Responding to the Severe Damage feedback & release time

Well then something is wrong because severe damage kills are not showing up on my record.

are you on Xbox or Playstation? because those usually get the update like 1-2 weeks later.

No just my home pc

is your client up to date?
If it is and you are still not getting the kill on your record then make a bug report here.

Thank you!

1 Like

That’s a pretty decent idea.
If somebody is shooting at a burning plane - most of the time he’s wasting ammo and trying to killsteal. If it.extinguishes and js visibly capable of RTB, being a danger - fair game.

The biggest problems with severe damage:

  • critical hits disappeared and while scoring 12 kills in 1 battle I scored 1 crit. So.we.don’t even know if some decent damage got delivered. I mean I can live with this, but ir’s kinda annoying
  • severe damage is broken, because instead of destroying elevator controls and/or elevator itself, now it’s enough to just make horizontal stabilizer black. Which, in game terms, doesn’t really do anything. It’s hilarious that I can succesfully score 2-3 kills with this condition only to get epsteined by the game once the match ends
  • it encourages astronomic ammo waste. Certain planes have paper tails. Other have tails made of titanium coated with depleted uranium and carbon composite and these just refuse to fall off. So a plane is burning, both wings missing, tail controls missing, black fuselage and it’s still “alive” so killstealers keep diving and firing and usually fail anyway. Hilarious, but then it turns out they dove 2,5km.down, bypassing q Spitfire that flew 1300m below them and about to attack my poor Fw 190. Then said Spitfire dives and kills everyone instead of getting killed in 3 v 1. Great fun indeed.
    Of course killstealers are not valuable players anyway, but this makes them even more useless.
2 Likes

Yeah, I don’t understand how planes that are clearly “destroyed” are not counted destroyed until they finally crash into the count.

No controls, spinning, burning. What’s so hard to determine that the plane is going to crash into the ground after 10-20 seconds?

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Well, remember, these are the same guys who decided to make black stabilizer a severe damage condition, while loss of tail control lines and/or physical removal of elevator - not. How long have they been fixing this elevator thing already? 5 months?
It took them like a year to bring 13mm HEIT tracers back, meanwhile MK103 incendiary shell continues to be useless super-weak HE with instant fuse (similar story goes for japanese APHE which also has 0 fuse delay), so fixing bugs and polishing out issues with game mechanics seems to be pretty damn low on corporate priority list.

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That’s for sure 🤔

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Not sure where to put this but had this happen in the jav which was “Considered” severely damaged and written off.
(Even though it didn’t even hinder it’s flight performance.)

Spoiler

This is something I reported a long time ago. Your horizontal stabilizers were black, and that’s why you were written off.

You can join my bug report, but to be honest, reporting logical bugs in this game doesn’t make much sense:

https://community.gaijin.net/issues/p/warthunder/i/1q59kQmT8b2f

My report wasn’t even passed to the devs after 4 months. And there is a chance it will be closed with “not a bug” some day. Because for bug moderators it doesn’t matter that the minor damage that doesn’t really affect flight performance is for some unknown reason considered severe damage. This is a logical bug, they usually don’t care about such things.

I’m pretty sure that some day, when the devs notice this problem, they will fix it, because this situation simply doesn’t make sense. But this may take years, as players have no way to contact the devs and report this problem, they will be blocked by bug moderators.

2 Likes

For what it’s worth, when this happened to me (I got ‘severe damaged’ by black stabilisers not affecting my flight control), and I lasted until end of the match (with no other real damage) and got the “written off” message (expected as per being counted as ‘severely damaged’), when I got back to hangar I found the plane wasn’t completely damaged. i.e. not a full repair bill/time. It just had light damage and some little 170SL repair bill (and the equivalent small amount of repair time).

I’m not sure if this is how it always happens as I think I’ve only finished on black stabilisers/severe damage the one time. At least, I only noticed it the once. (I’ve finished on severe damage several times, but that was when my plane has been truly severely damaged).

So while annoying to be written off (and any tally board stats for that), it may not actually destroy your vehicle with regards to repair costs. (Unless I managed to hit some one-off bug)

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To be honest, I personally don’t care about the repair cost. It just feels unfair to me to be killed just because I had a very light damage. It doesn’t happen often, so it’s not a big deal for me, but it’s still a problem.

It’s also confusing in battles, because I sometimes shoot the enemy and see “severe damage” message, I think this guy is seriously damaged (like the message suggests), so I leave him. But it turns out to be just a light damage from black horizontal stabilizers, and this guy is perfectly fine and can fight me back on equal terms. I had this situation in the past, and I even died a few times because of this. For me personally this is the biggest problem of this bug, the confusion caused by incorrect messages.

Everyone who plays the game should know that black horizontal stabilizers are not really affecting the flight performance of the plane. So how can this be considered “severe damage”? There is no logic here. It’s even funnier, when you see this:

They clearly wrote here that the light damage shouldn’t be counted as severe damage. But this is still the case with the black horizontal stabilizers. So it’s surely a bug, just a bug that you can’t report to the devs because of the broken bug reporting system.

1 Like

Wrong reply.

OK, so I severly damaged Ju-288, while he was plummeting towards ground, he got killstolen by Re.2005.
I received an assist. What the hell is this?

I noticed in Arcade: When you hit or even crit an enemy plane and this guy crashes into another one (often in head-ons), no one actually gets a kill.

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It’s really hilarious when G8N flies past a fighter, then fires from 900+m away, while both are moving away from each other, scores 1 hit with a shell that barely has any kinetic energy and BOOM, tail gone.

Essentialy 16g of explosives rip away entire tail assembly.

Trying to fight G8N is simply ridiculously unfair, as fighters have to clobber that thing from medium range and for a long time.
All G8N needs is to land 1, literally 1 HE shell and it’s over.

Also Yak-3U and Yak-3Vk are both absolute head-on powerhouses nowadays.
Did Gaijin adjust the BR to properly reflect the gigantic change of firepower?
Nope.
Did Gaijin adjust BI’s BR to properly reflct the fact it can now score several kills while being virtually unkillable?
Nope.

3 Likes

I think this should go in the realShatter, and gun damage in general, is stupid and needs to be changed, thread.

Like for the love of god, make a 20mm kinetic round, whatever type it is, kill a pilot instead of turning him orange or dark red.

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I know this has been around for a while but even though Gaijin denies this was an earnings nerf:

How many zeros have you earned since this “mechanic” was implemented?

Oh, this was a terrible addition from the get-go. You are suppose to get 80% of the reward for severly damaging someone. If you finish them off, you got the remainder 20% and if someone else did, they got 20% plus another 20% (never explained from where), making an aircraft worth a max of 120%. You straight up got nothing.