is m1 trophy. Strv is one of strongest because besides armor (which is better than soviet buckets) it has good sabot shot (not bm60), -9 deg gun depression (not -6) and actual reverse speed (not -4 kph).
In such case it should be lower in BR, if it’s lower in BR it doesn’t need it’s magic armor and since there is no T’s to neuter other top tier tanks for the sake of balance means that they can receive their appropriate armor approximation, i.e. Abrams hull. I do agree on the notion that aiming at weakpoints should be the top tier gameplay not point and click as the case when playing against ZTZ; Leclerc; Merkava; Type 10 where you shot anywhere and basically kill.
It does matter because more residual pen = more shrapnel
Not really because if you aim well you will cripple the enemy regardless, rest is rng.
M1 trophy isn’t even the best M1 version let alone bein best tank.
Isn’t the amount of shrapnel tied to shell type rather than pen stat? If anything it’ll just overpen. Might be wrong though, i heard it from Oplot review vid.
And bigger pen reduces chance of rng bs happening.
This is true btw, adepts of overperforming ussr armor should learn this
This thing can survive kh38, lmur, jagm and other cas garbage while your best m1 version and best tank die to them easily
Post 76mm its defined by post pen value
“Just click at the head lol”, wonder why not everybody is playing sniper in TF2, it’s after all biggest DPS if you just click at heads.
Is USSR’s lack of proper statistical advantage somehow justify it’s smaller weakpoints and bigger weakpoint zones on tanks it’s playing against? Not even mentioning the weird volumetric and disappearing darts that follow reds throughout their BRs. The whole point of the BR system so that weak/underperforming tanks will be playing against similar ones.
It doesnt, I got more than enough hours in this game to know that.
My Click-Bait also survived Kh-38,LMUR and other missiles, guess that is the best US tank considering it doesnt even have APS system.
There is tons of information about the Arena-M system but sure
So A6M5 to 6.0 after all?
T26E5 to 7.0?
Pz Kpfw IV H back to 3.7?
Jagdpanther to 6.0?
T-80UD back to 10.3?
2S38 and BMP-2M to 10.0?
And yet those same players will have a 43% winrate and 0.7 K/D in their T-80U-E1’s.
Probably because head takes less space on model than t series weakspots and players move much faster and in multiple dimensions (not just drive over small hill). You cant hit heads as consistently as t series weakspots. Unless you are one of those spinner bots.
Strv 122 has smaller weakspots + better shell, reload, reverse, gun depression angle. How can you justify this?
I dont care about amount of hours, sorry. If bm60 faces “penetration probability is low” plate, m829a3 will have bigger chance to pen it. Or straight up pen it. And if bm60 leaves crew or breech red, m829a3 will straight up kill it due to more spall. Sure those are edge cases which dont happen often but whenever that happens its just annoying.
Can you survive them as consistently as trophy abrams? I got su34, mi28nm, su25t with all sorts of toys to test that out.
Either way I think we should move this to ru bias or other thread.
There’s no need to go to extremes, listening to the majority of the community doesn’t mean doing everything that anyone asks
There are much bigger weakpoints on NATO tanks, not different, bigger, you literally can shot anywhere at the Merkava to disable it, while non major NATO has to aim.
It’s not made up or artificially made better. People are not mad because reds must be bad, it’s because it’ all made up with special treatment.
The whole point is that it’s been artificially risen in BR by using double standards such as made-up statistics, crippling of opponent armor values to stay viable, made-up weaponry, and overall treatment. One is balanced for the sake of balance, and the other is scrutinized with balancing for the sake of loose definition realism. Two different methods with different goals. That’s why this whole thread started.
It does, and I also have a ton of hours/games.
If someone has no experience with a tank they are talking about, then their opinion holds no value.
Not all. And ones that give away their armor gain better reload, mobility, gun depression and other things. Just like spy becomes fragile to gain stealth (at least if played good enough).
What things in t90m or t80bvm were made up?
Which statistics? Statshark? Why would they do that? And why would they show us sim situation, bmpt stats before 11.7 nerf?
Only thing I can think about is lmur because it uses other way of guidance irl. And players probably should be glad for that considering lmur with its real guidance would be so much worse for ground units
Thing is its not exclusive to one nation. For example, f5 series with their overperforming flight model (proven with manual which gaijin just declined), missiles they never used and engine ir signature which is lower than on g91y with same engines somehow. And it seems that devs ignores that for years and just keeps milking money from pack f5s.
I think you still didn’t realized to this point that I’m not taking your words seriously when it comes to gameplay but whatever I’ll bite.
If you rely on extra couple mm penetration to kill your enemies then you need to get your eyes checked.
If you’re having trouble to aim weakspots thats on you buddy, dont blame the shell.
Trophy system also doesn’t work consistently and at all angles so that claim is also not true.