Remove the Cupola Exploit

Ever heard of Blast / Overpressure things?

Ever heard of Physics?

Ever heard of explosion post penetration?

And ever heard of ATEX? The whole tank crew compartment after firing a few shots(in ANY WWII models) is just waiting some powerful flames enough,… for instances, EVERY Cupolas, openning are sealed in game,… therefore, it is LARGELY plausible to see the entire Crew compartment to be within ATEX 2, even ATEX 1 at the gun breach.

Not a Bug, not an Exploit, certainly happened IRL,… should explodes even more, after shooting 15 rounds.

PS: just figured ATEX is in French,… but means Explosive atmosphere, and rates it depending on the quantity of particules that can explode in the air.

Therefore, ATEX 2 (which is less than 10% particules) is really fast to obtain, and ATEX 1, is following closely

It considered dangereous for any systems today,… that’s why Ventilation systems are also on board of every tanks/ships today

A hand grenade flying at hundreds of meters per second when it blew up would be highly ineffective at normal hand grenade stuff, too, because all the shrapnel would similarly go in pretty much one direction, not all over. If a hand grenade flew into a WWI trench and blew up mid-trench, but was traveling at 500 m/s, it would probably hurt nobody, and all the fragments would embed in a 1 meter wide circle on the opposite wall.

Ever heard of Physics?

Yes, unlike Gaijin, I’ve heard of a thing called momentum for example.

Momemtum applies to mechanical parts, not to blasts,…

Momentum applies to everything

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Momentum applies to all matter in the universe. That includes chemicals, explosive gases, shrapnel, all matter. https://www.youtube.com/watch?v=EtcRMThYZHg here is a nice video showing visualizations of real life APHE. All it does is make the cone a bit wider, it does not cause a spherical explosion. Because as the shell explodes, all of its mass, it’s filler, its shell, everything, is still moving forward at 500 m/s or whatever, and an expanding sphere that’s also moving forward at 500 m/s = a cone.

In particular, pause the video at 1:03

IS-2 players when APHE nukes their entire turret crew

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The gunner is usually near the commander as well on tanks like this and APHE has a concussive shock wave like all explosions (basically overpressure in game), so I can also see the gunner dying as well due to the confined space. Tanks with extremally high explosive content like IS-2 series would very likely nuke the entire turret crew irl.

Very wrong.

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Overpressure is already in the game, by all means include overpressure exactly as it is now. (hint, it doesn’t happen on things like American 75’s with 60g of filler for a reason). You would just remove the magical sphere of shrapnel part specifically.

The problem is unrealistic APHE, always has been.

thats why you put bushes :D

How do you have 15,000+ battles and not even know what an exploit is

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What I am saying is that the gunner should be concussed from having an explosive round go off in an enclosed space right behind him if not outright effectively knock him out for the rest of the battle. Sure I get that APHE shouldn’t be a nuke sphere of death but hitting a cupola with APHE is going to affect the gunner 100%. How severe it is depends on many factors.

Do you actually want any palpable hit in the game to knock out everyone in every tank game-wide though?

In general APHE not being magical is BOTH realistic and better for gameplay, is the thing, not just realism. It allows cheesy cartoon shots that are just obnoxious. Same for other situations like hitting a tank in the bottom corner of the front of the crew compartment that should bruise the driver’s foot, but just obliterates 5 people, etc. This is the exact same sort of cheese nonsense that they added volumetric for, and it was a success.

Whereas I don’t think “people being concussed from any hit” sounds fun at all

I’m pretty sure having an explosion in a confined space a foot or two behind someone is going to have more damaging effects than hitting the outside hull with a round near a crew member.

I disagree. If APHE had its full radius explosion removed the majority of heavy tanks would have to be moved to br were they can be penned any were because aiming for weak spots wouldn’t matter anymore. The majority of weak spots on heavy tanks aren’t over essential crew meaning you all you can do against them is take out one or two crew that would at worst make the heavy tanks reload slightly longer.

That doesn’t seem annoying at tbh. The APHE would fuse shred the drivers legs (basically dead at this point) and depending on were the shot came from travel back with a larger cone killing even more people. I know that some people find cupola shots annoying but a tank with a cupola can be equally annoying by wiggling their turret and hull.

I don’t think heavy tanks being extremally hard to counter sounds fun either. So my compromise is add a sort of concussive mechanic (sound based) to explosive shells when they enter an enclosed compartment allowing gunner and commander to be killed but not the entire turret turning black because steel doesn’t have ears. However overpressure will remain meaning tanks with large guns with APHE (and therefor long reloads) will not become unfun either (in short IS-2 will still clap Tiger H1 with cupola shots).

Maybe a somewhat contentious opinion, but even though APHE is massively overperforming compared to IRL, I don’t want to see it nerfed. The gameflow of the game as it currently is with APHE is just fine. Well aimed shots are lethal, somewhat poorly aimed shots aren’t always lethal, and HE filler amounts do somewhat impact shell performance, which is another feature of tanks that can add to their balance.

It’s a balance issue though in comparision to solid shot, which has none of the advantages it has over APHE modeled. So, to me, it’s only fair if solid shot also gets a sizable, unhistorical damage buff, to put them on a similar footing to APHE. It would make the game much more fun for vehicles that rely on it, and iron out a rather annoying wrinkle that handicaps certain nations that utterly rely on it (Britain, France, etc).

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I’m not even looking at his stats and I’m betting hes german main

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That’s true, but both situations are bad, heavy tanks should be … heavy and not cheesy, but yeah need to be not OP of course. There must be other ways to nerf. Significantly slower repairs for example on tracks barrels etc. perhaps. So you can take them out without that cheese shot, but only if you can push around them to their sides. So the heavies then serve as a bullet sponge/shield for their team without being too miserable, so long as they ARE WITH their team. The team can help repair, and prevent flanking finishing shots while the heavy is disabled. But if you’re by yourself over-extended in a heavy, you just die.

There is also no realistic or non-realistic consideration for relative repair times, since that’s all made up. So nobody can complain about that method of balancing for realism.

The issue isn’t cupola shots. The issue is Gaijin’s broken APHE sphere of doom.

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