So a current issue within the game is how the SP increases every time you get destroyed in higher tiers, which forces you to return to hangar despite having tanks available.
Multiple respawns are crucuial in turning the tide of ground battles, and by raising the SP per death prevents the user from making a comeback, as now their tank suddenly costs 700SP to spawn for some odd reason, instead of the usual 150 - 250.
If there would be a time to fix this issue, then it would be now, as this could encourage the player to stop leaving after one death.
Some of this is tied to vehicle balancing. If you’re bringing a higher BR vehicle than the average for the match it’s going to cost more.
Ground vehicles should cost less than air vehicles at all times.
On one hand it is nice since it usually prevents players from dying several times without doing anything, but it is incredibly annoying to be spending 500-600 sp on your 3rd respawn.
The spawn costs were halved already and it turned the game into a CSGO spam fest. Dislike from me. Leave some risk and reward in the game, please.
3 Likes
Yeah, nah. Rejecting your idea, OP.
SPAAs bro, especially the ones that are good at killing tanks.
Anymore, I am really leaving battles on a whim.
0 death leave
I’m lowest BR
Map with 1 spawn and 1 objective
1 DL
Kittens
Spouse
Didn’t get SP to fly
First death is by aircraft
Team is ahead of me 1DLing
Now, for the SP issue? This is why they chopped the amount of SP required to respawn GVs, years ago. Too many players quit respawning, and they wanted the remaining players to be able to respawn more GVs to make up for this. (Pilots were complaining about lack of targets) I’m not remembering any game lately where I couldn’t respawn because of a lack of SPs. I haven’t had a round finish with me still in my first GV in a long time, though. The last match I came close to this, I had flanked the enemy back to their spawn, and died from the pounding the SPAAs were able to give me, once they knew where I was. (I respawned in a yak, but wasn’t able to get to any targets before that game ended)
1 Like
The whole SP system is stupid anyways, it just creates a snowball effects, do well in your first spawn, get some kills, capture a zone, spawn a plane, farm more kills, now you have enough for a second plane to farm even more kills to guarantee a tank spawn.
Unless I die twice in a row early on in the game, SP is almost never something I have to worry about.
I think it should be changed to something that promotes more balanced gameplay, for example starting with a 1000 SP total, spawning a tank costs 200 SP, spawning SPAA 100 SP, spawning a clean plane 400 SP, and fully loaded 600 SP, just randomly made up.
That way SP actually matters, right now the cost of CAS is pointless as you can easily earn it back and it’s impossible to remove players from the game as they can just keep spawning over and over, I think arcade is infinitely better because you only get 3 spawns so every spawn matters, every kill matters, in RB 10 players can respawn 1 time each or 10 times each, killing someone doesn’t really matter when they have 1500 SP to respawn.