Remove Kugelblitz APCR and move it to 4.7

There are two crew members in the hull, so it will almost always survive a shot.

This statement can be applied universally to every single major debate in this game.

Now if only the default response when “players are complaining about X” was “let’s buff Y as a counter to X and leave X as it currently is” instead of “let’s nerf X into the ground hoping the complaining stops!”

I think the Kugelblitz would be just fine at 4.7 with its currently butchered HVAP belt. It would be just another Panzer IV, penetrating no more than an M42 Duster. Hell, even with a full HVAP belt it would belong at 4.7 just fine. It currently can’t kill even a 3.7 KV-1 from any angle.

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I think people miss this, the current APCR (which is already a joke) belt is on the same level as vehicles as low as 2.7. Add on to that, APCR doing less damage and having less pen at range amd angles. Can someone show this monsterous anti tank ability? Strangely only the german WW2 AA is getting this treatment. No, im not saying “germany suffers”, but it is strange.

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And why the hell is Skink at 5.3?? it has no gun depression and worse ammunition/velocity than the Wirberwind which is a 3.7, by gun depression and better AP ammunition helps its AT ability, shell velocity helps its AA ability, it even lost to a 3.7 in the firepower department and just the turret armor alone justified it being 1.6br higher? lmao

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Its literally just because:

  1. Its british

  2. It cant be killed by machine guns, or easily overpressured. AKA its not a free kill for planes.

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Not just SPAA’s ability to kill tanks, but how hard the SPAA is to be killed by CAS.

Skink only went up because it’s “hard” to kill for CAS. You’d think players would have learned how to kill a Sherman hull between 2.0 - 4.7, but no, they try to kill it with MG’s and thus the Skink is now 5.3 with shit guns.

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I think the coolgirlblitz will be a worse AA than the Skink, the rate of fire just doesn’t cut it, it’s just takes a lot more effort to hit air units that isn’t trying to dive and mg you.

The Kugel is where it’s at due to killing too many tanks back in the day. It’s had multiple nerfs since but somehow still not gone down in BR, it’s useless at 7.0 and only fills a lineup if you have the 10.5cm and Panther 2.

Killing tanks in 2016! That’s almost a goddamn decade ago at this point

Speaking of T34 and Conqueror. The tracks on the T34 UFP are apparently strong enough to completely stop the Conq APDS even though the plate isn’t spaced or angled in a way that would explain this.

This a problem of the gamemodes themselves. You have to go kill tanks if you don’t want to die of boredom. If you had a TO and a mixed mode you could be sure you will encounter planes during the match instead of the mess we have now. Sometimes the match has everyone spawning an aircraft but when you try to play SPAA you’ll go 10 matches in a row without seeing a single plane.

If the Coelian had this ammo it would be like a Falcon but with much better ammo, mobility and resistance to autocannons. You should hope it doesn’t get those because if it did it would probably go to 9.0 at least.

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According to this,

While we’re here, we’d like to give some additional context behind Battle Ratings and how they’re decided. Battle Ratings are decided based on how much a vehicle earns, but this is not purely economical. We use this metric because it’s all encompassing and considers every action a player makes with their vehicle, so this considers frags, assists, caps, and effectively every useful action a vehicle can perform all bundled into one universal metric.

This is the “Efficiency” of each vehicle and gives us a very well rounded perspective on all of its abilities and how it’s actually being used.

So, it seems all that gaijin cares about is normalized SL income hoping it represents a vehicles ability to perform useful actions.

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Very well said, I fully agree. APCR is a personal interest/obsession of mine, and its crazy how bad/wrong it is considering it shows up all the way from 1.0 to, at least 9.0 technically, and was msssively important.

AFAIK it should basically be just like early APDS, just with much less effective range/velocity, am I sounding right? Since early APDS is basically just HVAP/APCR without the soft jacket.

Are the numbers for the Ostwind 37mm really that high?! I knew they were up there, but thats incredible.

The APCR checks out, L.Dv.4000/10 reports 140mm and 69mm for 100m/0° and 30° respectively, and 95mm and 47mm for 600m/0° and 30°. This is the same ammunition as the BK-37 fires, but its use in AA guns is questionable, though theoretically possible

The APHE on the other hand uses the same shell as the 37cm KwK/PaK, just with a slightly larger casing. Gets a bit more muzzle velocity, but 86mm is completely ludicrous when the same shell fired just slightly slower couldnt even break 50mm

In game the BK 3.7 is much lower in power, so I suppose that wouldn’t be broken. But still a maybe for AA guns, though I would not be opposed to the higher BR tanks getting it. And the APHE is just fantasy, kind of glad.

Stop crying about the Fox, it’s litterally fine where it’s at

A strong fart can kill it.

It’s so frustrating too. Because it just means that good players can dictate the BR of vehicles. Especially when it comes to vehicles that aren’t popular.

Nah, just move it to 6.7 where it can have a proper lineup

Moving it down to 6.7 also means there is room to add the Flakpanzer 57-2 in it’s place

It doesnt say that it measures 60° from vertical, and in fact, the German documents of the time measured armor levels from horizontal, just take this primary doc for the BK 3,7 APCR. Penetration is measured at 90° and 60°, not 0° and 30° as one might expect.
grafik

Ingame the 3.7cm PzGr fired from an AA penetrates 38mm at 100m/30°, and almost perfectly matches the 24mm at 800m/30° mark as well

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I see no reason to remove HVAP. It just belongs at 6.7 with the Tiger 2 lineup