Responding To Dev Server Feedback Regarding Turret Baskets

No you’re liar because while you’re saying you never experienced it you’re indicating that what i’ve stated is not true.

Because it’s an absolute rarity, or it doesn’t happen, because I haven’t had it happen. I’m not lying, but say what you will.

Your shot did spalling and causing immobilizing the Abrams, your mistake is to assume that you can just one shot Abrams by hitting LFP.

If you shot drivers port or turret ring you woul’ve either one shot or heavily cripple that Abrams.

Simply bad placement.

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Its not rare nor it happens.

I’ve experienced this whenever i play my T series or against them, you either straight up lying nor refusing to accep this truth.

Incorrect.

A 152mm APFSDS, dart LITERALLY, (if you watched the video, entered the front lower plate, went into the drivers arms, through the gunners leg, and into the commanders foot, before going into the engine block.

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So it doesn’t happen?

Seems like your the liar here

And? Spalling caused immobilizing, just like how i shot T-Series LFP and only causing engine damage from time to time.

This is not something special to Abrams, in fact this problem occurs on almost any tank so claiming Abrams has special treatment for this case is nothing but lie.

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It happens, but seems like you like to lie about this fact.

Shocking i know.

Do you have any examples? To back your claim?
Just saying “no no no” is not a good stance for debate.

🤣 ah yes what a liar I am. I lack any video evidence.

All autoloaded tanks are easier to OHK due to their lack of one crew member and fairly cramped interior.
Add a giant ammo rack into the mix for Soviet style tanks with interior fuel tanks and you’ll have a tank that is packed with things that can explode.

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Bruh… U barely even aimed at that dude. Also these shots are very rare and yes its to only (i think and its very small) spot on the front. That almost never happens normally

U said that u have top tier US (XD) and lemme tell u. Having wolfpack and ccvl is not top tier EVEN IF classify it as true top tier u still have literally no experiance on US top tier.

¾ of maps are CQB maps in which russian tanks have a VERY big advantage when it comes to time to shoot window.

😑

I have the hstvl, and the clickbait. I find neither tank bad.

Also “very rare” then why do the spots directly left and right of the driver consistently do this?

They have no reverse gear, and cannot take a good hit most of the time, I could rush in an Leo and lose a driver but still be fine.

Yes u lack 1 crew member but u still have loader that can be repaired with no need for zone.

Giant ammo rack that literally doesnt sometimes explode. Yes fuel tanks explode but they also absord spall or not generate any at all.

Russian tanks are kings of RNG. And RNG eliminates any skill/competence

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Bruh… 30 battles in HSTVL and 70 in clickbait 😑.
How many times i gotta tell u that u lack top tier experiance.

U dont need reverse gear if u are on 1v1. U have to be stupid to drive into 2+v1. Hell even pushing into an enemy that is already aiming in that direction is stupid which russian tanks are known of

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What ?

Sry my bad xd

Basiclly u can treat autoloader as loader that can be repaired and only thing that can “repair” loader (crew) is by captured zone and can only be done once.

And not to mention that this dead “loader” can sill absorb spall

You are absolutely right, dead human loaders still absorb spall and don’t slump down and jam the turrets, maybe they should add that too! Great idea!

The 32 secs with an ace crew to fix the Russian one? Well, just be happy ERA cannot be replaced at cap points.

Ace 32s repair? Thats bs u had to have 0 points into repair skills

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ERA isn’t designed to stop kinetic munitions. Only chemical. Literally in the name; (E)xplosive (R)eactive (A)rmor. The large majority of the ERA in the game is incorrectly modeled to provide protection against kinetic rounds ontop of chemical when it was never actually able to multitask.

Also, the blast doors don’t need to be open inorder to function as they’re supposed to. They are built in the manner to pop when the ammo is hit and detonates so that the explosion is detonated outwards. We’re 2 for 2 on you legitimately not understanding how things function, but then you again you have a literal track record of it so it’s not even surprising.

The name just means that it is an armor package that “reacts” to projectiles by exploding.

NERA just means "Non-Explosive (or Energetic) Reactive Armor. Both are types of armor with the main difference being that one explodes, the other doesn’t. NERA is still reactive because of how the armor plating itself reacts to incoming projectiles.

The name of the armor itself doesn’t really have to do with the kind of protection it provides, besides the fact that ERA is only useful on the first hit because it explodes after that.

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