Ray Tracing With Anti-Aliasing got messed up in the Live Server

So, in the dev server, aa and rtx was GREAT, but now, i can count all pixels when aa and rtx is enabled

This is RTX Paired with TSR at Ultra Quality

This one is RTX Paired with DLSS at Native

i have 1080p in both images, my point is that aa may not work with rtx, im not sure but please help me, cant even enjoy sim anymore :<

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Ultra Quality afaik is β€œlower” in terms of quality than native resolution

tried both, uq was better for me