Reward for all players: You keep getting engaging, fun matches against opponents who rather than rightfully give up in frustration, keep trying again and again.
Do you seriously prefer shooting people who can’t even control their planes to people who give you cool dogfights you can clip and upload to youtube even if you lose?
I know I prefer opponents who can give me cool fights without dominating me in turn. It’s quite disappointing to get into what might be a desperate 1 vs 1 duel in ASB and then your opponent starts spinning after the merge.
SBMM will never work in this game because the vehicles themselves are so widely imbalanced both naturally and artificially. There’s too many widely different variables at play that any such rating system just can’t work.
Hell, Gaijin can’t even get the BR system sorted properly. What makes you think they could get an SBMM system working in any kind of respectable way?
I think team skill based matchmaking would be the best for warthunder, you basicly have teams with almost the same average skill but within a certain maximum range between the best player and the worst player so you dont have an extremely good guy in a team that is really low “skilled” compared to him
No. The average team position % is the current balancing factor, and it really should stay that way as it measures your overall contribution to games way better than K/Ds or cherry picked stats that, if applied to the matchmaker, they’ll only turn the experience in a wasteland.
Well, ARB by itself is a skillcheck on managing positioning, energy, timing, etc. Those concepts limit the damage cheaters do to mostly ESP.
And that’s not the case for GRB, the place we’re talking about. Speaking of GRB, meet WTCS, he has tons of videos of flagrant cheating. https://youtube.com/@wtcheatshaming?si=E7OALaRHmOx491sr