- Yes
- No
- Each spawn has its own
- One to share between the two
- Re-arm points are fine the way they currently are
- Yes
- No
It is quite a simple suggestion, in Ground Arcade Battles and Realistic Battles there should be some form of re-arm points that are located around the spawn, be it each spawn point in a radius having one or a single re-arm point that is placed between both spawns (personally each spawn getting one of their own is better as these points could be camped on certain maps and overall are a big nightmare to then balance around the map and not make them capable.
It brings benefits that are aimed mainly at SPAA, especially for ones that carry a lower amount of ammo or missiles to deal with threats in the air and ones that have worse missiles which often means they have to spend a lot of this already limited ammo to take out a single threat, notable ones are the Lvrbv 701, Type 93, Stormer HMV, LVKV 9040C and OTOMATIC.
Some SPAAS would benefit a lot from this, notably the Pantsir, Tor M1, ADATS, and Gepard types of vehicles. These could fling missiles and hold M1 to keep the stream of bullets almost infinitely as they can easily rearm. To this, I say increase rearm time and or reduce how much ammunition/missiles are rearmed.
ATGM-carrying vehicles could benefit from this such as Bradleys, Wiesels, and CV9040A BILL whose main means of fighting are their very strong ATGMs but which are limited in numbers.
Another potential feature of rearm points would be crew replenishment. These leave you very vulnerable for the time it takes and another crew member can be crucial to the performance of a vehicle like CV90105/120 which uses the commander optic thermals to survey their surroundings before peaking or ATGM carries like CV9040 BILL and Bradleys who use commander optics for their ATGM sight, Leopard 2A5+ who have better Commander thermals and are important to properly scouting the
environment.
In summary, rearm points could serve as an alternative means to rearming vehicles that have limited ammo for their main weapons, trade speed, and or quantity of rearmed weaponry for safer rearming which encourages those who need their main weapons rearmed NOW to venture into the more risky capture points and allow for SPAA to be more active. It lets people on sniping-focused maps get back to full/partial crew strength and doesn’t punish people as much for small mistakes that can mean
life or death in top tier.
Edit: I want to propose an additional idea for Gaijin that can make these rearm points more worth it for players outside of SPAA and make them more unique.and that being that it could replenish one or two FPE uses, whilst you do not often get to the point that you are down to 0 FPE uses from 2, this can help the stock grind of FPE, if you are willing to pull out of the battle when researching Improved FPE you can go back and have 1 more FPE use after you use your one that you start off with, players who have Improved FPE can now put out 3-4 fires. This suggestion comes from there rarely being teammates who can put your fire out and some ignore you simply and having heard several times throughout my time about wanting to be able to replenish FPE.
- Yes, one FPE charge only though
- Yes, replenish both
- No, they shouldn’t replenish FPE charges.