Been using it for like 6 months now, no issues. It doesn’t add anything to the game nor does it actually touch any of the game files. Just forces each of the DLSS settings to use 100% of your resolution, instead of Quality (66%), Balanced (58%), and Performance (50%).
But if you still don’t want to try it, you can just use DLDSR 2.25x + DLSS Quality, for example. What that does is it lets you set the game to a higher resolution than your monitor (For example, from 1440p to 2160p as in my screenshot) and then you can use DLSS to basically still render it at your original monitor resolution, but upscaled to an even higher one. Ends up with a nice crisp image with a great anti-aliasing solution, the performance impact will be slightly higher than that of DLAA, though.
For that, you need to go to Nvidia Control Panel → Manage 3D Settings → Global Settings → DSR - Factors

I forgot to add, my monitor requires display stream compression which does not work with DSR.
for me both the dldsr options stretch the game and make it unplayable
Damn, i don’t know how to help you in that case. It’s up to you whether you want to try the Inspector solution or not.
Interesting, try setting it to your normal resolution, exit the game, and then head over to the root folder of War Thunder where you can find a file named “config.blk”. Find the line that says “resolution:t=” and set it to whichever DLDSR resolution you selected in the Nvidia Control Panel, also make sure it’s on Fullscreen, not Fullscreen Windowed, and then save it.
Yeah I am playing around with the Nvidia profile inspector option but I’m also testing using Vulkan as well because I have horrible frame time spikes due to one of the cores always being maxed out when using DirectX. Now if only a Vulkan allowed DLSS/DLAA.
In order to use 5120x1440@240hz with 10bit RGB color unfortunately display stream compression is required.
I just tried it (Nvidia Profile Inspector setting). Game looks so good compared to TAA or DLSS. Let’s hope I don’t get banned for this :P
I do have one question. Is it better to force all quality levels to DLAA or use x1.0 forced scaling ratio? Or it doesn’t matter, they both do the same thing?
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Yea it looks amazing with DLAA. Now if only the game supported DLSS/DLAA with Vulkan and it would be perfect. DirectX11 and DirectX12 run horribly for me mainly in air RB with massive constant frametime spikes. This is seemingly due to one of my CPU cores being always maxed out. Vulkan does not have this CPU issue nearly as bad but also does not support DLSS/DLAA which is a shame since Vulkan runs much better
I have had a bug report for a while but haven’t really gotten progress with it.
https://community.gaijin.net/issues/p/warthunder/i/jTqwmYfKxCYa
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It should be the same thing, however, i remember some games used to have problems with forcing DLAA, so they had to use the 0.99x forced scaling ratio instead. It’s not a problem that I’ve had in War Thunder personally, so use whatever you feel like.
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DLAA was added to the Dev Server, so I decided to compare the Anti-Aliasing options available in War Thunder. I compared most AA options and their combinations at three different resolutions. DLAA loses about 10% of FPS compared to the current AA combination that has the most impact on performance, TAA+SSAA 4X. In my opinion, the current implementation of DLAA on the Dev Server is not very good compared to other games that use this feature. Unfortunately, I expected this, given the poor implementation of DLSS.
The test was done on an RTX 3060 Ti.
1080P comparison: War Thunder dev server Dance of Dragon update, Anti-Aliasing comparison 1080P - Imgsli
1440P comparison: War Thunder dev server Dance of Dragon update, Anti-Aliasing comparison 1440P - Imgsli
4K comparison: War Thunder dev server Dance of Dragon update, Anti-Aliasing comparison 4K - Imgsli
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Yep, we got DLSS 3.7 this patch
They officially added it to the Dev Server, but I don’t know if it will come to the Live Server, it could be a feature that only remained in Dev, like XeSS, and the DLSS version in the Dev files is 3.7 just like in the Live version.
Unless I am remembering incorrect XeSS has been on the live server for a long time.
Wow, I only realized now, it’s been so long since I’ve touched War Thunder’s graphics settings that I didn’t even realize it had been released a long time ago, but I remember that this feature was only on the Dev server for a long time.
I didn’t see it being added on the change log, can nah idk confirmed whether it’s on the live or not?
It hasn’t been added to the main server yet, it will probably stay on the dev server for a while, like XeSS was.
Saw your comment on Reddit. This is exactly what i want too. i got a 3080 and wasnt able to find any good 1440p monitors in my country which i can pay. This option would be great.
DLAA was added today actually lol. It’s the “native” option in the DLSS settings. I am guessing they assume most don’t know what DLAA is to they called it DLSS native which is close enough name wise.
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ironically because of the RT im back to using dlss quality