Responding To Dev Server Feedback Regarding Turret Baskets

I’ll let you in on a secret: the armor part has always been in place of the autoloader. After adding autoloader they just became a damageable module.

So everyone who writes such things is knowingly or unknowingly lying.

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Armored part is one thing, Autoloaders absorbing damage is one thing.

Ever since this module added tanks with autoloader survivabilities increased noticeably, this includes French and Japanese tanks.

So no,its not lie, its a fact.

No. Previously in place of autoloader were armor parts of the same or higher thickness than the autoloader DM. If anything, I’m talking about the T-72 and T-80.

THERE’S ALWAYS BEEN ARMOR THERE.

Because they just didn’t have armor parts at that location, yeah, it got better for them in that regard

You’re talking about things you don’t know. I repeat - nothing has changed for the T-72 and T-80. Previously, there were sheets of armor in place of autoloader, they absorbed shrapnel in the same way.

So autoloader didnt changed anything, thats what you’re saying.

Ok fair enough then.

That’s what I originally said. Adding the T-72 and T-80 autoloder didn’t increase the amount of shrapnel absorbed one bit, since there were already armor parts of the same shape.

It was purely nerf since the module can now be destroyed.

For type 90 and leclerc it’s a different situation - previously they had no armor around the shells (I mean already inside the turret). Now they are surrounded by autoloader module, which protects them from splinters

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I have an ace crew… lmao

No, that was the case with Kontact 1 only, as armor requirements changed so did era… it became stronger and adapted to help defend against kinetic projectiles.

Why do you think certain ammo types were made to defeat ERA?

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Dead crew members absorb damage…
Dead loaders don’t jam the turret basket when they slump over… should that be modeled too?

My expert crew and full repair skills on hstvl doesnt have that much time for repair.

Ace crew means nothing when u bought it by GE and havent spent point on repair skills

Why is it that the 292 even tho the ammo in the carousel can’t be detonated IRL be detonated IRL? The dart portion of it doesn’t contain the gun powder
Why is it that Russian vehicles have over a 50% of detonating the fuel even when that vehicles uses diesel and NATO tanks don’t have this issue?

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Smaller amount of battles = higher %

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I really hope there isn’t too many complains with this update in general.

let’s just review the logic here
smart player hits ammo rack on a T-series → it turns yellow → totally fine
new player hits center mass on an abrams → nothing happens → unacceptable!!
lmao. lol, even.

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Because that is the ACTUAL function of the Basket, to protect the crew during rotation, from mechanical injuries. And even if it was an open basket, do you actually think a mechanism (turret drive) strong enough to rotate a turret weighing in at 21 Metric ton (leo2A5 iirc) would jam?

same thing was with CR, only darts in the turret and still ammo detonation, getting blown sky high when TOW launcher was hit while being empty but reloading, Gepard launching turret in near earth orbit while only having less then 40 round left.

this is a coding oversight, like so many in this game. And for me the OP 292 has nothing to cry about, since it has the most POWERFULL round in the game coupled with a OHK HE frag round, it’s only drawback is a slower reload.

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The amount of misinformation you have spread over the last day is quite impressive.

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Really ?
From my time playing I haven’t noticed them exploding less frequently. I think it more comes down to the visual confirmation that you damaged the module, making you think ammo was hit.

will VT-5 gets updated damage model? even though these metal bars are thin, they shouldn’t be counted in, like Leo and M1

That’s insanity. Gaijin talks about not penalizing players for making a good shot but ignores the fact that it’s not uncommon in War Thunder for T-90s and T-80s to eat a shot to the side with APFSDS and take zero damage because of ERA?! Are you kidding me?

Same with some planes—they can take a SAM to the face and just keep flying like nothing happened…

Next time, before nerfing Western MBTs—especially US ones—even more, maybe fix the broken stuff first instead of adding random features nobody asked for.

And since people keep bringing up “realism”—War Thunder ain’t realistic. If it was, the game wouldn’t even be fun. So using realism as an argument for a game like this is just dumb. Also, if it was realistic, you could still turn turrets without hydraulics or electrics—just way slower. Most tanks have a manual crank for that. Sure, it wouldn’t be great in combat, but it’s still better than sitting there like a free kill.

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Its somethow not possible to not get your turret jammed when getting hit. One spall fragment hitting the basket is already enough to make you turret jammed. A huge nerf for all tanks which got this nonsense… How can they make the huge basket a turret horizontal drive? What once happened when someone hit the turret ring, now happens with every shot, doesn’t matter how bad you aim. Also the basket offers zero protection, fragments pass it and hit the crew.

Its a nerf which should be reversed.

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Slow reload, slow reverse, no thermals, no machine guns.

Those are it’s draw backs.