Re-Doing Japanese Tech Tree

Type 5 105mm
Type 2 APHE (16kg at 1000m/s)
264mm @ 0m (0 Degrees)
112mm @ 0m (60 Degrees)

That still wouldn’t bump either the Ka-To or the Ho-Ri II to 7.3. While it would certainly necessitate increasing the BR of the Ka-To to 6.7 at the least, the abysmal armour of the Ho-Ri II would still prevent it from functioning at that high of a BR. At 6.7, its contemporaries would be the Jagdtiger, the Object 268, and the Tortoise. It would have the benefit of having better mobility than them, but hardly the mobility that the Ho-Ri Production is afforded due to its imaginary engine.

This is also held back by the fact that Gaijin is adamant that they won’t be going back on their current system. The penetration calculator says the gun penetrates 205 mm of armour, and so that is what it penetrates. This isn’t far off from what Japan’s own tests showed, as, in testing, the 105 mm anti-tank gun penetrated 175 mm of steel. Though, the 105 mm anti-tank gun is different from the 105 mm tank gun, but even the requirements for the tank gun was only 200 mm of penetration at point blank and 150 mm of penetration at 1 kilometer. Both of those conditions are met by the Ho-Ri Prototype.

gun used by ho-ri production is completely fictional tho so it doesnt count

I also dont agree on the BR of Jagdtiger, its penetration should also be fixed and moved up to 7.0
Ka-To could be 6.3 i guess

Type 99 155mm SPH could be 7.3BR tho with that L/52 Gun and 10 sec autoloader reload. Its HE would be near 1000m/s, making it very easy to hit people even at long range

This seems more like a rant rather than providing an adequate amount of sources to prove all the penetrations would be correct. Also, SENSHA aka Maiwaffentrager has gotten a lot of unfortunate backlash over certain events in the past some involving somewhat realistic theoretical technic data. So take what it says with a grain of salt.

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Maybe the Type 99 HSP could work at 7.3? It’s large and can be mauled to death by heavy machine guns, so it’s an utter glass cannon to the same extent that the Ka-To is. But, given that the AuF1 is 7.0, then it could potentially be that high.

I did forget about one aspect of the Ho-Ri II: the giant optical rangefinder on its roof. So it could be in the 6.0~ range due to that, but it still wouldn’t be a suitable replacement for the Ho-Ri II.

As for the Type 74s, the choice in ammunition is odd. Optimally, this is what they should all have:

  • Type 74 (base model) - L28A1 APDS / Type 75 HEP-TJ model 1/2
  • Type 74 (B)/(C) - L28A1 APDS / M735 APFSDS-T / Type 75 HEP-TJ model 1/2
  • Type 74 (D) - M735 APFSDS-T / Type 93 APFSDS-T / Type 75 HEP-TJ model 1/2
  • Type 74 (E) - M735 APFSDS-T / Type 93 APFSDS-T / Type 91 HEAT-MP-T
  • Type 74 (F) - M735 APFSDS-T / Type 93 APFSDS-T / Type 91 HEAT-MP-T
  • Type 74 (G) - Type 93 APFSDS-T / Type 91 HEAT-MP-T

The ability to use L28A1 APDS is retained through all models and was likely used for training purposes throughout; though, that’s merely conjecture on my part. In the direct aiming sight, scales for an unidentified HEAT-T is recorded in the Outlines of the base model, the (B), the (C), and the (D). However, a scale for HEAT-T isn’t found in the primary gunner’s aiming periscope or is it included as a setting that the ballistic computer can use. In both the direct aiming sight and the gunner’s periscope for the base model, a scale for APFSDS-T is recorded in the Outline; however, the ballistic computer lacks the capability to calculate the trajectory for an APFSDS-T projectile until the (B) model.

Translated Type 74 Outlines

True however the 0 value for the Tokku Kou isnt even that high. US shells deform less at 0 degrees so its not something unbelievable or special hence why i trust it


If Tokku Kou at 850m/s didnt deform it would penetrate 185mm of RHA @ 0m at 0 degrees

According to japanese archives the round can defeat 200mm of soft Cast at 0 degrees

Just saying take it with a grain of salt. Not saying it is accurate but do consider that WT isn’t gonna be 100% accurate, not saying we all like it, all we can do is prey to a giant aging snail and hope buffs happen.

So it’s fully automated with no loader interference, except for the shells being loaded onto the tray, right?

The loader still needs to push the shells on the tray into the breech. The full process would be this, assuming that the tray is already fully loaded:

  1. Breech shell moved into breech and locked for firing
  2. #1 tray shell moved into breech loading spot after shot is fired
  3. #2 tray shell moved into #1 tray shell spot
  4. Shell from back of turret moved onto #2 tray shell spot

The time to move the shells on the tray should be miniscule, and that’s already reflected in-game. What isn’t is how easy it should be to move a shell from the back of the turret and onto the tray. The loader literally just has to turn his hips around to do it, yet it takes 30~ seconds to reload a single shell onto the ready rack in-game.

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Yes but crew level shouldn’t effect Chi-Ri autoloader reload the same way it doesn’t on STA-3 despite the fact loader just has to push the round forward.

The issue is the delay per shot should not be nearly 4 seconds but more like a shot every 2.5 seconds and then individual single shot reloads every 6 seconds.

But the main issue comes next
Missing around 25% penetration vs sloped armour
Ridiculous 50% chance of bounce at 60 degrees for all AP shells and 100% at 63 degrees which is just plain ridiculous and AP rounds don’t deform in real life as much as they do in WT at 0 degrees.