there kinda isn’t one tho (compared to NATO tank bulk) as there needs to be space for the ammunition carrousel and autoloader
they have their autoloader modelled so the initial changes to the abrams and leopard were fair, they would be coming to all other MBTs in due time too
Edit: no knocked out tank now. pretty hard to not find a photo of the inside of a T64 family tank that hasn’t blown up must say
I think gaijin should add the secondary incendiary effect to APFSDS that have it (All DU ammo and some Tungsten penetrator that have it as well, like DM53A1/DM63A1), this could either apply a DOT or just have a higher set-off chance against flammable stuff (like powder charges), that way even a grazing hit of ammo should have a bigger chance to cause a cook-off.
I just hope Gajin won’t bring this online. Game would de-evolve in a turret jam simulator.
(While even rus WW2 tanks have no turret basket. What was a huge issue back then, crewmen got injured etc etc). Ingame once again a RL disadvantage proves a huge advantage ingame. Similar as interior fuel tanks).
Here is a great source for images of the T-64 , scroll down till you see the first images from the inside and click “load more” underneath the 9 images there.
Leo survives better frontally, center of mass implies an off-center or perpendicular hit as center mass of any tank on the front is the most protected part and not them “doing everything right”
I think only wires and hydraulic system should be modelled in the basket with the possibility to damage it, which should lead to slower traverse instead of full removal of the possibility to rotate the turret. While also all vehicles should get it regardless if they already have autoloader modelled or not.
From a realism standpoint, why not make the turret basket a separate module to the turret drive, and when the turret basket gets destroyed, all those electric parts stop working so the turret rotation rate is slowed, like when the engine is off and there is no battery power.
This way it satisfies both parties, more to hit from the enemies and stuff that has an impact, but from the receiving end, its not an instant turret jam which is very frustrating.
Curios to hear what other people think.
And I’m talking about keeping the visual model of the turret basket as the full damage model, just have a different function to the turret drive.
This is definitely a good change for sure. Though I don’t really understand the point about if you leave them untouched, models change a lot. I mean maybe it’s something we don’t see but for example would the Leo 2 be changing that much over a few months?
Good detailed photos as well, the floor part does make a lot more sense. I just feel the update itself could have been held back a bit to allow for more baskets to come. If you didn’t want to keep them shelved, why not shelve the update a bit? Or more importantly, perhaps start working on all the baskets and stuff, at the same time as shelving the entire update might not be feasible of course.
One more thing, maybe more so the Abrams. Hitting centre mass neck already either outright kills or ruins most of the tank, so I don’t know if it’s penalising. But obviously there are more than just the Abrams involved but currently that’s the discussion.
Just say you have a skill issue, man. Russian tanks are the easiest to destroy. I’m just glad the Leopards are finally getting a nerf, the German bias is outrageous.
He sounds like the kind of guy that will shoot a round at the machine gun while it’s firing at him, and then cry because it should’ve knocked a crew member out since “technically there was someone firing the machine gun!”
Hey man, all you need to do is smoke, or just sit behind the tank. That’s how I survive in Battlefield: laying down on the engine/behind the turret and holding the repair button as my friend is getting shot at by three different Shermans and a Banzai stick.