You do realize more players are in favor of CAS than against it, right?
Artillery is fine. If you got into a position where it could kill you, it is usually your own fault. Admittedly, I’ve lost several black princes to bt5s through artillery, but that’s just funny.
It’s worth it, that guy received a godmode rewards for 30,000 lions, it’s good to know when we helped other fellow players to set foods on the table bro
Any position where you are aimed at an enemy behind cover to keep him from revealing himself puts you in a position to die to artillery. How much damage the artillery actually does it left entirely to random chance which is the problem
I don’t hate CAS. What I meant is that the voice against it (in the forum) is relatively loud so maybe one day gaijin will consider adding a “pure ground” mode? Artillery is completely fine compared to those other issues, not unbalanced or skill-lack at all.
Okay yeah, definitely your own fuck ups. If you don’t want to be shelled for camping, don’t camp one spot that’s easy to shell.
The “loud voice” is extremely divided and also very toxic. Any chance CAS-haters had at getting CAS nerfed was destroyed by them constantly derailing actual CAS balance discussions.
That’s one of many reasons CAS-haters won’t get what they want
camping? you mean not letting an enemy tank who’s camping leave cover and shoot me/my teamates?
That’s not camping on my end bud
There are a hell of a lot of other ways to do that without sitting your ass on a corner and getting shelled. If you are being shelled, move. Hell, you can even move towards the target and keep the gun in the direction of it.
corner? you mean the only rock within 100m in an open field? If you keep on moving, the guy behind cover can come out and kill you. if you stop moving and take cover yourself, now you’re down to random chance whether or not the arty disables/kills you
arty is very unreliable at killing. 9/10 times I use it to either to see if there are enemy’s or to bring enemy’s out of a place where I don’t want them.
If anything, this is an argument for making maps with more varied elevation and cover.
E.g.: Second battle of al alamein (single cap) (tons of hills to peek over and move around) rather than sands of sinai (big flat desert).
Oh, this op artillery which cannot kill even after direct hit)
You guys just need any reason to complain.
that’s my issue with it. whether it kills/disables is always a roll of the dice.
that would definetly help (and solve lots of other issues), but wouldn’t solve arty being riskless luckbased spam completely, but let’s be honest, the idea of Gajin fixing maps is more unrealistic than the Tiger 10.5cm
imo, artillery strikes should instead be a utility like smoke shells with far more limited range (heck, maybe even tank smoke shells that summon more smoke shells like an airstrike).
Part of this likely has to do with crew skills. According to the wiki, the spread of the shells goes from 57 meters to 45 meters. While still a rather wide area - a denser concentration of shells can make a difference there.
Yes, I will take whatever chances I can to complain about crew skills. At the very least they could make AB, RB and SB give the same RP to skill point conversion for ground (AB gives 3x as much RB…)
I mean yeah, crew skills It boost your chances but it’s still random.
Orange smoke should be removed. That’s it.
They should buff artillery even more with 155mm shells or rocket artillery MLRS so that the campers get out of their holes even faster!
Also artillery warning, but it’s a game
“youve lost merit because I dont like your opinion”
Personally, I think artillery strikes should be exclusive to vehicles that have trouble hurting things, such as SPAA with poor penetration and IR SAM carriers. Medium tanks don’t really need it, and MBTs especially don’t need it. Light tanks are getting scouting and reduced CAS costs, so they’re already getting a mechanic to buff their weak area in terms of direct combat.
Then, artillery could be made especially effective for these vehicles that have difficulty actually hurting tanks. Something like the Type 93 could make great use of a 10m² DPICM strike. It’d have a decently long cooldown, travel time and obvious marker; but it’d also be extremely lethal.
That’s my only qualm with artillery. It’s given out like candy, so it’s inconsistent for the sake of balance. Half the time you can get direct hits on something and it’ll shrug the 155mm ammo off like it’s the bite of a mosquito, and the other half of the time it nukes things it has no right to even scratch.
We also should have actual off map artillery modeled for CAS to hunt, so they’ve got other things to shoot at that aren’t players in the fishbowl. Add some SPAA/SAMs to protect them and it’ll be a worthwhile additional objective for players to go for.