Greetings, dear players!
I want to raise an interesting topic and perhaps get an answer to my question. I drew attention to several features regarding ground vehicles in the game, which may seem strange in the context of the desire to simulate reality.
For example, the introduction of a mechanic that requires the commander to first enable backup for firing in the event that the gunner has lost consciousness looks like a positive step in the simulation. However, why are tanks with a loader, like the Abrams or Leopard, capable of reloading, aiming a gun and moving with two crew members at the same time?
Why, during the reloading process, can tanks raise and lower the gun, as at this moment the loader reloads the gun? It seems to me that you need to block the gun when reloading, or reset it. In reality, Leopard gunners raise the gun to simplify the reloading process, why not implement a similar mechanic in the game?
I also draw attention to the high rotation speed of the turret on tanks of the Western school. Why can a tank, moving at a speed of 60-70 km/h over potholes and rough terrain, rotate its turret without increasing the reload time? The loader is in levitation mode and stabilized along all axes? In addition, the player can manipulate the tank’s barrel without affecting the reloading process, and this is all while moving, even with 2 crew members instead of 4.
I also propose to consider the possibility of implementing an automatic loader (AL), given that in tanks with an AL, the gun is also leveled after firing for subsequent reloading.
It seems strange to me that a shell hitting the side of a tank simply flies under the gunner, and nothing happens, is the gunner sitting in the air? Why do the fragments disappear and not ricochet again inside the tank?
Why does the loader reload like an AL? Why not make a discrepancy for each shot in time, for example, an inexperienced loader would reload each time with a spread of ±20%, and an experienced one would allow ±5% in time, a person is not a machine, and he cannot load each shot in 5 seconds, besides, after 20 shots, he may get tired (especially considering that the tank flies 70 km/h, turns the turret in all directions, jumps, gets damaged, burns, and in general there are only 2 crew members) why not increase the reload time after 20 shots?
Why might a crowbar, if pierced and hit directly in the chest, not kill a crew member?
How about introducing a transplant mechanic? For example, there are 2 crew members left, the gunner needs to move to the loader’s place, because sitting in his corner he cannot reload the gun, and then sit back in his place and aim the gun, while the driver could continue to control the tank. Then 1 crew member, in tanks with 3 of them, could continue to operate the vehicle using the same principle.
I would be grateful for your attention and discussion of this topic.
Sorry, I can’t create a poll.