barbette fires and straight ammo racks kill the balance of the game as it makes it super easy to beat opponents without actually using anyskill. Its so unfair especially sense they really only buff America and Russia as they can survive at top tier by using fire racks against the Germans and nuking the shell rooms of the Yamato. They claim its for realism but they also claim that they will sacrafice realism for sake of balance.
i really think naval should get rebalance as literally no yamato a 8.7 ship can do nothing against a 8.7 soyuz or 8.7 IOWA and even the 8.3 south dakota can beat it in a 1v1.
bismarck can be 1 tapped ammo racked and get cutscened basically by almost any 6.7 ship in the game its not even funny.
would you like to see them change how fire and ammo rack mechanics work so it effects everyone equally ?
yes
no
0voters
KDs for toptier ships for month of may 2026
kills per death for month of may 2026
SOYUZ 11.22
IOWA 8.60
SOUTH DAKOTA 7.11
VANGUARD 6.34
BISMARCK 5.68
YAMATO 4.39
ROMA 3.27
RICHIELEU 3.25
that is if your playing Arcade however if your playing realistic it’s not really a point and click you need to get range then set the guns to that range hope the ship your trying to hit doesn’t turn
depends on the aiming sytem you use 90% of players do not use the manual range finder they just lock on and lead the target its not very skill based at all
theres a reason naval has maybe 14 players max a day while the most skill based mode air has hundereds a day
Ah yes thats how that works see you still need to range set rounds to where you want to hit not really a point and click cause you can over or under shoot rounds
yeah and its really not that hard to do its like saying tanks isnt point and click cause you have to elevate the gun to hit farther its as close as you can really get to point and click
it is unfortunately least skill based game out there thats why im asking for more skill based balancing so you cant just play one ship get 19 kills and dominate the whole match unopposed cause 2 countries completely dominate naval its not even close
i just naval to be atleast somewhat skill based cause anyone can aim for weakspots on ship like barbettes cause the only one can be killed by barbette fires the other cannot
and it shows up in KDs the highest KD ships right now at toptier are for may
kills per death for month of may
SOYUZ 11.22
IOWA 8.60
SOUTH DAKOTA 7.11
VANGUARD 6.34
BISMARCK 5.68
YAMATO 4.39
ROMA 3.27
RICHIELEU 3.25
Not only do you have to lock unless you choose to fire off a salvo that’ll probably miss since you need to take into account target closing distance, your current movement and the enemy’s angling to dictate if you aim a little bit farther or shorter with closing distance in mind.
Arcade generally handles closing distance calculation.
thats not equally in the ones least effected by it are at the top of KD list mostly late american BBs like iowa southdakota and soyuz which both can survive there shell room going off
Without the fire spreading down the ammo lift, then the only things that can meaningfully damage a Scharnhorst are 7.7+ ships, as they are the few with enough pen, that if you nail precisely the right spot, can ammo rack. But then you are also proposing to remove direct ammo racks too, which removes that.
So what could even do meaningful damage to a Scharnhorst below the 8.3s or 8.7s?
I know for a fact that something like Hood or maybe even Vanguard, would largely be firing blanks at a Scharnhorst, meanwhile the Scharnhorst could kill either without too much issue.
funnily enough HOOD specifically is very hard to ammo rack unless you have a crazy amount of filler like 15kg plus its ammo is exetremely hard to hit the british prince wales has a similiar thing
7.0-7.3s cant even really touch her
most have similar or less pen than Scharnhorst