The thing is, severely damaged planes in the new system are dead already, they just pretend to still be alive. The devs changed the system, because some players refuse to accept that grey nameplate means still a dangerous plane. They were dying and then complaining that “dead plane just killed me!”. So the devs decided to keep red nameplates for longer.
But in the current system that would create huge confusion with kills, because if they only changed the nameplate color of severely damaged plane from grey to red, then killing red nameplate plane sometimes wouldn’t be counted as a frag.
So they had to redesign this whole system. They had to add 2 frags. And they never give you anything without taking something back, so they decided to silently reduce combined rewards. And because most players never really tried to understand this new system, they think this change is done to “solve kill stealing” problem. But this new system has nothing to do with kill stealing.
The current system already pretty much works this way.
The biggest problem is, most players don’t even try to understand this new mechanics. They just listen to some content creators, who “didn’t have time” to figure out this new system, played 1 or 2 battles at the test server (just to record content) and then made a video about how this new system will completely fix the kill stealing issue. You know why? Because players want to see such videos. And number of views equal money.
I’m not going to mention here any nicks, because this doesn’t really matter. But I watched all content creators videos about severe damage mechanics I could find. There is only one content creator who almost understood this mechanics, and he noticed many problems with it. All other CC’s just praised this new system for being perfect with no downsides.
You know what’s funny? One of these very popular CC’s made a video, where he told his viewers an example situation this new system “will solve”:
He said that sometimes in the current system you can break the wing of the enemy, that enemy will start spinning, your teammate kills this guy and you only get an assist. This new severe damage system “will completely solve this problem” and give you a kill according to his words.
But of course he didn’t test this on the test sever. Because the new system won’t change anything in this situation, it will only create more confusions.
In this new system, when you see a plane without part of the wing, spinning in the air, you just won’t know if it’s already severely damaged or not.
Because severe damage in the new system replace most current kill conditions, the severe damage rules in this situation are:
- if the enemy plane lost less than 50% of the wing, he is “only” critically damaged, and you can still get a frag and 100% rewards from that plane when you attack him (the person who caused the spin will receive an assist).
- if the enemy plane lost more than 50% of the wing, he is already severely damaged, and you can only finish him for 40% rewards.
Nothing is going to change in this area. The new system just creates more confusion for the attacker.
In the old (current) system, this situation is perfectly clear. If he lost more than 50% of the wing, his nameplate will be grey (you can still attack this target to get an assist). If he lost less than 50% of the wing, his nameplate will be red (you can still attack this target to get a kill obviously).
With the new system, his nameplate will be red in both situations. How confusing is this?
And before someone says, this is a hypothetical situation, I actually had this situation on the test server of this new mechanics:
Spoiler
https://youtu.be/iMX8o1V3DQQ
In this situation I actually expected to get a finisher 40%. I received a severe damage and a kill, the person who caused a spin received only an assist, because he only destroyed less than 50% of the wing of that enemy. Critical hits will still give you assists in the new system. And I had no idea this guy isn’t severely damaged. I just can’t recognize if that guy lost more or less than 50% of the wing in the new system.
I heard many people saying that severe damage mechanics will definitely solve kill stealing problem. But that’s not the case, and the situation above proves this. If you cause the enemy plane to spin, by destroying less than half of his wing, this is still not a severe damage condition (only a critical hit condition). So you will still receive only an assist, if someone else decide to attack this target, just like in the current system.