Why keep the FCS damage module in game in tanks that already get affected by it if tanks that already have them moduled dont get them because “not everyone has them”??
In my opinion it could keep on working however the game need to recognize whoever is the gunner’s or commander’s, BMD-4M for example, the Fire Control System modules is separated in two (visually) but the damage model is only one, causing moments where you could reply fire but you can’t because both commander and gunner can’t fire.
Thats actually interesting, but you would need 3 different modules , right ? Like the gunner controls, the commander controls and the “main” fcs.
Some modules in game should be divided like Turret Baskets should have the turret ring (disables the horizontal drive) and the turret basket (slows the horizontal aim). I dont know if its possible but if a autoloader is damaged the commander could load ammo if its not in the autoloader( like the t90m has in the back or the type 10 in the front)
It’s possible to separate the modules and they work just like now, the autoloader as well. It’s possible to load manually however due to the size and space (which is not that much, specially in T-72s) will take longer to do so.
In my opinion the new modules were made just to please the people that thought only PUMA and 2S38 would recieve it, at the same time, these people don’t required and specified how it could be done now we have to cope with whatever Gaijin does.
Ye I agree with you.
In my opinion most of these new modules make the gameplay less enjoyable because you cant shot back, even if it takes time. Most of the times I get disabled and the other guy misses 3 shots while I just sit there waiting for a teammate to help, to finish repairing or getting killed
because the selective addition of these modules and mechanics is an easy and cheap way for Gaijin to nerf specific tanks
Most MBTs have it at top end, and more will get it at time goes on.
pre-emptive complaining i see.
If your tanks FCS gets knocked out of course its gonna have problems.
If its meant to have one they will get around to it.
If its not meant to have one do what i did with scimitar, bug report it and it will be fixed
They should add them all at once or else it’s not equal treatment until then
Some people in here have a hard time with reading comprehension.
FCS modules already exist on the Leopards and Abrams. Currently the vehicles in game that have it already, get disabled if these modules are destroyed.
Double standards.
Interesting.
Stabilizer goes out when the FCS is taken out on the Leopards.
Could be, maybe they forgot to turn it off and just removed it’s funtion on the UI, you should probably make a bug report about it as on the UI doesnt mention that the FCS doing anything.
Current state of FCS is quite bad,it counted as one big module and bound too many things on it which high-related to the game experience like ability of aim and fire.
I think gaijin should separate it for commander and gunner,and then remove the disable for aiming and firing for manned turrets
Not anymore actually.
It used to be that way for quite a while after the initial DEV server that added them to the Leopard 2 and Abrams. They removed that function at some point since then (idk when and I honestly thought it was still a thing too until I actually checked the .blk files like 2 weeks ago - I know that it did disable stab on LIVE at some point and probably have some footage of it doing that buried somewhere)
However the same cannot be said for light vehicles/IFV’s
The FCS literally disables everything and it itself is destroyed by the power-system module, which makes it extremely frustrating, since even poorly placed shots will disable you anyway.
Imo it should solely disable; Stab, thermals, laser rangefinder, laser warning system, IRST, and maybe the smoke-dischargers…
The other parts should only be disabled if the vehicle has a crewless turret.