I was told it is not able to be reported. The devs have set the minimum height for multipathing and all relevant missiles data from which can be reported such as AIM-7F, AIM-54, R-27R have already been reported either internally or publicly by other users. If the devs wish to change the level at which multipathing affects missiles, that would be a step in the right direction in my opinion.
Alright. I totally agree, I think a nice “compromise” would be to disable the multi path (or minimise it) for fox 3’s, allowing top tier jets to actually have a BVR aspect to them which is realistic and fun, without wrecking whatever ‘balance’ the devs are concerned about for all other jets below 12.7.
It’s such a shame. I don’t know how to get through to the developers though.
Even cutting the multi path altitude by half would be amazing.
Reduce multipathing for all SARH missiles with inverse monopulse seeker and / or active radar homing would be a good start. The exception can be the AIM-54A which should still have the 1963’ seeker and is not very good… also allows F-14A to remain at current BR.
AIM-7F slingers remain the same, AIM-7M slingers get a big boost and reason to use their ordnance. Super 530D and Skyflash users are relevant again. Tornado receives massive buff.
A good start would also be to disable it just for simulator battles, since it should inherently be more realistic. Could be a good testing-ground for the devs without invoking a massive change to the meta in RB.
Definitely agree though. I’m having a blast with BVR battles with friends (custom battles) where we mutually agree to not rely on the ground
Training / BVR for friends can be set so that there is a flight deck limit of 1,000 feet or something.
Weird since I used the definition of realism you provided. Are you accusing your own definition of realism of being wrong?
However, to address the topic, I haven’t had issues with AIM-7s keeping lock. I’ve seen video of before the fixes Gaijin made, and it was pretty bad for those players.
As for real-life: Real-life pilots know when they’re launched on and ALWAYS, 100% of the time, start defeating the missile.
There is no ignoring launch warnings like players do in War Thunder.
There’s no muting RWR for “peace and quiet”.
The reason why missiles fail IRL is because pilots defeat them, and are far more skilled than the average WT player.
All I can say is that you mustn’t have scrolled back far enough to have seen the entire conversation in there over the last few weeks/months. That’s the only way you could have come to that conclusion. I browse the forums by all topics, sorted by newest. Whilst “discussing” things in a Gripen thread, I also I saw that su27 thread, and he was suggesting drag reductions - something which affects the flight model in RB - and all I did was ask for a source, and they went off on a tirade about how I was hunting him through the forums, and had no right to speak in the SB section regardless of the topic. This continued for a while. They also obsessively accused me of making alts to gang up on them, which evidently turns out to be projection. Eventually they resorted to whatever it is you want to call that. Disappointed by how easily you seem to have been conned - I think the result is pretty telling.
Gunjob/other British players have shown documents that state the Skyflash should be capable of reliably hitting targets at a much lower height than it currently can. The 7M with the inverse monopulse seeker head would probably have similar performance. So in theory there is at least a basis for improvement. I think the issue is that the 27ER becomes too oppressive as a result.
Have a feeling this missile would be less of a problem if every plane had 100s of chaff. I’ve been having a blast playing the f14b, mostly schizo flaring/chaffing missiles. I hope the 14D comes soon
But it’s not the amount of chaff that dictates the R27ERs success.
It’s the massive no escape zone it has that GJ has implemented without merit.
The R27ER maintains an insane amount of energy and maneuverability throughout its entire flight envelope. The second it comes off the rail it’s insanely deadly all the way up to 8km.
This should not be the case at least at close range over the smaller, lighter and overall less mass with the same control surfaces of the R27R.
This is the same modeling philosophy that went into the R24R and T that widely contributed to its ridiculous success.
As a Soviet main and fanboy. Instead of reducing the performance, they can unlock the long overdue performance of the aim7, aim54 and Awg9. Hell, if they really feel like such an imbalance would take place.
Give us the R27EA
I’ve been dealing with this missile within 5km today, it’s way more dangerous compared to sparrows. A mix of maneuvers and chaff spam can work. Granted this is no easy task for inexperienced players. Had around ~5 planes spamming ERs and sparrows at me, somehow managed to chaff all except 1 ER, which I kinematically dodged, well I had too much fuel and I ended up dying to an r60 later. If you got a good FM and a lot of CM climbing instead of tree hugging isn’t that bad, but you also need to have BVR ordinance to make it worth while. Personally, I think people started to stop climbing officially since the f14a got added, (for me it was by playing the f4j).
It’s a rather annoying missile to face regardless, but at this point it’s the only advantage soviet planes have
I personally didn’t have an issue with this at first, I made several nice posts explaining stuff to you, not because you were being productive (you never were), but because I want to be inclusive with the sim community. I’ve personally helped out dozens of people to get into sim and get setup with controls and teach them things in the past year. It became pretty clear you weren’t there in good faith after a while though. There’s a difference between ‘gatekeeping’ and dismissing people clearly not in good faith.
I was not ‘conned’ and you’re sure as hell not going to gaslight me into thinking I was, you literally didn’t even deny the claims. And before you start, I don’t care for your ‘excuse’. But for your own sake I recommend we don’t get into this here, take it to dm’s.
Yeah, devs have pretty much set the standard ‘altitude’ for this sort of thing, it’s the same alt. between all missiles/radars from my (admittedly limited) testing. It’s clearly there for balance purposes and to not give newer players a frustrating experience. But like all things I think it’s just something people will get used to eventually, people were freaking out about the first IR missiles, then all aspect, then 30G missiles, then phoenixes… But then people adapt.
Currently not many people realise why multipathing is an issue, and hence not making enough noise about it. It’s such a shame, BVR combat is tons of fun and we’re robbed of it. About the ER being too oppressive, It’s definitely the most effective missile right now, but all missiles have their NEZ people have to consider, you can still defeat it with notch+chaff and try to get the energy advantage (which the F15 is by far the best at right now). Fox 3’s are also going to level the playing field more, great standoff capabilities comes with that
I don’t mind the 27ER honestly, I only play sim though so I can see how it may play out differently in RB.
I think the game would be incredibly bland if everyone was equal in all regards
After getting the ERs I can confidentially say they are disgustingly OP and do need a bit of a nerf.
This is why I support accurate time period match making. I miss historical mode a lot.
At least in sim this would be nice. We could have an environment were vehicles were not evenly matched but had unique systems. R-27 vs AIM-120 would be way more unique imo.
I can tell you in RB the missiles can be insufferable.
Its actually really aids in RB with it being pretty much undodgeable unless launched at very long range which is only something that really happens in Sim
I don’t play J-11 since Alpha Strike patches but how R-27ER is good from before patches?
When I played back then, R-27ER had death zone within 8km if u don’t fly on the deck but, they are still insane?
Well I do have a good understanding of how the 27ER works, and how to defeat it. I’ve defeated and fired off hundreds in sim, including frequent BVR duels in custom battles, it’s not that hard to break the lock of Russian jets and their radars are pretty slow so it takes them a while to reaquire most often. I was mostly talking about the 16v16 environment of RB, where it seems that most engagements happen right after one another at <10km range and “standoff” is pretty much non-existent, and having markers over enemies so you can instantly pinpoint them without having them on radar. Furballs are way more frequent in RB. You can still multi path of course though
Yeah, most of my kills come from the R-27ER, I frequently shoot them from rear and side aspect when people are close to the ground and they assume it’s a IR missile and don’t dive low enough… At those ranges, like 5km (side, or rear aspect), it’s very hard to notch that missile. No other missiles get even close to its performance
When I was flying J-11, most of my deaths were caused by enemy team R-27ERs and ETs from space, AIM-9Ms that was launched from JAS39.
TBH, I don’t think R-27ERs should gets removed from Su-27 and J-11 because that’s how it makes it 12.7BR rn but, MiG-29A should be moved to 12.3BR instead of getting R-73 and remove R-27ER.
It is just ridiculous that R-27ER carriers face against regular Phantoms and MiG-21s which doesn’t have PD radars.
No I wasn’t trying to argue, I was just chiming in since you said you mostly play sim
I find it to be infuriating to deal with on levels that no other missile matches because its nearly undodgeable at the shotgun tier furball ranges