Ray Tracing in War Thunder!

Are you on AMD or NVIDIA? I only tried it in test drive, but I wasn’t getting any freezes. Very weird.

AMD does not has the ability for Raytracing in War Thunder YET, aka its disabled from snail side

RTX 3060, at 1080p!

With FPS capping, I can have 90 stable FPS with upscaling, and 75-80 without upscaling. (RT shadows disabled for gameplay reasons too).

However, for some reason, the game simply stops responding mid-match out of nowhere.

Maybe I will try again later and see if it still happens!

EDIT: tried again, nah, I can’t enable it now- even with upscaling and FPS capped to 80. Still get FPS drops and freezes.

It was enabled on the last dev server :)

Hmm, I’m thinking it might have something to do with your card as well, I don’t think War Thunder’s RT implementation is very optimized yet, so low end cards may suffer more than usual.

Do you have the 12gb or 8gb model? You could be running out of VRAM as well.

Cool, doesnt change the fact that its turned off from snail on live…

I know that… I have an AMD card… But we’re talking about it because it was just added to the dev server…

I would honestly avoid using RT on such a card, especially if you have a 144hz monitor.

It is indeed 144- but I have my FPS capped at 120 (and 80 during the RT tests).

Why capped at 120 though if your system can push much more frames ?
It comes down to preference but if I had to pick, I wouldn’t take RT over more frames while playing top tier which is basically a fast paced reflex shooter at this point.

I prefer 120 fully stable FPS rather than the FPS constantly fluctuating between 110 to 160, which is what happens when I don’t cap them, hahah.

With my FPS capped to 120, it fluctuates by 3-6 FPS at most, which is not noticeable; while going from 160 to 110 every few seconds can be noticeable and annoying (at least for me).

Also, less demanding for the GPU. I gotta take care of my PC, it will be long till I have the ability to upgrade it xD

(I don’t know if he’s using Gsync or Freesync) But, if you do NOT have one of the sync’s for your monitor+GPU, it can be better to cap the FPS rather than letting the FPS go up in down randomly in large swings. Normal V-Sync will go up and down at 15-30 FPS “intervals” making the result “glitchy”. I prefer uncapped FPS or locked (lower) FPS over V-Sync, in any circumstances. Gsync and/or Freesync being best over anything else though, if available with your hardware.

(Side note just in case anyone doesn’t know, NEVER use V-Sync and Gsync/Freesync at the same time. V-Sync absolutely clobbers your FPS if you use the Syncs together. Also, even if you do choose to use an FPS cap, imo still good to use Gsync/Freesync as it will prevent large FPS drops IF your FPS ever drops slightly under your FPS cap. Usually anyway, every setup can react differently.)

OH and side side note, if your setup can do 120 FPS+, you almost certainly want to be using a Display Port connector over an HDMI. “MOST” HDMI cables cannot do 120-144 Hz+, especially at 4k. So, just in case you are not getting the FPS your setup should be getting, it might be your cable limiting your FPS.

Fair then, I expected your system to not dip to 110 though.
Is your monitor at least Freesync capable ?

I don’t think that having 99% utilization on the GPU will do more harm if your cooler is adequate.

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Novideo cards can use Freesync over a DP cable, which is pretty nice considering FS monitors aren’t nearly as expensive as G-Sync ones.

DP all the way, especially if the thing I said above is applicable to your use case.

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I don’t know what that is hahah. Basically, I hard-capped it at 120 on the Nvidia App.

My cooler is a bit… inadecuate. When I got the interior CPU cooling fan, I did not realise that the installation would end up inevitabily perpendicular to the box fans, instead of being parallel, creating a perfect in-n-out flux; so the air flux inside is sub-optimal. So I prefer safe than sorry, hahah.

Even then, GPU is already on the 80-99% range when playing War Thunder.

Freesync and G-Sync are adaptive sync methods that automatically align your monitor’s refresh rate with your FPS, so you don’t get any screen tearing.
Google your monitor’s model name and check if it has that or G-Sync or nothing lol.

Those coolers that go from bottom to top instead from side to side are annoying and also look pretty bad in my opinion. If your GPU core/memory temps are fine I wouldn’t worry much.

Oh that! Yeah, I think it does- but I prefer to cap the FPS at a lower value than my monitor can reach, as to avoid FPS drops/fluctuation as much as possible.

Yep, I failed to foresee I wouldn’t be able to turn it 90º :(

For now, I will completely give up on Ray Tracing- tested again, constant drops and freezes, even with only RT occlusion enabled. So… yep.

If you have that enabled, I think it’s the best to cap your game to 144 FPS and then let adaptive sync work it out smoothlessly.

RT is more of a Meme Tracing on cards that aren’t top end as FPS drops can be substantial.
It also looks a bit unfinished and unoptimized in WT though.

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I can agree with this. The RT looks pretty dang good right now, but until the DirectX 12 is moved out of its BETA designation in WT, I plan on leaving RT off. I have a 3090ti and so DX 12 does work, but even with RT off, the DX 12 BETA for WT seems a bit slower/worse for my system. Even though I “do” get more FPS’s with DX 12 BETA on, I am still getting occasional glitches/FPS stutters with DX 12. I do fully support the time and effort being spent on DX 12 + RT for War Thunder, just not polished enough for me thus far 🙂

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Let’s try ray tracing, I am really giving me 4070 a run for it’s money

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I swicthed to DLSS ultra performance and i can say i get around 150-170 fps in Full RTX (in Test drive 1080p)
Question guys does the Nvidia overlay give me a option to see Vram?
DLSS Balanced weild to around the same thing but the load is 89% compared to 62%

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