I think the longest time I’ve had in Yamato between a barbette fire starting and a catastrophic ammo detonation is ~1 second (99.9% of the time there is no fire, just instant detonation), but I think these issues could be addressed without removing ammo detonations completely.
Yes, neither are easy to ammo rack thanks to their very low waterline, but that doesnt mean that Scharnhorst cant hurt a Hood.
The Scharnhorst can do a lot of crew damage, and probably take out hull segments.
Back in the day, before the fire propergation mechanic was added, in a Hood vs Scharnhorst fight, the Scharnhorst almost always had the advantage, unless the Scharnhorst went full broadside, and the RNG gods allowed one of the shells to hit in exactly the right spot and you were at just the right range. But more often than not, the Scharnhorst would win.
Scharnhorst’s guns might not have the highest pen, but do a LOT of post-pen damage and shred crew. Especially with their good RoF and accuracy.
hood can one tap scanrhorst through the barbettes in a few seconds if aimed well its a massive advantage for anything fighting german ships funny considering the only ships that have exploded due to magazine rack are really just british in WW1 and WW2
Again, no, not always, A direct pen requires the Scharnhorst to be angled in the right or wrong way depending on the PoV, and the shell to land in the right spot, and the 15" british ships have a lot of shell spread.
But you are proposing to essentially also remove even that. So, in effect, the Scharnhorst would be unsinkable.
youd have to drain crew just like how scanrhorst does against any acutally armored 7.7
i dont want scarnhorst op again but i want german BBs to be actually playable its ridiculous how easy they are to sink
Right?
and how exactly would you meaningfully do that with the turtleback armour?
Scharnhorst would almost always win vs most 7.7/8.0s. Let alone anything below it. There is a reason why the Scharnhorst was one of the most hated ships before the introduction of the Soyuz
But that is precisely what would happen if you removed basically the only way to actually kill a Scharnhorst and thus would require a BR increase
cause gaijin screwed its implementation its like saying the F14A was most hated plane and shouldnt recieve any fixes because of its early implementation
not to mention this is a way bigger problem on bismarck
except its super easy like barely ever so slightly harder than hitting ammo rack on IJN hyuga
Im not saying that the Scharnhorst shouldnt get changes. But Im saying these are bad changes. The wrong changes
To use the F-14A equivalent. Its a bit like saying that they should remove RWRs from everything below 12.7 as a way to buff the Aim-54 and that RWRs are unfair because they allow other players to defend against the Aim-54s. Rather than just buffing the Aim-54 and then moving it up.
Scharnhorst was hated because it was added in a vacuum and nothing could really fight back properly for a while
Maybe the first step would be to model emergency flooding of the turrets. IRL that would perma-disable the turrets, but maybe apply WT logic to it and just have the turret be disabled for 2 minutes? or apply some permamanet penalty to that turret, like longer reloads. That way its at least somewhat balanced.
except scarnhorst isnt really having the problem here its bismarck i brought up scarnhorst simply cause i have way more play time in it and i know it far better
the higher tier ships such as bismarck and yamato are very stupidly easy to kill
despite being some of the most durable ships IRL that actually saw ship to ship combat
this ammo rack here is from the lowest filler 12 inch gun in the hole game
it has around 7 KG of filler
ammo racks on ships are gambling, there is no skill in naval, purely luck.
1 salvo can set off the ammo or 20 salvos can, all to the same place, pure luck and anyone who says otherwise is flat out wrong.
i think its cause where to accurate 2500 rounds fire at bismarck like 700 hundred hit IRL
but no one wants to nerf the aiming system
shot accuracy is another reason naval is pure gambling, theres no telling or counter to shells randomly deviating
Based upon IRL data, its already nerfed.
British 15" guns should probably be 2-3x more accurate than they currently are.
But in War Thunder things like ranging arent really a thing, you get given the range. You dont have to deal with weather or visibility. You can clearly see where rounds are landing. Leading is much easier. etc etc.
let alone the big one, the ranges involved can be a lot smaller than they would be IRL.
So, if they made aiming more realistic (added essentially a sim mode) then they should also buff the accuracy of the guns too.
i dont mean accuracy of the gun i mean the actual aiming it should be more like aiming at a siloette and the dispersion randomizes the area being hit
you cant change where your hitting on a ship 10 miles away IRL
your not able to aim for magazines IRL like ingame
It already does?
Ive had entire salvos miss at ranges of 13-14km because half the salvo landed short and the other half landed long.
yeah but you can control the area its landing in it would be similar to how arcade aiming auto leads for you but your rounds are landing in different areas of a ship first salvo hits front turret second hits aft turret your aiming in a general direction not a specific part
It is until it isn’t.
Sone ships you’re straight up better off crewing out through boiler obliteration than going for magazines.
Examples: HMS York, Dido, Leander, IJN Mutsu, Kongou, Tosa
Although Tosa’s magazines are a bit on the exposed side - she, like Mutsu and Nagato - can survive multiple ammunition explosions and still fight back.
Edit
That’s not entirely true.
Pre Leviathans, Mutsu couldn’t do a damn thing to Scharnhorst while Scharnhorst could just be annoying as it got into range if it didn’t already spawn in range. With increased spawn distance, shell arc changes and fire starting anywhere in the elevators now, Germany got hit with a hard nerfbat.
Thisis basically “Wah - I get ammo racked too often” whine.
Well that’s a shame, but you ahve pointed out that it IS actually a balance mechanism by which at least some lower BR ships can stand a chance against some higher BR ships - so that contradicts your (poorly explained) complaint that it is somehow unfair.
yeah a balance mechnaism but only AXIS boats get them go look at south dakota same br 3rd strongest ship in the game and has a 7.28 KD and can beat the 8.7 yamato in a 1v1 but is at 8.3 thats sounds balanced to me