Fueled by rage? Hardly. Autoloaders get their flat rate reload speed regardless of crew skills and can get repaired to full capability without any detriment to loading speed if destroyed. You have loader tanks that have their ammo unloaded from their guns if ammo racked which doesn’t happen on autoloader tanks. They loose their autoloader and if they have a shell in the gun, they can fire. That’s extremely beneficial. 10/10 times I destroy a t-series autoloader and the ammo miraculously doesn’t explode, they turn around and I’m dead. To say it is less beneficial than having a crew member isn’t fair to say.
That being said again, I’ll repeat the HSTVL and RDFLT suffer from both mechanics which I tend to use over the Abrams. I find the Abrams to be absolutely intolerable to use because of it’s fake and severely under rated 25.4mm mantlet and 50.8mm turret ring. I may as well use the MBT70 over the Abrams at this point.
And most get awful reload speed because of that.
7.1s vs 5s is a big deal.
It really isn’t unfair to say that.
They have to go through lenghty repair process before being able to reload again and until then they’re useless. One less crew definitely reduces their survivability as well.
Plenty of them are also stuck with permanently awful reload speed while basically having full, unprotected ammo stowage in the middle of the vehicle.
Just lmao.
Also, buffing your turret ring still wouldn’t save you from the biggest and most common threat, MBTs.
Yeah on a maxed out crew. I’d rather them fix the Abrams completely and increase the reload speed.
It’s easier to repair on the spot than to run all the way back to a capture point. The chances of getting an autoloader shot are very slim anyway. T series are extremely low to the ground and their LFPs are about the same size as an hstvl.
You’re completely wrong about that. The lower mantlet should be have the same protection or close to the turret cheeks. The exception is where the gun is. That is missing 150mm additional armor above the gun sight. The lower portion is thin and should probably left as is. I’d say 80% of the MBT shots that hit the upper front plate of the Abrams ricochets into the mantlet which spalls into the turret ring. The first photo is where I’m talking about.
But it’s there for you to have, meanwhile you can have a maxed crew in your autoloaded tank and still reload much slower than someone with lvl 30 crew.
It’s easier to run all the way back to a capture point than dying. Those blowout panels saved your life and you can still fight, meanwhile the other guy is in the hangar.
This is factually wrong as most of the UFP produces ricochets that don’t cause any damage, let alone to the levels you’re claiming.
Yes, so basically little to nothing would change in your gameplay.
You can’t still fight, It removes all the ammo and the last shell that you have loaded into the gun. You effectively have to run to the capture point with no ammo, and sit on the capture point to load ammo so you can fight again. That vs repairing for 30 seconds and having access to your ammo again.
You’re 100% wrong about that. I’m not even aiming remotely close to the turret ring and the shots are ricocheting off the UFP into the mantlet. The only ricochets that don’t do damage are the shots that miss the mantlet
Um yeah, I wouldn’t be completely disabled by a random puma destroying my turret ring while I’m hull down in one shot.
If all MBTs had that flaw then autocannon vehicles would be played much more to exploit that. Right now 1/10 nations have that problem so spawning a light tank just for that isn’t worth it.
That too.
Too many people are ignorant to the point of not realizing turret ring was always the least of the M1’s issues.
But the constant moaning definitely made Gaijin do some ridiculous stuff like giving M1A1 the 5s reload speed or keeping the likes of Click Bait and company at 11.7 when they clearly deserve 12.0.
It was one of the biggest issues that M1 120mm version families had, not to mention new detailed modules made it much worse than before.
Gaijin decided not to fix those issues including hull armor because they believe M1 family’s increased weight means nothing and they decided to buff its reload instead.
Many people would’ve been much happier with more accurate M1’s rather than giving better reload time.
Hydraulic pump placement for example always did you dirty on pretty much all penetrating hits and caused issues. On the other hand, turret ring buffs would pretty much go unnoticed while fighting the most common threat, MBTs.
But they are? Even the smallest amount of spalling can knock out your turret traverse. Even if it hits the bottom of the basket and no where cloae to the motor and drive teeth.
They are one and the same. Hitting the basket takes out the turret ring, or simply any and all horizontial traversing. Which means the tank becomes useless. Ideally, Gaijin could buff the health of the model or dramactically reduce the repair as a viable correction.
Yes and before the change, USSR tanks would always reload even when gun destroyed, activation FPE. on a manually loaded tank we had to contend with gun / breach destroyed no reload until fixed, loader dead, reload is reset until commander takes over and activate FPE loading is also halted.
Sure they have a “longer reload” then fully expert crews, but lose one crew member and that changes drastically.
Does this sum up the main gameplay problems of the abrams?
The bottom of the turret basket is incorrectly modeled as only the center of it should effect turret traverse.
The abrams turret basket should act basically as a sudo spall liner, Keeping most fragmentation from hitting the crew and the center hydraulic/electrical lines. And when penetrated through the basket, should only produce a very low amount of spall if any.
The turret neck itself should be able to withstand auto cannon fire with less then 200mm of pen. (Which iirc is said to be a problem with how its simulated (Forgot the name, Think of the t34 driver hatch))
Honorable mentions:
The abrams has a few fail safes in place in case the hydraulic lines/Tank are destroyed. (Such as the hand crank) {So destroying the basket as it is now should only slow the turret traverse down instead of outright stop it.}
The upper front mantlet should shatter apfsds at how steep of an angle it is, But instead bounces shells into the turret ring
When shot in the ammo compartment, The shell thats still in the cannon shouldn’t be taken as well.
The basket actually does eat spall. I played a very large amount of abrams games both before and after the basket addition and I can honestly say for the abrams specifically the basket was a buff. You already lost your horizontal drive in the vast majority, say about 85% of the time, to penetrating shots before the basket was added, whereas now you lose it maybe 95% of the time. In return you get, as you said, a pseudo spall liner that is extremely effective. For the leopard of course this was a nerf, but the abrams is now better.
The ammo in the breech disappearing when shot in the ammo storage at the turret rear can be fixed currently by taking only apfsds and no heat shells.