, this situation is perfectly clear. If he lost more than 50% of the wing, his nameplate will be grey (you can still attack this target to get an assist). If he lost less than 50% of the wing, his nameplate will be red (you can still attack this target to get a kill obviously).

With the new system, his nameplate will be red in both situations. How confusing is this?

And before someone says, this is a hypothetical situation, I actually had this situation on the test server of this new mechanics:

Spoiler

https://youtu.be/iMX8o1V3DQQ

In this situation I actually expected to get a finisher 40%. I received a severe damage and a kill, the person who caused a spin received only an assist, because he only destroyed less than 50% of the wing of that enemy. Critical hits will still give you assists in the new system. And I had no idea this guy isn’t severely damaged. I just can’t recognize if that guy lost more or less than 50% of the wing in the new system.

I heard many people saying that severe damage mechanics will definitely solve kill stealing problem. But that’s not the case, and the situation above proves this. If you cause the enemy plane to spin, by destroying less than half of his wing, this is still not a severe damage condition (only a critical hit condition). So you will still receive only an assist, if someone else decide to attack this target, just like in the current system.

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They are not. They may just have a black engine while being perfectly capable of gliding back to the airport, for example.

The engine damage is something I don’t fully understand. From my tests on the test server, the new system was sometimes counting this as a severe damage, and sometimes it didn’t.

For example, check this situation:

Spoiler

https://youtu.be/ogeRqUo-fRY
https://youtu.be/ogeRqUo-fRY

Destroying this plane engine didn’t give me an instant severe damage. I got it later from the fire (I’m sure this fire would cause a destruction in the current system).

But I also had situations, where touching the engine caused a severe damage instantly. I don’t get this, this could be related to this:

I just don’t know.

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in Italian it is even worse

you did not destroy the engine. You set it on fire. The fire then destroyed the engine.

Like I said, I don’t understand how engine damage works. In the old system I also saw kills, where I set the enemy engine on fire and the enemy died a few seconds later. But this could be due to a pilot burning or something, I just don’t know.

The Severe Damage mechanic has been implemented

Anyway, we have this new mechanics already implemented, so I encourage you to try playing with propellers, especially with weak guns, and see how long it takes to kill enemies now.

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Instead of “Severely damaged aircraft kill counted” message. Say “Kill Confirmed” it’s much shorter and is actually used in combat.

The mechanics is already implemented in the game, so everyone can test it out.

My score results from yesterday (before the new severe damage mechanics was implemented):

Spoiler



My score result from today (with the new severe damage mechanics):

Spoiler

Of course it all makes sense, because the severe damage only “guarantees” you 80% instead of the previous 100% kill rewards and finishing is only 40% now instead of the previous 66.7%. So it is pretty obvious this new system will reduce the score, activity and rewards. In this last battle I finished 1 enemy, because I didn’t know he was severely damaged already. But I still wasted time and ammo shooting him.

Basically, you gain less now by doing the same thing as before. But hey, at least we can get 2 frags from 1 enemy now. Hurray!

NOTE: These battles were played at the BR of 1.3, to ensure comparable results. In the worst case scenario, the BR difference between me and the target will be 1 step, so 0.986 score multiplier.
Comparing scores at higher BRs makes much less sense, because they will hugely depend from the BR difference between planes:

BR difference multiplier table

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This idea is not realistic, pilots used to get confirmed kills not frags. Keep it in arcade not turn realistic into arcade style mode. Just another gaijin nerf on rewards and i dont believe there was much positive feedback

You do realize that this change was meant to solve something that was mostly considered a problem in RB (realistic), kill stealling, this is almost irrelevant in AB(arcade) simply due to the fact that you have unlimited ammo and can always keep firing at your targets until they are properly dead.

So what should have happened would be more like “keep your RB problems in RB and stop ruining AB with things no AB player asked”.

This change is going to hugely nerf overall(combined) rewards, it’s just disguised as a “fix”.

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Its definitely a reward nerf, i just took both wings of a bomber and hes on fire going down, and i get severe damage reward, luckily he does die but untill that point anyone could of got the finisher and i put all the effort in and get repair and ammo bill. Im getting sick of gaijin and there stupid ideas that are not realistic. Ill have video soon of this event.

Kill stealing is not allways about ammo, it might take 2 or more passes to kill enemy. There is an Italian plane that is the king of assists C. 202EC

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Kills add their own bonuses to the SL and RP calculations on top of the score-based one, so I suspect they’ve balanced this on SL/RP and there’s going to be no net reduction there.

Where this will impact, and already has through the removal of most crits, is average score and time to complete score-based events. People before they play their first game today might want to make a note of their average 30-day score in their air mode of choice. You should see it drop gradually even though your average relative position number isn’t changing.

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This has been almost a constant in the last few years, especially since we started getting score based events. In ground, for example, the reward for capturing a point was massively reduced as a whole, only the first one to reach it will get the maximum 300 points but even then I saw myself getting less than that while being the first one there, when before everyone would get the 300 points. Similar things happened in Air when rewards got reduced when you killed a lower BR plane but they are not increased when you kill a higher BR plane. They only change things one way, to nerf rewards.

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It’s Gaijin that changes how guns work and keeps nerfing and buffing them. When that plane got released I can tell you that it’s guns were great.

What I meant by (combined) is that total rewards will be reduced for the team, not applying it to a single player, I think that there is where this nerf will really make a big impact.

What we should also be comparing is the total score of both teams from before this change to the new system.

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video

https://youtu.be/hQFL1KGSfK4?feature=shared

My aim is a little off as i increased convergence but it just shows how broken this new implementation is and does not fix anything. Keeping the damaged plane red is an invitation to kill steal