Kind of beside the point, that basket gets hit and the leclerc can’t return fire the same way T series can.
I was responding to the over all remark that there are some NATO tanks that have auto loaders. The core issue is that, unlike the russian t series, they get turret baskets - which get knocked out and therefore can’t return fire the same way russian t series can.
It’s bad balancing. They shouldve rolled baskets out for everyone and every tank. Simple.
Also they are near to each other lol no idea what you think the word near means
As for your fire rate comment:
I didnt say it was fast, take the emotion out and breathe bro.
You’re life is fine even though a dude on the internet disagrees with you.
The reload rate doesn’t change based on crew injury or loss. And there is no ready rack so your fire rate remains consistent regardless.
That was my point.
Western MBT fire rates are reduced once injured, crew lost, or ready rack is emptied.
So you get a trade off for having a consistent fire rate no matter what. If you want a faster fire rate, then ask the devs to get rid of the auto loader, be subject to crew skill, injury, or loss, and ready rack issues.
And heres the image showing the hidden armor plates around the autoloader (the link you posted was about the trunnions that also coincidentally eat 75% shots to the breech area now)
There you go. GSB. :D …and T80BVM has more games than the rest of the top 9 (10th is again Russian) NATO tanks combined and let’s not start on WR… It’s really embarrassing to call this a “game”, as the term game assumes the same rules for all.
Is it possible to see official information on this? On which Relict Armor manufacturer’s website can I find these values? Can you provide a link to the source?