SBMM could work for like 4v4 air, not sure how you would do ground, its way harder to have an impact there without coordination. They were testing a ranked mode what ever happened to that?
Gaijins monetization is frustrateing players into spending money. So frustrating newcomers into buying crew skills, modifications or straight up a premium vehicle is what Gaijin wants.
Thats my experience.
I cant wait to win a game then spend 3 matches getting thrown to the sweatiest, most unemployed players to ever launch the game.
Seal clubbing 4.3 won’t be as fun. :(
No 24 kill games if they add this.
Dont worry, it will ve easier to do so.
Just spend a few matches holding W then you get games that are only bad players.
NO.
SBMM kills every game it touches and their respective fun, and it turns them into a tryhard wasteland.
Considering War Thunder’s nature, it would really escalate the current toxicity.
In conclusion:
NO.
I don’t get those, so have no problems on that front :)
In the name of queue times, I will be on snail’s side and say no.
I main 8.0-10.0 jets as those are the most fun, and getting matched into a very small game (especially with a bad aircraft) just means basically guaranteed death because you can very easily be singled out anf killed… SBMM would end uo being very very bad for everything so please, stop making threads that suggest ruining the game! Thanks!
yes, i also agree, SBMM is stupid system that forces good players to carry bad ones, is not fun. If Gaijin adds, I WILL chargeback every single cent ive spent on this game, i swear before god
For owning up
Ty, ty
Im a tech nerd, not a good player
I will say, playing with experienced players as a noob helped greatly. When you play both with and against high level players, you pick up things- knowledge, tips, cheeky moves and situational counters. It might be frustrating to get killed over and over, but there’s no better way to learn. As for top tier, I think you should be able to filter out noobs. They should learn to play the game before they jump right in to what is arguablly the hardest tier.
step 1:
dont buy a top tier premium.
step 2:
instantly have a better time.
need I say more?
How about those who do squad? like I do squad with my new friend, it took him 1 hour to get his first kill. Meanwhile i easily get 10 kills, how will the rating be put in this situation?
Clowning on new German players in the KV-1E will be missed
the SBMM is already in game, one of the mods on this forum confirmed it some time ago
Can’t find it on the forum, here is video about it:
The ELO system is a bad idea; it will only lead to more frustration.
The harder you try, the more you play against higher-level players and the less reward you get?
Think before you write…
so SBMM? they already shot that down IIRC
It’s kinda funny, the video is complaining about the moderator talking shit, because of people like you get the wrong impression.
It looks like that you haven’t considered some issues:
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WT is a plain vehicle based shooter with a very strong grinding component. Like irl people won’t get better if they were kept in a low challenge environment. Whilst i agree that it is hard to face battle hardened vets - it is basically the only way to improve.
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You won’t get much support for your proposal as you try the imho wrong approach: You try to balance players instead of teams & lobbies.
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Just watch a random replay of one of your last matches and try to assess the player skill / experience of the involved players. Usually 90-95% of the players are rather new whilst the rest are veterans.
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With your proposal you would create a petting zoo for newer players whilst veteran players would have to wait ages for a complete lobby.
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This is not in gaijin’s interest - as vets fulfill the role of limiting SL/RP income for newer players and are slowing down their progress - so they subsequently increase the demand for premium time & vehicles.
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You actually want to ensure that veteran players are equally distributed to both teams.
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The problem for gaijin is that actual skill is neither related to game/play time or results - and definitively not on player level. A hell of bot bombers in Air RB had level 100 player cards - so as long as level is related to time played the number is worthless.
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As previously mentioned it is way more decisive in which mode (Air, Land or Sea) you gained which level of applicable skill/experience and which nation & TT you are playing right now.
I do agree that gaijin uses (like every other video game) a system to assess player skill - you see the results in every match in the order of players of both teams shown in the leader board before even spawning.
That this system is flawed is obvious - if you play Air RB you find a hell of very experienced (and successful) tankers at the top - but they are ez prey for a dedicated pilot.
As a final remark:
This discussion is imho pointless - similar threads in the past have dealt with this for years. Usually sooner or later the usual suspects will pop up and will close this thread.