Remove artillery strikes

If the nation has a bunch of tanks you can’t play then don’t play it. Simple as.

Artillery is killing you, cope about it. Simple as.

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You said or, I repeated it, you accused me of saying and.

Try harder bro

Those are vehicles used by Forward Observers.

I was one for 20 years. With some exceptions, we’re with a tank or infantry company and we are responsible for all their Fire Support needs, like calling in CAS, Arty, mortars, and attack helos.

The BFist, is a Bradley that has a laser designator on it.

Basically, their own purpose would be to provide targeting data. Like a LT except (with exception of Bradley bushmaster) their only offensive output would be arty in this game. All Western nations have similar vehicles, I know Russia would use BRDMs, probably China too.

He doesn’t need to cope, just needs to press “S.” lol

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You are correct if you sit in the middle of the woods in field of Normandy or something and don’t do anything aka don’t play the game, then you cannot be spot. When I’m in the sky and I can spot you in many different ways, when you get hit, when you fire your weapon, when you are marked, someone pinged you, and there is nothing you can do to stop me from coming after your ass and bomb you, even if the vehicle you play has 7.0KDR, you will still get bombed and even gods can’t save you.

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I just don’t see any reason to remove them tbh.

Me when I literally just walk away from the bomb:

They are specifically talking about AB, the mode where CAS is generally far less powerful then RB.

what “you will die zone”?

The neon orange smoke…

you mean the single orange smoke? I mean, surely, you’ve been playing long enough to know arty strikes have 4

One

Two

The other two were either before you arrived or down the other street

oh, you mean the one in the corner of the screen that blended in with the fires? It’s funny you see no problem with a mechanic that supposed to show where an arty strike goes, but simply doens;t.

What if, and call me crazy, you advocated for more visible smoke. Rather than screaming a feature which nobody has complained about and has been in the game for years but is suddenly OP.

You make up almost a 3rd of the posts in this topic, it’s pretty clear its just you who thinks this.

Edit: I bet you he’s gonna come back with stats thinking he did something

so why are you trying to make this about the smoke’s visibility when the discussion is about arty be a dumb riskless random chance spam feature?

he’s rambling about random unrelated crap.

You were the one who complained about smoke first…

Follow your own discussion or stop trying

Im beginning to think that OP is just bad at situational awareness and tactics and blames it on the game itself.

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Actually no, most times I drive in up to it or through because it’s not likely to kill me.

But I use it to pause other people and or strike downed opponents. As well as try to force them to come down my choke point if I hear them coming and know there’s a chance they could go behind me.

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Some just aren’t that lucky, some are. But in general, best to wait if the 4th shell lands, takes 4 shells to land before the barrage starts.

I cant believe you are still pushing against one aspect of the game that works and is rather good even though virtually nobody agrees with you.I can a only assume you are dying to artillery and getting any kills with it which is a skill issue.
Have a look at a map upon spawning and fire at the obvious path ways between spawn and cap ,especially where you know the enemy has to climb a hill and possibly bunch up.That is where to aim.Maybe as close to spawn as you can.You may well get first strike as well with artillery.No certainty but many players dont even use arty so they are missing out on a chance.

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