Reduce the effectiveness of napalm from fighter aircraft i.e. mig21/23

Not a pound for air to ground

The F-111F is faster than a Mig-23ML, carries 2 more IR missiles, and performs equally bricky.
Do we nerf the F-111F as well? Oh wait, it doesn’t have napalm to begin with and is still faster than a Mig-23ML at the same BR…

Ohhhh so, MiG-23ML+Napalm combo is nothing wrong because there is a single surviving strike aircraft from napalming fighter’s tyranny?
While other strike aircraft are remaining worthless and inferior?

Really.
Do you really believe that MiG-23ML is not wrong, and every other strike aircrafts can remain junk because F-111F can stand against MiG-23ML.

Sometimes, your claim sounds really clueless.

if we exclude MiG-23ML for arguing’s sake.
We can look and compare Tornado GR.4 and MiG-21Bison.
Generally, Strike aircraft are overrated than their fighter counterparts because of a worthless payload which can impact not a single f-ing thing in a match.

Don’t ever try to bring a ‘killing ground impacts ticket’ theory.
Everyone knows that almost all of the top-ranked ARB matches end with TDM elimination.

Even though I disagree with OP’s ‘removing napalm from fighter’ solution, the current situation of napalm meta is insane.

I just wonder how the f- Gaijin decided to let MiG-23ML stay 11.7 even though they act good in both A2A/A2G in ARB.
While they rejected buffing Tornado IDS because they were acting too good in A2G (Which is doomed now thanks to napalm meta) at same friggin time.

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I do agree that what I said about removing was a bit short sighted, but I do also think that some vehicles are a little too good to be at certain br’s. Especially if they are able to carry napalm to take a base and then go and kill multiple targets with their multiple missiles.

So do we just add more bases to maps and then reduce their individual earnings that way or what would you like to be added?

Yeah radar seems currently bugged so

Alright, I can finally reply.
I’ve said many times that all Tornado IDSs should be 11.3 in the current BR range.

Strike aircraft are not exclusively base bombing aircraft.

Let’s have some data:
Strike mission: 25107 RP over 20 minutes. [It says 23 cause I waited to end the match for a team mate to attempt to secure a frag.]

Spoiler

Bomb mission [Bmb]: 16,872 RP over 12 minutes. 2 bases bombed.

Spoiler

Bomb mission [Nplm]: 11,822 RP over 13 minutes. 2 bases bombed.

Spoiler

Napalm doesn’t frag ground units, only bases, which makes them more restrictive.
Striking targets is clearly more profitable for strike aircraft with the munitions count than napalming, and is slightly worse than using standard bombs.

Loadouts for transparency, yes I used the highest Reward multiplier for bases loadouts.

A Mig-23ML, F-111F, F-15E, Su-27SM, etc may get to a base before you; however, if you have standard bombs you are far more versatile than base bombing, which itself isn’t the greatest thing.

On the Mig-21Bis note: Vehicles as fast or faster than a Mig-21Bis with napalm equipped:
F-104S, Kfir Canard, Mig-27K?, F-111C.
I haven’t tested every aircraft with 1 base of bombs/nplm yet.

That leaves Mig-23ML and F-111F, which are the twin base racers at 11.7.
It’s not that they need to be moved up, cause neither are 12.0 capable. Every 12.0 is a better aircraft than they are.
Some strike aircraft should move down. Su-17M2 moved back down to 10.0 after enough players played it and gave feedback that it was bad at higher BRs, and it was; It’s an afterburning Yak-38 that can bomb bases at the same time, and go mach ~1.8 with only AAMs attached.

Obviously we can’t have the Tornado platforms ruining flareless vehicles again like they did in the past which is why I suggest 11.3.

Earnings are fine, napalm already has reduced earnings.

btv why mods close these topics are they against rules?

and it is super frustrating when these premium MIG:s steal bases and not respect when you mark an base on map.

No
Better solution is so the bases will have faster reapawn lik 30 sec

Maybe not 30 seconds but its way too long now

Easy, nerf the RP and SL if you bomb bases with a interceptor

30 sec is ok
Before the changes it was between 10 sec to 1 min i think

Napalm rewards are already less. Stop trying to harm player rewards in general.

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Terrible idea. Rather fix RB mode which is literally unplayable. Until then, I recommend playing a simulator.

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But also weighs so much less than normal bombs because you dont need as many to take down a base.

Nah, removing options for the players just because you’re too angry about getting your bases stolen is not reasonable. However, perhaps you could in that brain of yours figure out that you can change the GAMEMODE to better EVERYBODY’s EXPERIENCE?

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If youre large skull read the discussion we have more ideas but that seems a bit much for the brain of the average mosquito. No Im not going to play sim or arcade because I dont enjoy either. I suggest you move to those since you are so keen about them.

I ready your posts on other discussions and it seems whining about others opinions not being inline with yours is a favorite thing for you

the one where you offered an AFTER THE FACT solution after you got done raging about it and asking for gaijin to literally just REMOVE PLAYER CHOICE AND FREEDOM? No. We’re not accepting that. START with the SMART solution instead of advocating for DUMB ones then going “well I guess if we can’t do this AWFUL idea we can do the ACTUAL GOOD ONE”

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