This is not possible on most vehicles
I really like the regenerative steering, it really gives the sensation of having a tank with actual mass and inertia instead of doing crazy hot wheels shenanigans like with the current model. It would be nice to see it expanded to all the tanks that have it irl.
I also believe that making it an option that you can toggle is a bad idea because between the two steerings models, the old one clearly has the maneuverability advantage. (or make it toggleable only if a vehicle have both steering methods irl)
If regenerative steering ends up being a disadvantage (will depend on Gaijin’s final implementation) and you decide to use it anyway that is your choice. Not everyone needs to have that choice forced for them because of your desire to larp.
Making it a toggle is like a win win situation, because people that want the mechanic can get it implemented, the people who don’t want it but are fine with a toggle option would not voice against it.
I like it, I don’t think it should be a toggle, at least not in realistic/sim.
I do think automatic transmission mechanic needs work in general.
In that case case gunners sight should also be forced in realistic battles no?
Challenger 2 OES with double differential steering
Spoiler
Put this in \AppData\Local\WarThunderDev\content\pkg_local\gameData\units\tankModels
tank_rs.blk (182 Bytes)
You can edit the path in the file to the tank you want to try double differential in
Spoiler

Example: …/units/tankmodels/jp_type_74_f.blk will change the tank to the Type 74F and give it double differential steering
Put this in your user missions folder
regen_test.blk (1.5 KB)
play the mission ingame from the user missions tab
Spoiler
Please yes. Please please please.
And not just realistic, across the entire game.
Tanks irl stopped to clutch steer mostly after ww2, because they became heavy… Its a specific ability of some tanks (tho, I do not really know which ones, devs just said that most don’t have it, without specifics).
They just should improve autogear, so players will be able to choose a lower gear for smaller radius without the need to completely stop the tank. As you can do with manual transmission option.
Its not a “control mode”, not a driver’s ability to steer that way or another. Its a specifics of different transmissions
In that case, can I just toggle -60km/h reverse for my T-90M?
Wait, they did not specify turn radius for every gear? How then every differential in the test is different…
The turning radius is automatically calculated based on the ratio of the main gear to the neutral gear.
If the neutral gear is 10 and the main gear is 5, the turning radius is twice the vehicle width.
If the neutral gear is 10 and the main gear is 2.5, the turning radius is four times the vehicle width.
Track brakes not working is intentional. They even say it in the devblog:
This would be the end for many nato players. A lot of nato players already have problems with unrealstic casual aiming, imagine them taking in account realistic position of gunner’s sight
I don’t like this the way it is implemented.
Tanks can’t turn corners anymore and before anyone says about brake, CC this and that try doing all of those in an actual engagement and you will find out that its either you focus on your tank’s movement or focus on shooting the gun.
Driving a tank should be the most simple thing in the game and adding variables like this makes things worse when fighting something without regen steering
at least based on the videos I can find it seems like the Leopard can turn just as sharply or widely with as much speed lost or kept respectively as the driver wishes to
Is there a reason it should not?
that is more or less what I meant with “irl it is possible to do one thing but also the other” because the machine isn’t fixed to only do one thing but nothing else
There are huge differences between tanks right now, not to mention the auto transmission not behaving correctly and other bugs.
Look at the other thread in the Official news, thanks to an user mission I posted a video about the SEP V3, it’s WAY better than the Leo 2.
This is just because the driver uses the brake pedal to slow down whilst turning, which we can’t do in game (yet)
- No matter how you tune the automatic transmission, it won’t solve the issue with the massive turn radius.
- With manual transmission, you can downshift in advance to somewhat reduce your turning circle. An automatic transmission simply can’t do this, as it has no way of predicting what you’re about to do.
Watching your test drive videos is honestly absurdly hilarious! You’re literally just driving along a pre-planned route specifically chosen to hide all the flaws of this mechanic. In actual combat, this feature is going to cause far more frustration than enjoyment, and you’ll see it for yourselves once the devs let us test it in REAL battles.

so hes good at driving unlike you? you too can plan 5s ahead before taking a turn. which you obviously arent doing in your clips.