Remove the map borders because it hinders gameplay

Idk who the simpleton is that made these map changes but it clearly shows they have not spent any time playing any of the maps at any of the tiers and did not understand the flow or map dynamics of the maps at any of the tiers. They clearly had no idea what made certain maps fun to play and others imbalanced nor what the problem areas or sight lines within a map were . God forbid the devs would reach out to the community or active players and maybe ask what the problems on a map are before making terrible changes that affect the enjoyment of the game .

Every single map they edited or changed recently has been made worse in multiple ways, they need to give us back to originals which had more sight lines and were overall more balanced. I dont understand how they not only managed to make the map worse but more unbalanced. They also seem to have reduced the maps sizes by almost 40% on some maps reducing the playing field and moving the spawns closer to each other.They reduced amount of options people had on how to approach the battlefield , why is every map they edit now a flat piece of turd with less cover then before ? They removed not only cover but hills , drops, sight lines that allowed every type of vehicle to be played to their strengths with proper map knowledge .

They seem to really want to turn this into a mindless lane shooter where no strategy is involved so the matches are over within 5min Call of Duty but tanks… I find myself literally leaving every other game because a map they ruined to shi* are not fun or balanced to play. I am hoping they revert the map edits they have done and give us back the originals and ask the community for feedback on how to improve them because whoever the person or team making these changes is they clearly did not understand the basics of what makes a map fun/balanced and interesting to play.

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Not being able to leave the obviously-intended natural playable area is not “making the game into CoD”.

It was always odd that single-cap maps had the same playable area as single-cap anyway, really these are just overdue fixes.

My biggest complaint is how haphazardly some map borders have become. They often cut off streets in random places, and don’t attempt to follow the terrain in any way.

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That I definitely agree with, they should at the very least follow the “natural” flow of the map, regardless of size.

I don’t know if it’s just me, but on some maps like Stalingrad Conquest #1 the out of bounds area doesn’t even show up, until I actually enter it. Makes it difficult to chart a path if your unfamiliar with a map, only to discover where you wanted to go is out of bounds.

Its not just them cutting down map sizes artificially its also an issue with most of the already existing maps where they’re so small it ends up with the game being decided on the first team to cap


I really do enjoy capping the point in the first 30s of the game then spending the other 6 minutes spawn camping the enemy with no way for them to do anything while i make nearly 0 rp because RP is 99% based on game length and not actions performed in game, no map at high tier should have you be able to drive into an enemies spawn from your own in less than 2 minutes genuinely they should just make more pradesh sized maps and never make city maps again for any br higher than 6.7, Pradesh and red dessert are genuinely the most enjoyable maps ingame because they dont last 6 minutes and have actual engagement ranges beyond 2 microns

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(From Reddit)

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ngl i’d love disabling map boundaries to be an option in custom battles.

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Id love if they added the original maps back in rotation , let the community choose which version they prefer instead of forcing a one size fits all solution.

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I agree, but theu probably do this for all the plethores of spawnkillers who are a real problem!

I think the reason Warthunder doesn’t allow the basic feature that 99% of games already have (choosing what map and gamemode you play) is due to the profit they get from premium, and the already sensitive playercounts. There’s not alot of wiggleroom in matchmaking, another division in the players would lead to even longer queue times.

I mean giving us the original maps before they ruined and edited them would not really affect the game negatively in any way, people are still going to play and que for the maps.
All it would do is add variations in the already limited map rotation and terrible map layout were now forced to play . They have plenty of wiggle room when it comes to maps as well as the design of the maps which they have made much much worse with their edits . The edits they made to them has made them stale and the game is worse off for it . They all seem to be turning into corridor shooter with small flat hills with no wiggle room to flank or use any other play-style aside from head on confrontations .
Top tier 8.3+ is in dire need of bigger maps yet they have made all the maps smaller by reducing the playing area as well as moving the spawns closer then they were before which is stupid especially once you start approaching 8.0+ BR where you want bigger maps.

Sorry them not having a lot of wiggle room is bullshi* the matchmaker in ab/RB at any tier is pretty much a instant que with no wait time, there would be no division among the playerbase if they added back the original maps into rotation. Or if they let us vote what maps we want because according to the roadmap changes they care about the players opinion right ? The original versions of all the maps were more balanced and better gameplay wise then the terrible edits they have done to them in my opinion . Having a plethora of map choices available would help and not hurt the game.
If people want instant action they have Arcade mode for that, they should stop bringing the Arcade playstyle into RB which used to benefit people taking time to learn the maps and their vehicles strengths/play-styles.

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It’s not the more maps, it’s players choosing which maps. Also most BRs do have very low or instant queue times, but there’s still a few areas like 6.7 ARB on America that can have upwards of 5 minutes with 120 players in queue. It’s rare, but still happens and Gajin hates it.

I dont think that’s a map issue then again I have not really played that BR or anything lower then 8.0 in a long time.
Let me rephrase, fine they dont have to give us the choice to pick and chose but why not throw the original maps back in rotation? Why not ask the community to vote if they like the new map edits they made before implementing them or forcing them on everyone at every BR ?
Hell I already pretty much ALT/f4ing or leave the match anytime I get a version of a map or one of the new maps with the new changes they made that are terrible, im sure others do the same . Giving us more map options wont affect the que times.If a certain BR or map is actively being avoided by players there is a reason for it, I personally think the map edits they made were with good intentions but they went about it the completely wrong way. Seems like they had someone edit the maps without any actual in game experience on how the map dynamics work at different BRs and it shows .

Yeah I really don’t know why they don’t return old maps, or remove the crappy ones like Mozdok or Severesk

Gajin’s response to allowing more map bans is it would have less diversity in gameplay or smthn like that. it’s what one of the Steam discussions moderators said when som1 made a discusion about it.

Honestly I like Sweden. My only problem is the large open area in the center, and the cement bricks don’t provide enough cover. I prefer city maps over most sniper maps as flanking is far easier on them.

yeah, but try telling that to Gajin. They will probably just ignore what you say like they do with 90% of suggestions. There’s many suggestions to add prototype American SPAA to fill in the massive 2.7-.9.0 gap, but none of them have been passed to the devs even months after being made.

Why can’t Gaijin just be more transparent and add the reasoning of why a change was made to a map.

They do it sometimes, but others for example:

Carpathians — position in the upper part of the border between the D3 and D4 grid squares in the rocks near the capture point on the hill has been blocked.

Why is this needed? It’s not on any side that overlooks the spawn, and now just creates one least way of accessing the hill.

WT doesn’t allow other game modes because they result in 1 pot.
Planeless Ground battle aka one way battles.

Most suggestions are simply not there or poorly summited for more gamemode variety. The last time they tried doing something cool it was poorly implemented(WWM), and built because it lacked vital components which was communication on the field to the commander of battles that were continuously occurring because of that disaster they just stopped bothering with it.