this non-wanted change last year was the first worse step to the situation we just have - was also criticised in many posts here. I doubt GJ foreseen the impact on the coastals but as now - no feedback was given by them
of course not - but before it wasn’t much attractive for a destroyer to lock a boat at the spawn (which soon vanishes behing a island) instead to focus on other bluewater. Sure - if there was a thread boats steering straight could be killed easily. With the actual damage model boats can be killed much more easy (prev. the resistance of a G5 boat was ridicoulos)
Players A/A , auxiliery and AI gunners changed because of what?
What rewards have to do with this?
Also why did they changed the bots rewards and how did this benefit the player?
Now how is a bot that insta snipe me not an immetiate threat?
If I don’t kill the bot it will laser kill me, correct?
I guess more deaths for me more repair costs,GJ logic not Kweedko’s.
This was also a major nerf for coastial but it was not game breaking, 1sec should only be valid for an aready ranged target and maybe like 3 or 4 max. Actually this is more realistic than both old and new system, crews can track many targets and newer ships can track even more.
I said Destroyers insta killing coastials at spawn, I have also shared photos of that in the other posts.
Again please stop twitching my words to fit your perpective.
ps1->your sugestions are links to the Russian forum, we don’t speak Russian and also don’t have account. They seem intresting so if you want to talk about them make a suggestion in these forums.
You mixing different changes that use the same mechanic it could not be the same but dev choose this way.
Before patch i always instakill boats on spawn if i can see them and reach them.
Cause high risk high reward. Play smart, do not respawn or sail strait and solo vs bunch of bots which got better ships(i bet you don’t do that if there are real players), imagine them like not very intellectual players.
We don’t read Russian, either way its your suggestions.
For the last time, spawn to spawn laser killing was not easy, now is.
Again the same assumption that we play stupid? really m8?
Also I have no idea what you mean by “high risk high reward”
I don’t need more SL if its to brake my game or fun, it not an online cazino.
Either way thisis not related with the new aiming, it just changed with the same patch.
Man there is 21 century outside the window, translate it with AI or google translator which installed in browser if you really interested.
Always was.
You don’t need i don’t need, but i do need RP why you deciding that nobody need. As i say before bot TTK same as player especially on big ships why should it give 10x less reward. Besides that bot kill you planes and boats efficiently now.
Reload on HE + main and secondary simultaneously shooting option enabled and no problems. Btw after major patch looks like coastal boats got increased survivability for compartments i waste more shots to kill one.
If you’re losing LOS to the boat from your ship because it:
Isn’t visible at 5km (or 3km!)
Is small and maneuverable
Has terrain to use to its advantage
Then you’re absolutely not firing on it with your slower firing turrets because the time to target is likely going to equate to a miss, and your time is better spent putting rounds into something you’re FOR SURE going to hit. Like a slow moving blue water.
NOW… you can just lazily target and click and catch someone trying to move from spawn. It’s lazy design.
You believe the suggested fixed system would make things less painful for you if they did?
I’m sure when the current broken aiming system is fixed it might need balancing, Gaijin will surely handicap what is necessary accordingly!
It does not need to be fixed, it could be like planes were you can bind key to go from mouse move to mouse joystick or even better something hybrid s like the one in the G limiter on JETs.
Ofcourse for 100% use you would be clearly be at disadvantage but when you need you probably can free aim much better
Regarding the “broken system” the fault here is that by making the AI calculating the shots the player can now always shoot at max range and make succesfull hits.
This way they “broke” the weapons effective range by make it equal.
So before for weapons we had
a)effective range while maneuvering
b)max effective weapons range
c)max weapons range.
The effective range of the 2 cm/65 C/38 is approximately 2 km with the 20 mm HET belt, though if using the 20 mm APT belt, the effect range can be increased to roughly 2.3 km. Even so, hitting moving targets at such ranges can be difficult because of the relatively low muzzle velocity and the small mass of the rounds. Boats armed with 2 cm/65 C/38 should aim to close the distance where they can overwhelm enemy boats with their firepower.