Replays after destroying a tank during combined land battles

Please stop showing the location of the victorious tank to the player of the destroyed tank, it is not realistic. What happens more often than not is that they remember it’s location, jump into a plane and drop bombs on it. No skill involved whatsoever especially if using a 1000kg bomb. Please also could you do something about the cheating ie aircraft craching into tanks, dropping bombs a millisecond before crashing. Perhaps awarding the kills and battle points only after landing back on the airfield safely might be an idea worth considering.
Many thanks

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While i’m not a fan of revenge bombings, this just implies you might be camping and should try just switching location

This just seems like a terrible idea

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What’s wrong with camping? Should the breda and yag ride forward and lead the charge into machine gun fire?

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Didn’t say there’s anything wrong with it, but shouldn’t be surprised if someone revenge bombs with ease if you’re just sitting in the same spot

Depends on the map layout but you can usually switch locations without charging into enemy fire

this just implies you might be camping and should try just switching location

This just implies that planes have an airspawn and can be over the battlefield in no time at all whilst tanks are not exactly fast.

Kill a person on a capture zone and you’ll get bombed before you can capture it.

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The issue here is ‘realism’. The kill shot is never witnessed except by another tank observing the muzzle smoke. A good ambush spot should never be abandoned. The game favours aircraft too much, it is a tank battle. Tanks cannot participate in air battles.

yeah that’s true depending on the BR and the type of planes you’re dealing with

Most people would bomb the enemy team capturing eitherway, isn’t always about revenge in that case

I assume you’re playing Realistic battles which while more realistic than arcade, still doesn’t thrive for full realism
There’s plenty of stuff in realistic battle that doesn’t follow realism and the kill cam is one of many things

I think Simulator Battle doesn’t have a kill camfunction if it bothers you too much

Most people would bomb the enemy team capturing eitherway, isn’t always about revenge in that case

It’s just made too easy when planes get giant floating markers to indicate someone is on the cap, or markers for tanks being hit by a bullet or artillery shell, also information that a plane magically receives.

Makes sense for bullets and shells to give a small marker when you shoot someone since realisticly you’d announce enemies being spotted and engaging them

Arty is kinda iffy, if you’re watching it happen, sure but one that’s halfway across the map with no visual is def questionable

For caps, i wouldn’t mind a mechanic where you’d actually have to see the cap having been captured by the enemy before it announces to the team that you’ve lost the point
But i’d guess you’d also have to get rid of the bar showing your score compared to the enemy since that would give it away

Either that or have a small delay when the capture is taken so there would be a 5-10 seconds wait before changing to neutral or captured

Makes sense for bullets and shells to give a small marker when you shoot someone since realisticly you’d announce enemies being spotted and engaging them

Maybe tanks near you, not the entire map and planes that can be 20km away, especially not when a piece of shrapnel from artillery hits a tank on the other side of the map.

Players can already mark targets, it shouldn’t be done automatically.

Planes are too powerful and they can easily do with a reduction in information available to them, it’s already trivial to spot due to how things render and how tiny maps are, getting real time locations for every hit targets, every scouted target, every capture zone is silly.

Realism! When it comes to aircraft realism, the game is poor. Planes continue to fly with ONE wing which sometimes GROWS back. Underwing bombs/rockets are dropped/fired singularly and not in pairs, same with internal bombay. Could a single engine WW2 aircraft fly with a 500/1000kg bomb hanging midway outboard under a wing! Then there is impossible accuracy with gunfire; specificly the Yak9K. Every shot a hit…not possible. After the first shot, the recoil from the 37mm cannon pitches the aircraft around so much the next shot will never hit the same place. Birds of Prey/Steel got this correct, shame that the same developer got it wrong with this game. Almost like dumbing down. Ground battles biased towards aircraft!

What really turns me off about this game and I’m in favor, like most other players, of removing planes from ground battles. These are ground battles (tank battles) and not mixed battles. I don’t understand how they can be called ground battles when they are more like mixed battles (I would leave planes only for RB and daily missions where there is the possibility of deploying a tank or helicopter).

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Aircraft should only combat other aircraft. What I have found is those that use aircraft in realistic tank battles are good with neither and generally you won’t find them using aircraft in simulator games. Reasons are;- cockpit view, manual trimming, takeoffs with Impossibly heavy bombloads, landing if applicable and using the flaps durind combat. Far easier to have that all taken care of playing realistic games where they are not wanted by the true tankers. Arcade is the place for them.
Never used an aircraft myself not because I can’t, I use a PS5 and the Hostas4, I have found, is Impossible to setup for simulator mode. I miss PS3 and Birds of Prey/Steel. In the end those playing the game were in arcade.

People set up they’re controls for a sim with a controler and you cant do it with a Hostas4… I’m sorry but after this statement your claims that “you can use aircraft in sim mode” are quite unconvincing.
The entire thread sound like rant, after some one broke your camping kill streak, with you your fully covered with bushes tank.

The true tankers… are in the army, not on the couch, playing video games.

I was only talking about arcade battles, there I would ban the use of planes for tanks. What kind of game is this, if you take a plane in ground battles and kill your entire starting base, you won’t even enjoy the tanks much anymore. That’s why I say that I would leave the use of planes only in realistic battles, ship battles and daily rewards where you can take either your tank or helicopter. And believe me, in recent years, tanks have become really unplayable, so most players want to get rid of the use of planes in tank battles.

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You make a fair point about the kill cam, I’d prefer if it was just a hit analysis.

As for the rest of it.

You’re confusing an ambush with a dug in position.

Once you spring the ambush, the site is effectively consumed and you can no longer carry out surprise attacks.

As for dug in fire positions you have to assume that you’ve given the position away as soon as you fire and if you’ve chosen well it will be difficult for the enemy to return fire but not impossible. If anything CAS and artillery are the natural enemy of stubborn positions like this and its only fair to use them on people sniping.

Another issue is that the maps are generally too small to snipe without immediately giving your position away when firing anyway.

I recommend playing Sim from time to time as it greatly rewards firing from concealment and constant repositioning

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Have you watched WingalingDragon’s channel before? He has some good tutorials.

I do that regardless when I can

Buy a PS5 and try setting up a Hostas4 for simulator mode, realistic and arcade yes. Asked online and guess what, every reply was negative. Don’t take my word for it, try it yourself and please don’t assume that I didn’t serve.