I mean it kind of does because why else would these fighters take 2 napalm bombs instead of 2 missiles. Its because it nets higher profit.
If we instead give an insentive for players to actually kill planes would that not help? Its funny that one base nets you a lot more research and sl than a kill.
Not everyone can be teh genius you are either - if all us useless whales dropped out because there was nothing for us to “no skill” then you wouldn’t have a game.
also we’ve already established as a given that “they” aren’t any good at air-air, so carrying missiles won’t help anyone except those people hunting them - ie the other side.
Well I like to win games so I do actually like to play for the team but then there’s people like you who don’t care about winning even though you get more research and sl for winning. I can guess that you are the one who rushes to the middle of the map to die in about 12 microseconds.
@CPT-John_Rambo
If a plane has ground ordnance, it’s not an interceptor.
It’s obvious you hate the War Thunder playerbase though.
Keep hating players, all you do is prove the WT playerbase correct.
“Defending player rewards is nonsense. Defending strike aircraft is nonsense.”
What’s nonsense is your utter hatred of players and strike aircraft.
I do not represent the War Thunder playerbase, their views on this issue are my views as I agree with them.
Mirage IIIC, which was designed to be an interceptor but has 2 400kg bomb as ‘just filling a gap’ might want to know your location.
In your specification, there will be no other interceptor jets than Panavia Tornado ADV exist in whole friggin game.
Napalms are overperforming than they should be, and it is obviously giving advantages to those fast interceptors to steal bases from strike aircraft.
If napalm weren’t overperforming, MiG-23ML should’ve needed to sacrifice all pylon with bombs, or there will be some fighter jets which can’t destroy the base at all with their payloads.
As a joke, I never knew that strike aircraft need to sacrifice again and again, just like conventional heavy bombers do in ARB, to keep fighters having everything safe and sound.
“My reward as a base bombing fighter is important”
(me watching in a strike aircraft which has no time to reach base or farm enough number of targets before the whole base bombing fighters collapse)
Mirage 3C was never classified as an interceptor, but rather a light multipurpose aircraft.
The military specifications are not mine, I am merely using them.
The moment F-104 was able to carry anything other than AAMs the United States Air Force stopped calling it an interceptor.
Napalm isn’t over-performing:
You even replied to this…
Also the reason why Mig-23ML players bring napalm is the same reason Tornado players bring bombs, those pylons are less effective without them for the game.
Mig-23 players also can’t bring the big rocket pods on the napalm pylons like the Mig-27s can:
And as I said previously: Tornado IDS should be 11.3.
There are many “fighters” that are in reality strike aircraft due to lack of weapon systems or airframe performance [which accounts for all the strike aircraft incorrectly labeled fighters] as well, which is a different issue to the Mig-23.
And Mig-21 isn’t an issue cause it’s as-fast mulitple other afterburning 11.0 strikers.
Maybe not overperforming on the reward side
But even you might know it overperforms in burn the base down.
Napalm needs a significantly lower number of bombs to destroy a base than conventional bombs.