Remove the Cupola Exploit

It’s not the post-pen damage that needs to change. It’s the requirements for kills that need to change.
Don’t want to play whack-a-mole with crews? Well, crews shouldn’t even be considered extra lifes for tanks. In RL it would be extremely difficult or even impossible to change the positions inside the tank, particular when there is a dead crew lying around.

I never understood why tanks are balanced that it’s either:

  • A round penetrates the tank and knocks out the vehicle in a single shot 90% of the time because off unrealistic post-pen damage
  • A round penetrates but the vehicle is damaged and the crew can fix destroyed components in 40s repair time

This is especially problematic with crew that can just teleport to a gunner or loader position while the tank is still moving around.

Tanks have armor for a reason. It’s a balance between being able to knock out the enemy and protecting the vehicle from getting knocked out.

Instead of “destroying” a vehicle, knocking it out should be it’s own category.
It could even be a gameplay mechanic of destroying enemy vehicles on the battlefield.
Where player see a knocked out enemy vehicle and can choose to shoot it in order to destroy it, or focus on firing at live enemies.
With destroying a vehicle giving greater rewards than knocking it out.

Instead of repairing components all the time, players should be able to spawn in a new vehicle more easily. This is especially important to reduce the influence of line-ups for having effective back-up vehicles in order to stay competetive in a match.

I recommend you play this great tank game by some other developer where many of the tanks have had their cupola weakspots removed or overbuffed to be stronger than the turret armor… should go there instead

By giving infinite respawns to a vehicle instead of limiting it to 2.
I guess that still doesn’t adress the issue of having more vehicles available to suit the map, current situation and BR range though.

That problem can only really be adressed by allowing for multi tech tree lineups.
It’s kinda silly how your team can be made up by 5 nations but you are only able to bring the vehicles from your current selected nation.

A similiar system to simulater battles could help with that.

However unlikely to happen when Gaijin can just copy & past the same vehicle to another tech tree and expects you to unlock it again.

Why would MG port shots not work? They work with solidshot too.

CH turret roof is also a weak spot against solidshot, capable of killing the turret crew with 1 shot.

You see we enjoy eating popcorn and relaxing on the couch. As we watch entertainment television/youtube etc. This is “equally” just as good.

No, Being shot in the cupola should do Little or NO damage… Its absurd and makes Zero sense.

About the only thing that should happen is if there is a person basically IN the cupola then sure, he should die or become injured… but thats not that common (think like the french 2C)

Not sure. I never really cared that much for the WT economy.

If somethings not working out I just avoid it and play something else until it gets fixed.

Is this like the barrel dmg post ? Everything breaks and yes Shrapnel sucks…

Oh boy imagine the guy with 500m sl spawning uncontrollably until they win the game through attrition. Neat idea, but limits must be added. To be honest, I think spending SL on spawns would make sense instead of SP, but the system seems much too set in its ways to change it that dramatically. Imagine SL costs balancing bomb and guided weapons for planes and ammo costs meaning something.

It should have a MUCH higher chance to deflect/ricochet and do basically nothing. Its a completely unreliable shot… It should be a rare occurrence to kill any crew by shooting the cupola, much less one shotting and killing the entire tank/crew

Have you ever been inside a tank when a fragmentation shell filled with 70-200g of explosives detonates?

Imagine being inside a regular car and someone lets of a big firework…

If the shell penetrates a cupola, if the shell has explosive filler, and the fuse is triggered, you can bet the turret crew inside is going to get showered in hot shrapnel.

Thats only because of false HE blast simulation. Solid shot doesn’t wipe out turret crew, only APHE does.

Wrong. HE filler does exactly the opposite. Explosion pushes more fragments perpendicular to shell trajectory thus widens the cone. But HE blast is not a sphere like it is represented in WT. Thats root of most post pen issues in this game.

ive been killed with solid shot and…all rounds really, from being shot in the cupola, but sure, APHE, is the biggest offender…

Still tho… it shouldnt do any reliable damage, to shoot someone in the cupola, with any round (arguable for things like the FV4005, etc)

Solid shot takes out only commander if you had only 2 crew members left than yes you can get killed by solid shot.

well, ive been killed by it… even at full crew… which again, it is a quite rare, but it happens. and the bullet shows the magic bounce BS that it does. and… Should not do.

Rare stuff happens with every shell and every vehicle.

I just fired 50 shells from Firefly into Tiger H1 cupola from all angles and three times commander was red. All other times only commander got killed. Rest of turret crew was intact.

Here is user mission. You can try it yourself.
Close_Range_Target_Firefly_TigerH1.blk (38.6 KB)

:) It is called skill, many who prioritize the cupola often have experience. I’ve seen just as many misses to those who hit it. Nevertheless, it comes down to experience, once you get used to remaining calm and handling your adrenaline rush, your situational awareness goes up. Aside from that can we just let this topic die already?

You do realize it takes a lot more than you think to hit a Cupola from a distance? when you are often told to aim center mass since this is the largest most shown part of a tank?

Your dislike of the concept is subjective and irrelevant as it is built upon the opinion of one individuals personal feelings and not established facts.