Realistic loading mechanics: An alternative to the turret basket penalty?

Since people are arguing about the turret basket feature, the driver-autoloader-engine in T series or ZTZ´s, and recent reload buff in these. I found a video in youtube that can maybe change how getting hit affects realistically in manual and auto-loaded tanks.
Manual loaders:
What If, Realistic Shell Reloads?
PD: I would also implement the ability to load or not load. In-game when you fire, you will constantly reload and to not reload, you have to switch ammo types constantly. This would be helpfull in situations when you don´t know what vehicle you will face (light or mbt).
In my opinion if a MBT only have 2 crew, won´t be able to move his cannon while it´s reloading. Meaning a hit would cause the vehicle to have this discapacity instead of the actuall turret basket feature which personally found it unfair.
Now for auto-loaders:
What If, Realistic Autoloaders?
I would like to read everyone opinions about this current problem.
Personally, I would remove turret basket being hit cause a total turret drive dissable. But, adding this mechanics that I mention into the game. Althought, could be modeled in every tank like aesthetic (for example trunions).

Any new reload mechanics wouldn’t replace the module system, it would be in addition to them

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I think realistic shell reloads would be too much to keep track of for most players. While better fidelity on the mechanics behind reloading a shell is cool and immersive, it is just not something that needs to be in a game like war thunder.
Realistic autoloaders on the other hand would be workable. It would provide a viable downside to autoloaders that use a gun zero system, besides the already present autoloader damage models and ready racks. In addition, this would allow for other autoloaders that can reload while the gun is not at the zero position to have an additional benifit. (Im pretty sure the stryker uses a system like this)

Better autoloader mechanics would also allow for additional balance changes. (this is hypothetical) For example, the Abrams could be given a 6s reload time ace, while something like a t72 needs to deal with their gun going to zero while reloading. Meanwhile, things like the TTD could keep its reload to help balance it having a 105 instead of a 120.
Overall, better modeled autoloaders could provide a good opportunity for more in depth balancing, and could even allow for some tanks which previously had issues to be more on par with tanks at its own br.

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You guys treat the Turret Basket as the boogieman when it’s actually very helpful for stopping shrapnel and small caliber weapons.

many tanks should instead of choosing not to load should just be able to unload instead and reload a different type as its a common thing

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should work like that, but it dissables turret rotation. Even if i missed the shot

Agreed

The Abrams always lost its turret ring when penetrated in the neck. It just doesn’t lose its engine with it that often now.