They did remove 2 tons with fibreoptic wiring replacement. Thst must have worked in reverse to actually increase overall weight.
Ah yes now I can witness my DM53 making a complete u turn when I hit the bmpts side
They also reverted the accuracy nerf for the 30mm again…
they didn’t, it’s stil less accurate than on live. also relikt wasn’t in fact buffed that much, especially against top tier apfsds

only very slightly worse
its max dispersion is now half of the original nerfed number and only 25% more than the live server
despite the initial nerf matching video evidence of the cannon firing
I think its about time for another player’s strike and review bomb
it’s still a nerf in general. and even initial nerf would not make it not shred NATO barns side aspect, so chill
The problem isn’t that it can shred stuff from the side but that accuracy allowed it to just spam at weakspots on NATO tanks until something got through
Mate internal Relikt arrays were buffed that means combined with the spall liners on the T-90M even if you penetrate the tank the inner arrays will reduce the amount of spalling.
Take that side profile of the T-90M shoot low and hope to hit ammo - ammo does not detonate dart is deflected by Relikt and hits the engine T-90M kills you.
I remember when spall liners were added and players down played them until they went live and the T-90M could literally not die as the spall liners made a mockery of every round.
This change to Relikt is not insignificant
Inner hull will reduce spall or redirect an unlucky dart.
that’s all ACs issue and it should rather be reported as balancing change, but eh…
still doesn’t matter with driver port and areas where “inner” relikt is not represented
It does if you cannot shoot at the driver port…side profile just aim for the driver port…
Wow would love to know the magic they think russian tanks have, let me ask though how well are they doing irl? Oh thats right being destroyed left and right by heat and other shaped sharge warhead. But nooo magical buff russia every single turn right devs?
are you an AI that always aims at center of hull when turret ring area exists? :DD
meanwhile magic: natoid’s autoaim into center of hull
Turret ring on a T-series from the side…crack on with that, most of the time the tank is moving the risk of hitting the impenetrable turret from the side or just the round bouncing and doing no damage is pretty high.
So just to confirm this buff is a nothing burger because turret rings and drivers ports still exist…Do you work for Gaijin?
Oh btw devs 20% against kinetic penitrators not even close to the near 80 to 100% you indicate ingame
So come on stop glazing russia already it really is getting old.
anybody who isn’t crying over bussian rias or praying obama is gaijin/kgfsb spy. noted. red scare is strong with this one. also yeah, tanks move so much and so fast, especially at those sandbox-like maps with almost no space to move where majority of pleers just camp or die on unlucky moves. stop making up perfect conditions
Well Russian mains dont have to aim, they just centre mass everything with the exception of when they get a mirror match.
Shot a T-90M in the track wheel last game…Bad shot. Later on I was shot in the drive wheel and the round penetrated my tank and destroyed my ammo, Russia have a disproportionately high win rate at top tier despite them having some of the “worst” tanks. Except they are not the worst tanks are actually very good at sniping, cqb and rushing.
So more buffs seems stupid to me.