Responding to the Severe Damage feedback & release time

Yeah, I don’t understand how planes that are clearly “destroyed” are not counted destroyed until they finally crash into the count.

No controls, spinning, burning. What’s so hard to determine that the plane is going to crash into the ground after 10-20 seconds?

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Well, remember, these are the same guys who decided to make black stabilizer a severe damage condition, while loss of tail control lines and/or physical removal of elevator - not. How long have they been fixing this elevator thing already? 5 months?
It took them like a year to bring 13mm HEIT tracers back, meanwhile MK103 incendiary shell continues to be useless super-weak HE with instant fuse (similar story goes for japanese APHE which also has 0 fuse delay), so fixing bugs and polishing out issues with game mechanics seems to be pretty damn low on corporate priority list.

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That’s for sure 🤔

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Not sure where to put this but had this happen in the jav which was “Considered” severely damaged and written off.
(Even though it didn’t even hinder it’s flight performance.)

Spoiler

This is something I reported a long time ago. Your horizontal stabilizers were black, and that’s why you were written off.

You can join my bug report, but to be honest, reporting logical bugs in this game doesn’t make much sense:

https://community.gaijin.net/issues/p/warthunder/i/1q59kQmT8b2f

My report wasn’t even passed to the devs after 4 months. And there is a chance it will be closed with “not a bug” some day. Because for bug moderators it doesn’t matter that the minor damage that doesn’t really affect flight performance is for some unknown reason considered severe damage. This is a logical bug, they usually don’t care about such things.

I’m pretty sure that some day, when the devs notice this problem, they will fix it, because this situation simply doesn’t make sense. But this may take years, as players have no way to contact the devs and report this problem, they will be blocked by bug moderators.

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For what it’s worth, when this happened to me (I got ‘severe damaged’ by black stabilisers not affecting my flight control), and I lasted until end of the match (with no other real damage) and got the “written off” message (expected as per being counted as ‘severely damaged’), when I got back to hangar I found the plane wasn’t completely damaged. i.e. not a full repair bill/time. It just had light damage and some little 170SL repair bill (and the equivalent small amount of repair time).

I’m not sure if this is how it always happens as I think I’ve only finished on black stabilisers/severe damage the one time. At least, I only noticed it the once. (I’ve finished on severe damage several times, but that was when my plane has been truly severely damaged).

So while annoying to be written off (and any tally board stats for that), it may not actually destroy your vehicle with regards to repair costs. (Unless I managed to hit some one-off bug)

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To be honest, I personally don’t care about the repair cost. It just feels unfair to me to be killed just because I had a very light damage. It doesn’t happen often, so it’s not a big deal for me, but it’s still a problem.

It’s also confusing in battles, because I sometimes shoot the enemy and see “severe damage” message, I think this guy is seriously damaged (like the message suggests), so I leave him. But it turns out to be just a light damage from black horizontal stabilizers, and this guy is perfectly fine and can fight me back on equal terms. I had this situation in the past, and I even died a few times because of this. For me personally this is the biggest problem of this bug, the confusion caused by incorrect messages.

Everyone who plays the game should know that black horizontal stabilizers are not really affecting the flight performance of the plane. So how can this be considered “severe damage”? There is no logic here. It’s even funnier, when you see this:

They clearly wrote here that the light damage shouldn’t be counted as severe damage. But this is still the case with the black horizontal stabilizers. So it’s surely a bug, just a bug that you can’t report to the devs because of the broken bug reporting system.

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Wrong reply.

OK, so I severly damaged Ju-288, while he was plummeting towards ground, he got killstolen by Re.2005.
I received an assist. What the hell is this?

I noticed in Arcade: When you hit or even crit an enemy plane and this guy crashes into another one (often in head-ons), no one actually gets a kill.

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It’s really hilarious when G8N flies past a fighter, then fires from 900+m away, while both are moving away from each other, scores 1 hit with a shell that barely has any kinetic energy and BOOM, tail gone.

Essentialy 16g of explosives rip away entire tail assembly.

Trying to fight G8N is simply ridiculously unfair, as fighters have to clobber that thing from medium range and for a long time.
All G8N needs is to land 1, literally 1 HE shell and it’s over.

Also Yak-3U and Yak-3Vk are both absolute head-on powerhouses nowadays.
Did Gaijin adjust the BR to properly reflect the gigantic change of firepower?
Nope.
Did Gaijin adjust BI’s BR to properly reflct the fact it can now score several kills while being virtually unkillable?
Nope.

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I think this should go in the realShatter, and gun damage in general, is stupid and needs to be changed, thread.

Like for the love of god, make a 20mm kinetic round, whatever type it is, kill a pilot instead of turning him orange or dark red.

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I know this has been around for a while but even though Gaijin denies this was an earnings nerf:

How many zeros have you earned since this “mechanic” was implemented?

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Oh, this was a terrible addition from the get-go. You are suppose to get 80% of the reward for severly damaging someone. If you finish them off, you got the remainder 20% and if someone else did, they got 20% plus another 20% (never explained from where), making an aircraft worth a max of 120%. You straight up got nothing.

I would like to remind everyone, that there’s a game breaking bug that causes the game to:

  • treat black horizontal stab as severe damage, despite next to 0 impact on flight characteristicd
  • completely ignore elevator destruction or loss of tail controls, despite both making planes absolutely incapable of fighting (outside of using gunners) and in 49 out of 50 cases - causing them to crash, rather sooner than later.

That bug has been reported around the introduction of severe damage and Gaijin has made 0 effort to fix it, thus I routinely lose a perfectly combat capable aircraft at the end of the match (gets written off, as I have 0 reason to land with such superficial damage so I continue to engage the enemy) as black horizontal stabilizer without loss od elevator happens quite damn often.

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Some plane can still manage to fly back to base even when elevator damage.

This is imho a matter of the used aircraft.

So i my SM91 i am dead if somebody shoots off the central elevator, my SM 92 can fly back with one parr missing and i managed to land and repair without an elevator twice in the Chinese P-38 L - with a mix of air brake, flaps and throttle.

Needless to mention that i was both times hit by a Pe-8 whilst extending😂

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Probably it’s intentially, so that players can score kills by just landing a few lucky shots.

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Well, yeah, but same applies to missing wing, yet it counts as severe damage anyway. I’ve actually scored kills in Wyvern while missing wing (I received severe damage) on several occasions. I landed quite a lot of planes in this condition.

There’s no arguing that missing elevator/tail controls is a big deal.
And surely it’s a bigger deal than black goddamn stabilizer which does nothing to a plane.

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That’s kind of a generalized issue with aircraft.

Other than pilot deaths or literal disintigration, you can with skills recover almost any other damage using full-real controls to override instructor (or use it already).

You can even turn no-problem with both ailerons gone using rudder pedals.

You can control pitch with power and flaps.

Rudder I’d say is the worst thing to lose because now you can’t offset left-turning tendencies and get major sideslip which when you turn is going to rapidly put you into either a skid or a slip which will stall one wing which will spin you out which you cannot recover without a rudder. Suddenly throttling up/down will spin you out. If you fly super silky on the controls you can RTB but you need to have been flying straight when you lost the rudder to begin with.

Ironically losing a rudder is not severe damage. I’ve killed a spitfire by shooting its rudder off and I got an assist as it spun into the ground because someone else did damage that didnt actually affect its flight capabilities.

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