Reduced SP costs for AtA CAP loadouts to combat CAS in Ground RB

Haha, I appreciate that, no I just asked around my War Thunder circles, this is what we came up with, forgot to mention huge shout out @ITZ_VICTOR. I do somewhat agree though, this potentially might be too low of an SP cost.

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I made this edit:

Would love your thoughts on that? :)

Is it your whole proposal that is only intended for toptier? That would be a shame. I really like the Idea, and CAS spam is a problem across the board in Ground RB.

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Ok, I see a couple of issues with expanding this mechanic to “low tier”

  1. Cannon armed fighters can be used as CAS. 20mm cannons are common and often have enough penetration to severely damage or even destroy tanks through their weak roof armor.

  2. Low tier CAS is already quite manageable compared to top tier, as the aircraft are forced to get close to the battlefield where they are more easily dispatched by anti-air. Even .50 cal machine guns on turret roof can be used to some degree.

Yeah my concern is mostly nr. 1

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Do you mean that to spawn in an aircraft, you would needed to have accumulated a total of 1500 SP within that match, but that SP cost specifically of the aircraft themselves would be no higher than they are now? Allowing for the SP cost to be gathered over multiple respawns?

Then, maybe, might be a tad high imo and/or the SP cost of the aircraft needs to be lower, no higher than an MBT.

Well how about the system I suggested where you need a certain score to be allowed to spend SP to spawn air. That would “gate keep” from people who just capped a single point, got a single kill, a couple assists or scouts. Which would in my mind eliminate the worst/ if the not the most of cas spam.

I agree, but that could be more easily achieved by simply increasing SP costs, no?

I think the difference is that you wouldnt need to bank 1500 SP but rather just have gathered it over the course of the match, maybe over teh course of using 2 or 3 different ground vehicles.

Hmmm yeah fair enough

Maybe, that would create a problem if people die in plane and want to respawn in a ground vehilce. So im trying to manuvour around issues like that. We should not give people any more of a reason to leave battles early imo.

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But my concern there is that you would need to generate that amount AND then the SP cost for teh aircraft afterwards perhaps, you are nearly talking needing nuke level SP over the course of a match to maybe just spawn in a CAP aircraft.

100%

Its not often that CAS topics dont devolve into apes throwing shit at eachother. And look at all of us talking civily and actually getting somewhere with this topic lmao

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Hey we have a good thing going, don’t jinx it! :P

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I Imagine that a player would first have to accumualte a certain score in the battle before unlocking the ability to spawn air. That could be 1000 or more not sure, maybe even less. Parallel to that system, the system proposed by the @TestandRecognise would manage the cost of CAS:

Together these two merchanic would manage how early CAS would deploy and the intensity of it too.

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It could work. I think there are just some footfalls that would need to be worked through first. Which would be better discussed in a dedicated thread or even a suggestion for it

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Absolutely we should do that!

This does not address the main issue to spawning CAP imho.

And that is progression.

As of presently, if you spawn CAP and clear the skies and make your team have breathing room? What will your reward be?

0 RP towards your desired tank. Sure, you gain RP towards your next plane but… there’s ARB for that and you’ll be getting far more RP for far less effort (missiling 1 dude in the F8U-2 gives ~1500-2400 RP for like 3-4 minutes of no effort)

Thus the question arises: If you’re working towards a new tank which takes hundreds of thousands of RP, why would you sacrifice your progression and potentially double the time it takes to complete the line-up for the next BR you’ve been yearning to play for possibly weeks already?

As such, flying CAP should have a similar mechanic as researching helis with GRB but the inverse (plane kills providing ground research progress). Ideally I’d want ground kills to NOT count for ground research progress as that’d encourage CAS even more but it’s not a sticking point for me.

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I’d vote for this idea if it was a suggestion :)

I agree, this is much better.