Remove Air spawn from GRB

I play them too, and I am determined to learn how to use them.

But your individual performance and wider opinions on balance are separate topics.

Get near middle of map as you need to be close to enemy aircraft there range is not good, you got more chance of hitting a plane if they are heading towards or away from you, if not use plenty of lead. Dont wasr ammo if they are far from you

yeah, tell me which wins- 10 SPAA or 1 aircraft.
The team gets 10 SPAA spawns to kill the plane to a single plane spawn.
Or even 5 tanks.
Kills and spawns are not made equal, that’s the whole point of the SP system. Vehicles are not intended to be 1:1 balanced to each other, they’re balanced by the ratio of SP. The same system is used for say heavy tanks vs mediums, or uptiered tanks vs downtiered ones. Are you going to whine about those being unbalanced as well? Are you going to complain that nukes are OP, despite the whopping 2.5k spawn cost?

There is an opportunity cost to spawning SPAA.

That’s one of the things I still haven’t found a balance I’m happy with, actually. It’s a bit of a catch 22. Someone needs to clear the skies, and someone needs to quickly rush back to the cap and contest it or we’re gonna lose. You can only do one. Players of this game will very quickly focus on the times you should have spawned SPAA and didn’t, but then again, I know for a fact there have been plenty of times where the opposite happened, I spawned SPAA and regretted it.

Now, you could arguably say the same for aircraft in a way. Planes can’t cap. A team with 10 SPAA is toast. A team with 10 planes can also be toast if they cede complete control of the map. I’ve seen it happen for sure.

But look, at the end of the day, the logic is elementary: the only ones in possession of the full data are Gaijin themselves, and Gaijin made a deliberate balance choice to make SPAA the cheapest units you can spawn in GRB, cheaper by an order of magnitude compared to planes. They would never do something like that if SPAA was truly as impactful to the match as airplanes are, on a consistent basis.

It doesn’t surprise me either. If you’re good in SPAA (and I’m not, but I hope to be one day), you can punish bad players who are flying. But if you take two players of equal very high skill, and put one in a plane and the other in an SPAA, the plane will win, every time.

Yeah. That’s sort of my point. The ratio of SP is an attempt to counterbalance the serious gameplay deficiencies that SPAA currently suffers from. I think it would be much better if instead we could fix those deficiencies and then raise the cost of SPAA accordingly. Otherwise, it will never truly be the counter Gaijin wants it to be.

You can characterise my opinion as whining as much as you want, but I’m simply expressing my opinion, civilly and calmly. It is completely possible that I’m wrong, god knows it’s happened in the past.

Heavy tanks and medium tanks have minimal differences between them in terms of SP. In a full downtier for example, you pay 160 for a heavy, and 150 for a medium. That suggests the differences between them are rather small.

Not so planes and SPAA.

Nukes are a fantastic mechanic, and their SP cost is perfectly balanced. I wish we had more mechanics like that which rewarded outstanding performances from individual players.

I don’t see how it’s pertinent to my argument though. A nuke, which is an insta-win unless you’re shot down on your way to the ground battle, costs 2500 spawn points. It sounds like Gaijin took into account how powerful the nuke is, and made sure that it’s very difficult to obtain.

An SPAA costs a pittance. It sounds like Gaijin took into account that it’s outmatched, and made sure that it’s very easy to spawn in. The end.

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if an anti-aircraft gun shoots down all the planes, it has no effect on the game. But the planes have an effect on this game. It’s a paradox.

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If an SPAA regularly shot down all the planes, Gaijin would not leave it at such a low SP cost. Simple as.

Clearly they are not that effective from Gaijin’s own POV.

One more thing.

You can additively stack SPAAs, but you won’t get a linear increase in their effectiveness like you would with tanks, unless the player in the plane makes a mistake.

Planes have a positional advantage and a range advantage. They can choose if, when and how the fight takes place. SPAA is much more reactive than that.

Planes are also typically in the air before SPAA begin to spawn, due to an as yet unresolved issue in the “flow” of a GRB match. So they will usually know where SPAA will appear, and can plan accordingly.

Moving out of spawn is vital for SPAA for that reason, yet also difficult to do if avenues out of spawn are contested, which they can be even if yout team hasn’t lost yet (Abandoned Factory comes to mind).

Really the only thing that throws a wrench in a plane’s ability to pick their fights is that other planes may be in the air… Which is why I think planes remain the only true counter to planes in GRB at the moment. And while yes, I want to learn SPAA, I especially want to learn to fly, so I can take a clean fighter and clear the skies over my team’s heads.

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So the cas players are mad that ground players are finally happy?

That fits to how toxic this whole game is

People defending the way ground battle is right now are just egotistical and don’t care about other peoples fun

Also if everyone will go to tanks only mode after it just shows that mixed battles where a mistake from the start

I uninstalled the game and I will only reinstall if tanks only mode is a thing

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You should learn to behave and treat other people and their opinions with respect my guy

Also I have seen multiple times where planes just threw their bombs in spawn and kill 3+ spaa’s

Im gonna stop responding to you now because it doesnt make senee to argue with 5 year olds

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What has changed for CAS to be mad znd ground to be happy?

That’s true that planes can decide when to engage SPAA. But they need to get within range of SPAA to attack tanks at least on most maps (larger maps at lower tiers are en exception). So while a plane circling at a distance from the battlefield makes the SPAA “ineffective”, simultaneously that SPAA by keeping the aircraft from attacking tanks by its mere existence is still accomplish its primary mission. Rather than explicitly a counter, the SPAA in that scenario is a deterrent for CAS.

It’s a passive counter to CAS (countering CAS when it comes) as opposed to FAD, which is an active counter (it goes to the CAS).
I’m working on an academy post talking about among other things passive vs active tactics, because there currently isn’t one and it seems there’s a general lack of knowledge about the topic. Or at least the theoretical aspects of the topics.

All a pĺane has to his hover and wait for SPAA to attack another plane and then dive on it

Then all an SPAA needs to do is wait for the plane to attack another SPAA and kill it

It’s not fair to make hypothetical 2v1s and try to use that as a defense for your argument. Especially when the 2 is much more difficult to obtain than the 1.

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SPAA can not fight off a plane on fair terms no matter how you write it up

It doesn’t need to fight fair. This is war. And SPAAs could easily outnumber aircraft if players were smart enough to use full lineups.

Like everyone is going to die at the same time, i can drop bombs out of range from SPAA

Well, best of luck to you hitting those bombs from that range

Have you ever dive bombed, not every SPAA can shoot stright up

And not every aircraft can dive bomb
Plus, SPAA are not fixed- they’re SELF PROPELLED Anti-Air after all. So if an aircraft is coming in perfectly vertical, just move

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Might work if you can move as fsst as a plane at 300kmh

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