Hello,
I maintain a third-party overlay service used by War Thunder streamers. Viewers buy
vehicle/BR orders; a web overlay shown on the stream displays the current queue. We are
considering a cosmetic feature and would like a clarification before shipping it.
Context: on the streamer’s screen, the game draws the vehicle damage/crew indicator in the bottom-left corner while they drive a ground vehicle. Our overlay panel currently sits on top of it. When the streamer is in an aircraft, that corner is empty, so the panel could move and reshape instead.
What we would read: only http://localhost:8111/indicators, and only the fields “valid” and
“army” (ground vehicle vs aircraft) — just enough to choose the overlay layout.
What we would NOT do:
- no map data, no /map_obj.json, no positions, no markers, no other players, no enemy
information of any kind; - nothing is drawn on the game screen, the client is not modified, nothing is injected into
the game process, no screen or image reading; - the only effect is the position and shape of our web overlay, which is seen by stream
viewers, not by the player in the game.
We are aware of the official CM answers in “Tools using data provided on port 8111” (Tools using data provided on port 8111 - #197) and in “Custom localhost map for air sim” (Custom localhost map for air sim - #8), and this case looks like it falls under “using localhost data to display overlays is considered fine”.
Could a Community Manager confirm that reading only the vehicle type of the streamer’s own vehicle, for a viewer-facing overlay like this, is acceptable? A short written confirmation would help a lot — we would document it for our users.
@OrsonES @Stona_WT — could you take a look when you have a moment?
Thank you.