Redesign the navy's targeting system to be different from WT Mobile

If so which i doubt, why not make a suggestion to make them work, or make a bugreport if it’s a bug

The thread has already been cleaned up once. Please keep it constructive and on topic.

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this non-wanted change last year was the first worse step to the situation we just have - was also criticised in many posts here. I doubt GJ foreseen the impact on the coastals but as now - no feedback was given by them

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oh come on, even before that, killing a strait sailing boat never been a problem if you know what to do. Not near 99% of misses as spirtous stated.

of course not - but before it wasn’t much attractive for a destroyer to lock a boat at the spawn (which soon vanishes behing a island) instead to focus on other bluewater. Sure - if there was a thread boats steering straight could be killed easily. With the actual damage model boats can be killed much more easy (prev. the resistance of a G5 boat was ridicoulos)

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If you know what you doing you always choose easy prey no matter of aiming.

And it’s not new aiming fault either.

On my last game in the end of the fight enemy torpedo boat captured the point right in front of me under my fire and won a match with that. They done it before patch they doing it now.
https://warthunder.com/ru/tournament/replay/334358891849105810

ps. someone really mad and keep reporting my posts even unoffending like this one, which is totally on topic

Players A/A , auxiliery and AI gunners changed because of what?
What rewards have to do with this?

Also why did they changed the bots rewards and how did this benefit the player?
Now how is a bot that insta snipe me not an immetiate threat?
If I don’t kill the bot it will laser kill me, correct?
I guess more deaths for me more repair costs,GJ logic not Kweedko’s.

This was also a major nerf for coastial but it was not game breaking, 1sec should only be valid for an aready ranged target and maybe like 3 or 4 max. Actually this is more realistic than both old and new system, crews can track many targets and newer ships can track even more.

I said Destroyers insta killing coastials at spawn, I have also shared photos of that in the other posts.
Again please stop twitching my words to fit your perpective.

ps1->your sugestions are links to the Russian forum, we don’t speak Russian and also don’t have account. They seem intresting so if you want to talk about them make a suggestion in these forums.

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You can login there with your account it always been that way it all the same ecosystem, so go vote support naval changes. Or you can replicate them here in suggestion section if you really need it. Redesign the navy's targeting system to be different from WT Mobile - #90 by Kweedko

You mixing different changes that use the same mechanic it could not be the same but dev choose this way.

Before patch i always instakill boats on spawn if i can see them and reach them.

Cause high risk high reward. Play smart, do not respawn or sail strait and solo vs bunch of bots which got better ships(i bet you don’t do that if there are real players), imagine them like not very intellectual players.

We don’t read Russian, either way its your suggestions.

For the last time, spawn to spawn laser killing was not easy, now is.

Again the same assumption that we play stupid? really m8?

Also I have no idea what you mean by “high risk high reward”
I don’t need more SL if its to brake my game or fun, it not an online cazino.
Either way thisis not related with the new aiming, it just changed with the same patch.

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Man there is 21 century outside the window, translate it with AI or google translator which installed in browser if you really interested.

Always was.

You don’t need i don’t need, but i do need RP why you deciding that nobody need. As i say before bot TTK same as player especially on big ships why should it give 10x less reward. Besides that bot kill you planes and boats efficiently now.

NO! At least not for us noobs ;-)

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Reload on HE + main and secondary simultaneously shooting option enabled and no problems. Btw after major patch looks like coastal boats got increased survivability for compartments i waste more shots to kill one.

ps. over obstacle aiming finally fixed

Planes still viable too. But they break zooming after you leave a plane lol (Update 2.45.0.76 - #15 by Kweedko)

did you test the aiming fix? I saw another post in which it was claimed not to be fixed…
I can test it by my own in a few hours

yep for me it seems fine

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If you’re losing LOS to the boat from your ship because it:

  1. Isn’t visible at 5km (or 3km!)
  2. Is small and maneuverable
  3. Has terrain to use to its advantage

Then you’re absolutely not firing on it with your slower firing turrets because the time to target is likely going to equate to a miss, and your time is better spent putting rounds into something you’re FOR SURE going to hit. Like a slow moving blue water.

NOW… you can just lazily target and click and catch someone trying to move from spawn. It’s lazy design.

Nothing changed in this with the patch. Shells not homing don’t you know?

Excellent idea - I won’t select the old system and would be delighted if all my opponents did.

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<3 Love it

You believe the suggested fixed system would make things less painful for you if they did?
I’m sure when the current broken aiming system is fixed it might need balancing, Gaijin will surely handicap what is necessary accordingly!

There is no current broken system - there is a current system that people have said they do not like.

I am not one of those people.

And no balance would be needed - if you choose to use the inferior* old system then you get to live with the consequences! :)

*-inferior in the sense that people say the new system makes hitting your target much easier, so it must be harder to do so with the old system

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Ah okay gotcha,
Thanks for your opinion!
Don’t forget to tell all that care to vote :)

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