Both solutions are unacceptable.
- Accuracy is a property of the person using the weapons, precision is the property of the weapon. So youneither want the instructor to get worse(the user of the guns) or the weapon to get less precise.
Tuning the instructor is at least reasonable but very well might not be an option due to the way the instructor works.
Making the weapons less precise is a no go, since the precision of the weapons is a global variable and it would affect the weapons in all modes, even SB where you actually do have realistic hit percentages.
So screwing over the most realistic mode to make RB “feel” more realistic is just a dumb idea. If people want the hit percentages to resemble ww2 they should play SB, it’s way more realistic anyway.
- The damage model also is global, so we are in the same Situation were you completely ruin the realistic time to kill in SB for a more realistic “feel” in RB. Without actually making RB more realistic.
The most reasonable approach is just to accept tge increased efficiency of the weapons in RB due to mouse aim. I mean you already accept the suspension of disbelief that plane controlled by mouse aim is in any way realistic, so why not accept the increased efficiency as well? I mean it is the result of mouse aim, so basically the same thing.
Just go “it’s played with mouse aim of course it won’t be like the real war”. Definately the most sane approach.
Btw Bombers were not much more resistant than fighters. A bit maybe but not as much as you think. Read the study tgey did test the b25 as well. And 20hits of 20mm on average kills a b25 (easy to calculate giving the formulas in the research paper).
And this is without cumulative damage!!! So hitting the same part twice is much more effective and the real average number of hits when hits strike the same area.several times and already damaged parts are being hit is obviously way lower.
There is also the 1-hit kill probability, which you can easily test. I bet (since i already tested it) that you will not down a b-25 with a single 20mm anm2 hei round at the same rate the research suggests is realistic. Bombers in game are already too durable.
Balance should be achieved by the modifkators and via mouse aim. Not the flight or damage model.
Sim exists and takes precedent. You wnaat more durable planes play sim… Simple as that the option exists already, it’s on you to not take it.